Directory | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 366 (100.0%) | 7463 (100.0%) | 20.3 |
types/ | 45 (12.3%) | 2068 (27.7%) | 45.9 |
types/spell_effect/ | 2 (0.5%) | 836 (11.2%) | 418.0 |
/ | 68 (18.6%) | 567 (7.6%) | 8.3 |
server/ | 63 (17.2%) | 519 (7.0%) | 8.2 |
types/weapon_improver/ | 1 (0.3%) | 481 (6.4%) | 481.0 |
types/food/ | 2 (0.5%) | 407 (5.5%) | 203.5 |
include/ | 82 (22.4%) | 368 (4.9%) | 4.4 |
types/potion/ | 2 (0.5%) | 245 (3.3%) | 122.5 |
types/common/ | 2 (0.5%) | 242 (3.2%) | 121.0 |
types/spellbook/ | 2 (0.5%) | 221 (3.0%) | 110.5 |
types/gate/ | 1 (0.3%) | 212 (2.8%) | 212.0 |
types/scroll/ | 1 (0.3%) | 139 (1.9%) | 139.0 |
types/trap/ | 4 (1.1%) | 126 (1.7%) | 31.5 |
types/treasure/ | 1 (0.3%) | 106 (1.4%) | 106.0 |
doc/ | 6 (1.6%) | 106 (1.4%) | 17.6 |
types/skillscroll/ | 2 (0.5%) | 99 (1.3%) | 49.5 |
types/savebed/ | 1 (0.3%) | 97 (1.3%) | 97.0 |
types/peacemaker/ | 2 (0.5%) | 86 (1.2%) | 43.0 |
types/poisoning/ | 1 (0.3%) | 81 (1.1%) | 81.0 |
types/poison/ | 3 (0.8%) | 75 (1.0%) | 25.0 |
types/clock/ | 1 (0.3%) | 70 (0.9%) | 70.0 |
types/cf_handle/ | 1 (0.3%) | 64 (0.9%) | 64.0 |
types/exit/ | 4 (1.1%) | 40 (0.5%) | 10.0 |
types/thrown_object/ | 2 (0.5%) | 38 (0.5%) | 19.0 |
types/arrow/ | 2 (0.5%) | 24 (0.3%) | 12.0 |
types/legacy/ | 17 (4.6%) | 23 (0.3%) | 1.3 |
plugins/cfpython/ | 8 (2.2%) | 10 (0.1%) | 1.2 |
types/sign/ | 1 (0.3%) | 8 (0.1%) | 8.0 |
types/trigger/ | 1 (0.3%) | 6 (0.1%) | 6.0 |
types/transport/ | 1 (0.3%) | 6 (0.1%) | 6.0 |
types/deep_swamp/ | 1 (0.3%) | 6 (0.1%) | 6.0 |
common/ | 4 (1.1%) | 6 (0.1%) | 1.5 |
types/converter/ | 1 (0.3%) | 5 (0.1%) | 5.0 |
types/trigger_pedestal/ | 1 (0.3%) | 4 (0.1%) | 4.0 |
types/trigger_button/ | 1 (0.3%) | 4 (0.1%) | 4.0 |
types/trigger_altar/ | 1 (0.3%) | 4 (0.1%) | 4.0 |
types/trapdoor/ | 1 (0.3%) | 4 (0.1%) | 4.0 |
types/spinner/ | 1 (0.3%) | 4 (0.1%) | 4.0 |
types/shop_mat/ | 1 (0.3%) | 4 (0.1%) | 4.0 |
types/rune/ | 2 (0.5%) | 4 (0.1%) | 2.0 |
types/power_crystal/ | 1 (0.3%) | 4 (0.1%) | 4.0 |
types/player_mover/ | 1 (0.3%) | 4 (0.1%) | 4.0 |
types/pedestal/ | 1 (0.3%) | 4 (0.1%) | 4.0 |
types/item_transformer/ | 2 (0.5%) | 4 (0.1%) | 2.0 |
types/identify_altar/ | 1 (0.3%) | 4 (0.1%) | 4.0 |
types/hole/ | 1 (0.3%) | 4 (0.1%) | 4.0 |
types/director/ | 1 (0.3%) | 4 (0.1%) | 4.0 |
types/container/ | 1 (0.3%) | 4 (0.1%) | 4.0 |
types/check_inv/ | 1 (0.3%) | 4 (0.1%) | 4.0 |
types/button/ | 1 (0.3%) | 4 (0.1%) | 4.0 |
types/book/ | 1 (0.3%) | 4 (0.1%) | 4.0 |
types/altar/ | 1 (0.3%) | 4 (0.1%) | 4.0 |
utils/ | 10 (2.7%) | 0 (0.0%) | 0.0 |
Refactor poisoning code.
103 lines of code changed in 9 files:
Fix missing newline at end of file.
1 lines of code changed in 1 file:
Refactor peacemaker code.
106 lines of code changed in 9 files:
Refactor gate code.
257 lines of code changed in 9 files:
Refactor weapon_improver code. This slims a notably amount from apply.c :)
553 lines of code changed in 9 files:
Refactor applying treasure
116 lines of code changed in 9 files:
Refactor cf_handle code
73 lines of code changed in 7 files:
Fix a silly accidental paste
1 lines of code changed in 1 file:
Generalize poison 'killer' message
3 lines of code changed in 2 files:
Refactor poison code
83 lines of code changed in 10 files:
Refactor savebed code
118 lines of code changed in 9 files:
Revert accidental commit
0 lines of code changed in 1 file:
0 lines of code changed in 1 file:
Remove C++ style comment.
2 lines of code changed in 2 files:
Fix some stray 'comma at end of enumerator list' warnings.
4 lines of code changed in 3 files:
Add missing math.h include.
4 lines of code changed in 2 files:
Refactor food applying.
419 lines of code changed in 9 files:
Update prototypes.
8 lines of code changed in 2 files:
Fix documentation.
2 lines of code changed in 1 file:
Refactor SCROLL and POTION applying.
412 lines of code changed in 12 files:
(47 more)