Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 65 (100.0%) | 340 (100.0%) | 5.2 |
rjtanner | 8 (12.3%) | 169 (49.7%) | 21.1 |
akirschbaum | 21 (32.3%) | 98 (28.8%) | 4.6 |
anmaster | 4 (6.2%) | 51 (15.0%) | 12.7 |
silvernexus | 1 (1.5%) | 11 (3.2%) | 11.0 |
qal21 | 30 (46.2%) | 10 (2.9%) | 0.3 |
ryo_saeba | 1 (1.5%) | 1 (0.3%) | 1.0 |
Tweaks to most of Kandora's maps, mainly fixing outdated wall endings and exits.
11 lines of code changed in 1 file:
Replace '[large_]gargolye' arch with '[large_]gargoyle'.
1 lines of code changed in 1 file:
Adapt to renamed archetype names.
24 lines of code changed in 2 files:
Adapt exit coordinates to server r12199.
6 lines of code changed in 2 files:
Clean up walls and floors in /unlinked/kandora, also possibly other cleanup in there that I forgot to mention. But it was sad to see these broken maps.
51 lines of code changed in 4 files:
Update spellcasting objects to use inventory objects.
55 lines of code changed in 4 files:
Unify Created: and Modified: map headers.
10 lines of code changed in 10 files:
Changes due to map editor reformatting. Hopefully this will make future updates and patches easier to read and understand.
169 lines of code changed in 8 files:
Replace "no_pass" with "move_block".
2 lines of code changed in 1 file:
Add explicit 'move_type walk' to all monsters.
1 lines of code changed in 1 file:
Remove empty msg..endmsg values from 'blocked' objects.
0 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in trunk.
10 lines of code changed in 10 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 20 files: