[root]/maps/branches/1.x/pup_land/lone_town/cave
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 41 (100.0%) | 99 (100.0%) | 2.4 |
rjtanner | 24 (58.5%) | 80 (80.8%) | 3.3 |
akirschbaum | 5 (12.2%) | 19 (19.2%) | 3.8 |
qal21 | 9 (22.0%) | 0 (0.0%) | 0.0 |
lalo | 3 (7.3%) | 0 (0.0%) | 0.0 |
preparing for 1.12 release
0 lines of code changed in 3 files:
Backport from Trunk; Corrected map creation dates, no functional changes
6 lines of code changed in 3 files:
Backport from trunk - unique map names
3 lines of code changed in 3 files:
Backport from trunk - map entrance x & y coordinates
9 lines of code changed in 3 files:
Backport from trunk - updated map difficulty level
6 lines of code changed in 3 files:
Backport from trunk, replace no_pass with move_block
2 lines of code changed in 2 files:
Synchronize Lonetown map changes between trunk, branches/1.x and branches/lalo-pupland
3 lines of code changed in 3 files:
Update spellcasting objects to use inventory objects.
19 lines of code changed in 2 files:
Unify Created: and Modified: map headers.
0 lines of code changed in 3 files:
In-progress or partial check in; remove improper protected and immune values for levers, correct problems with partial_resistance values for monsters
2 lines of code changed in 1 file:
In-progress or partial check in; Updated map names and added map difficulty settings
0 lines of code changed in 3 files:
Changes due to map editor reformatting.
49 lines of code changed in 3 files:
Set svn:eol-style to LF for all map files in branches.
0 lines of code changed in 3 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps. Now for branches.
0 lines of code changed in 6 files: