[root]/maps/trunk/pup_land/ancient/kurte
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 39 (100.0%) | 144 (100.0%) | 3.6 |
rjtanner | 19 (48.7%) | 130 (90.3%) | 6.8 |
akirschbaum | 9 (23.1%) | 9 (6.3%) | 1.0 |
qal21 | 9 (23.1%) | 3 (2.1%) | 0.3 |
anmaster | 1 (2.6%) | 2 (1.4%) | 2.0 |
ryo_saeba | 1 (2.6%) | 0 (0.0%) | 0.0 |
Capitalize proper name of Kurte's Shop in message text to Kurte's Shop (pup_land/ancient/kurte/shop).
2 lines of code changed in 1 file:
Capitalize proper name of Lone Village in message text to Kurte's House (pup_land/ancient/kurte/house).
2 lines of code changed in 1 file:
Word spacing corrections in message text to Kurte's Shop (/pup_land/ancient/kurte/shop) in Pup Land.
3 lines of code changed in 1 file:
Map name update, House (/pup_land/ancient/kurte/house) is now Kurte's House.
3 lines of code changed in 1 file:
Word spacing corrections in message text to House (/pup_land/ancient/kurte/house) in Pup Land.
6 lines of code changed in 1 file:
Removed line breaks in message text to Kurte's Shop in Ancient Pupland.
2 lines of code changed in 1 file:
Removed line breaks in message text to House (pup_land/ancient/kurte/house) in Ancient Pupland.
10 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
4 lines of code changed in 2 files:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
12 lines of code changed in 3 files:
More fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Also fix some broken dialogs (missing the match part of @match and other such typos).
2 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
4 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
0 lines of code changed in 3 files:
In-progress or partial check in; Updated map names and added map difficulty settings
6 lines of code changed in 3 files:
Update maps to use the new potion name (invulnerability is now shielding)
1 lines of code changed in 1 file:
Changes due to map editor reformatting.
79 lines of code changed in 3 files:
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
1 lines of code changed in 1 file:
Remove obsolete fields. Other changes due to editor reformatting.
0 lines of code changed in 1 file:
Spelling corrections.
1 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
0 lines of code changed in 1 file:
Add explicit 'move_type walk' to all monsters.
1 lines of code changed in 1 file:
Remove trailing whitespace.
2 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in trunk.
3 lines of code changed in 3 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 6 files: