Directory scorn/mansion/

Total Files:
8
Deleted Files:
0
Lines of Code:
54711

[root]/scorn/mansion

Lines of Code

scorn/mansion/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 64 (100.0%) 11320 (100.0%) 176.8
partmedia 6 (9.4%) 8925 (78.8%) 1487.5
ryo_saeba 4 (6.3%) 1898 (16.8%) 474.5
rjtanner 25 (39.1%) 389 (3.4%) 15.5
kbulgrien 3 (4.7%) 63 (0.6%) 21.0
anmaster 2 (3.1%) 27 (0.2%) 13.5
akirschbaum 9 (14.1%) 13 (0.1%) 1.4
qal21 15 (23.4%) 5 (0.0%) 0.3

Most Recent Commits

ryo_saeba 2021-02-16 02:59 Rev.: 21958

Apply patch #387 Fix guard dialog so he responds to the player, by DraugTheWhopper

3 lines of code changed in 1 file:

  • scorn/mansion: garden (+3 -2)
partmedia 2013-12-15 16:41 Rev.: 19177

Fix a few exits in the Scorn Mansion.

Remove a portal to a random map that leads to no final destination.
Replace the Wishing Well exit with stairs going up.

3 lines of code changed in 2 files:

  • scorn/mansion: garden (+2 -3), muriskunes (+1 -20)
partmedia 2013-08-09 22:16 Rev.: 18906

Expand Scorn's Old Mansion deeper underground.

This is part of the stuff left in the working directory of Invidious,
with some changes. Attribution for this map goes to either "neodeno" or
"chris", from the "Modified" line in the original map.

8922 lines of code changed in 4 files:

  • scorn/mansion: entrance (+2 -5), garden (+3 -9), muriskunes (+4252 -1057), subbasement1 (new 4665)
akirschbaum 2013-07-19 08:26 Rev.: 18817

Run MapNormalizer editor script on all map files.

1 lines of code changed in 1 file:

  • scorn/mansion: witherspoon_manor_attic (+1 -1)
rjtanner 2012-03-26 23:51 Rev.: 17710

Punctuation tweak in message text to Scorn Mansion - Garden (scorn/mansion/garden) in Scorn.

2 lines of code changed in 1 file:

  • scorn/mansion: garden (+2 -2)
rjtanner 2012-01-12 00:46 Rev.: 16570

Removed forced line breaks in message text to Scorn Mansion - Strange Tunnel (scorn/mansion/str-tunnel) in Scorn.

3 lines of code changed in 1 file:

  • scorn/mansion: str-tunnel (+3 -5)
rjtanner 2012-01-11 01:05 Rev.: 16568

Removed forced line breaks and punctuation correction in message text to Stronghold (scorn/mansion/stronghold) in Scorn.

3 lines of code changed in 1 file:

  • scorn/mansion: stronghold (+3 -9)
rjtanner 2012-01-11 01:03 Rev.: 16567

Technical change to Scorn Mansion - Muriskunes (scorn/mansion/muriskunes) in Scorn. Added map author's name to the map header and removed in map sign with out dated information. No functional changes.

2 lines of code changed in 1 file:

  • scorn/mansion: muriskunes (+2 -15)
rjtanner 2012-01-11 01:01 Rev.: 16566

Punctuation correction in message text to Scorn Mansion - Garden (scorn/mansion/garden) in Scorn.

1 lines of code changed in 1 file:

  • scorn/mansion: garden (+1 -1)
rjtanner 2012-01-11 00:58 Rev.: 16565

Technical change to Scorn Mansion - Garden (scorn/mansion/garden) in Scorn. Added map author's name to the map header and removed in map sign with out dated information. No functional changes.

2 lines of code changed in 1 file:

  • scorn/mansion: garden (+2 -15)
rjtanner 2012-01-11 00:56 Rev.: 16564

Technical change to Scorn Mansion - Entrance (scorn/mansion/entrance) in Scorn. Added map author's name to the map header and removed in map sign with out dated information. No functional changes.

1 lines of code changed in 1 file:

  • scorn/mansion: entrance (+1 -14)
rjtanner 2012-01-11 00:53 Rev.: 16563

Removed forced line breaks in message text to Scorn Mansion - Entrance (scorn/mansion/entrance) in Scorn.

2 lines of code changed in 1 file:

  • scorn/mansion: entrance (+2 -3)
akirschbaum 2009-06-08 17:26 Rev.: 11778

Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.

1 lines of code changed in 1 file:

  • scorn/mansion: witherspoon_manor_attic (+1 -1)
rjtanner 2008-12-02 21:42 Rev.: 10821

Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.

2 lines of code changed in 1 file:

  • scorn/mansion: entrance (+2 -5)
rjtanner 2008-11-30 02:31 Rev.: 10787

Replace and phase out the (old) oakdoor graphic with something different

5 lines of code changed in 1 file:

  • scorn/mansion: entrance (+5 -2)
kbulgrien 2008-11-15 02:34 Rev.: 10468

Difficulty 1 for spiders seems way too low. Other maps with spiders are set
to difficulty 5, so changing this one to 5.

2 lines of code changed in 1 file:

  • scorn/mansion: witherspoon_manor_attic (+2 -2)
rjtanner 2008-11-05 20:01 Rev.: 10262

Restore darkness setting to str-tunnel map

1 lines of code changed in 1 file:

  • scorn/mansion: str-tunnel (+1)
rjtanner 2008-09-28 18:26 Rev.: 9942

Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic

25 lines of code changed in 7 files:

  • scorn/mansion: entrance (+3 -2), garden (+4 -4), muriskunes (+4 -1), str-tunnel (+4 -4), stronghold (+4 -3), witherspoon_manor (+2 -3), witherspoon_manor_attic (+4 -4)
anmaster 2008-07-17 10:28 Rev.: 9439

Add missing "difficulty 1" to some maps in Scorn containing no monsters (just NPC or empty).

2 lines of code changed in 1 file:

  • scorn/mansion: witherspoon_manor (+2)
anmaster 2008-06-06 13:46 Rev.: 9277

Add floors under walls as needed in /scorn/mansion/garden.

25 lines of code changed in 1 file:

  • scorn/mansion: garden (+25 -1)
akirschbaum 2008-05-30 02:32 Rev.: 9176

Run MapNormalizer script on all maps.

3 lines of code changed in 1 file:

  • scorn/mansion: witherspoon_manor_attic (+3 -3)
kbulgrien 2008-01-18 19:56 Rev.: 8208

Rename dwall3_3 to dwall_3_3 after removing incorrect Object in
arch/trunk/wall/dwall/dwall.arc.

1 lines of code changed in 1 file:

  • scorn/mansion: stronghold (+1 -1)
ryo_saeba 2007-12-16 17:10 Rev.: 7939

Small quest, that may be expanded later. New manor outside Scorn.

1895 lines of code changed in 2 files:

  • scorn/mansion: witherspoon_manor (new 1274), witherspoon_manor_attic (new 621)
akirschbaum 2007-11-04 14:05 Rev.: 7474

Update spellcasting objects to use inventory objects.

3 lines of code changed in 1 file:

  • scorn/mansion: garden (+3 -1)
akirschbaum 2007-11-02 17:49 Rev.: 7448

Unify Created: and Modified: map headers.

4 lines of code changed in 4 files:

  • scorn/mansion: entrance (+1 -3), garden (+1 -3), str-tunnel (+1 -3), stronghold (+1 -2)
rjtanner 2007-09-08 16:36 Rev.: 7127

Changes due to map editor reformatting.

23 lines of code changed in 2 files:

  • scorn/mansion: garden (+15 -15), stronghold (+8 -8)
akirschbaum 2007-08-23 14:36 Rev.: 6982

Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.

1 lines of code changed in 1 file:

  • scorn/mansion: str-tunnel (+1 -2)
kbulgrien 2007-07-25 21:53 Rev.: 6823

- Smoothing fix. The lake rendering was terrible, and Filur's Cave was all
but invisible.
- Partial biglake arches replaced by new and more appropriate sea arches.
- Trunk difficulty and name settings merged back down to branch.

60 lines of code changed in 1 file:

  • scorn/mansion: entrance (+60 -9)
ryo_saeba 2007-05-13 09:49 Rev.: 6276

Remove obsolete field.

0 lines of code changed in 1 file:

  • scorn/mansion: stronghold (-1)
rjtanner 2007-02-22 22:21 Rev.: 5586

Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Renamed the cannery map to Animal Quarantine because that is how it's referred in the world map. Renamed the dtabb/cave outside of Scorn to Gnolls Grotto - since it's often confused as part of the goblin chief / royalty quest map. Renamed dtabb/cave3 to Goblin Den. Other changes are due to Map Editor reformatting.

317 lines of code changed in 5 files:

  • scorn/mansion: entrance (+16 -15), garden (+196 -85), muriskunes (+6 -4), str-tunnel (+50 -49), stronghold (+49 -50)
qal21 2006-12-17 00:15 Rev.: 5180

Set svn:eol-style to LF for all map files in trunk.

5 lines of code changed in 5 files:

  • scorn/mansion: entrance (+1), garden (+1), muriskunes (+1), str-tunnel (+1), stronghold (+1)
qal21 2006-12-12 20:27 Rev.: 5172

propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.

0 lines of code changed in 10 files:

  • scorn/mansion: entrance (new), garden (new), muriskunes (-1), str-tunnel (-1), stronghold (new)
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