Directory random_maps/

Total Files:
21
Deleted Files:
10
Lines of Code:
6565

[root]/random_maps

Lines of Code

random_maps/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 454 (100.0%) 10918 (100.0%) 24.0
ryo_saeba 151 (33.3%) 4916 (45.0%) 32.5
akirschbaum 95 (20.9%) 2479 (22.7%) 26.0
partmedia 82 (18.1%) 1972 (18.1%) 24.0
anmaster 42 (9.3%) 1040 (9.5%) 24.7
mwedel 58 (12.8%) 210 (1.9%) 3.6
gros 3 (0.7%) 132 (1.2%) 44.0
silvernexus 8 (1.8%) 110 (1.0%) 13.7
crowbert 7 (1.5%) 29 (0.3%) 4.1
quinet 5 (1.1%) 21 (0.2%) 4.2
kbulgrien 2 (0.4%) 8 (0.1%) 4.0
kstenger 1 (0.2%) 1 (0.0%) 1.0

Most Recent Commits

silvernexus 2021-03-11 16:36 Rev.: 22036

Add code to handle scalable mimics for random maps.

8 lines of code changed in 1 file:

  • random_maps: treasure.c (+8 -4)
ryo_saeba 2021-02-01 15:11 Rev.: 21885

Extract event handling to common library.

0 lines of code changed in 1 file:

  • random_maps: main.c (-9)
ryo_saeba 2021-01-14 04:59 Rev.: 21764

Introduce C++14.
Allow the server to run without collecting files in "arch". It can
now directly run with the "arch" directory along the "maps" one.
Rewrite the collect mechanism to use the server itself and not an external script.

1 lines of code changed in 2 files:

  • random_maps: exit.c (+1 -1), main.c (-3)
ryo_saeba 2020-12-02 11:29 Rev.: 21587

Use a style map for chests in random maps instead of hardcoding the list.

14 lines of code changed in 3 files:

  • random_maps: random_map.c (+4), reader.l (+1), treasure.c (+9 -3)
ryo_saeba 2020-12-02 10:59 Rev.: 21585

Remove unused code.

0 lines of code changed in 1 file:

  • random_maps: treasure.c (-7)
ryo_saeba 2020-10-01 11:39 Rev.: 21469

Use the Animations directly instead of using a number.
Hide a non significant variable.

1 lines of code changed in 1 file:

  • random_maps: special.c (+1 -1)
crowbert 2020-08-19 20:14 Rev.: 21291

Compiler warning cleanup: correct various complier warnings generated when additional warnings are turned on. No significant logic changes

29 lines of code changed in 7 files:

  • random_maps: main.c (+7 -6), maze_gen.c (+3 -1), random_map.c (+5 -5), rogue_layout.c (+3 -1), room_gen_spiral.c (+3 -1), snake.c (+4 -1), square_spiral.c (+4 -1)
ryo_saeba 2020-04-13 06:49 Rev.: 21207

Remove unused parameter.

4 lines of code changed in 1 file:

  • random_maps: treasure.c (+4 -6)
akirschbaum 2020-03-13 14:06 Rev.: 21159

Fix some crashes caused by accesses to missing archetypes

26 lines of code changed in 3 files:

  • random_maps: exit.c (+15 -3), special.c (+3), treasure.c (+8 -5)
partmedia 2020-03-13 12:58 Rev.: 21154

Use strlcpy() instead of snprintf()

6 lines of code changed in 5 files:

  • random_maps: floor.c (+1 -2), monster.c (+1 -2), style.c (+1 -1), treasure.c (+1 -2), wall.c (+2 -3)
ryo_saeba 2019-01-31 14:39 Rev.: 20708

@ don't allow styles to go up directories.

https://sourceforge.net/p/crossfire/bugs/840/

4 lines of code changed in 1 file:

  • random_maps: style.c (+4)
kstenger 2019-01-17 01:42 Rev.: 20695

Random map chests are of type TREASURE, not CONTAINER
Fixes bug introduced by r20590

1 lines of code changed in 1 file:

  • random_maps: treasure.c (+1 -1)
partmedia 2018-12-31 14:57 Rev.: 20664

Fix math types

1 lines of code changed in 1 file:

  • random_maps: room_gen_spiral.c (+1 -1)
partmedia 2018-12-27 19:56 Rev.: 20630

Fix crash due to NULL dereference

strrchr() can return NULL, and mfile_name was strrchr() + 1. The
previous check compared mfile_name + 1 to '\0', and this somehow got
optimized out.

Fix by directly comparing mfile_name to NULL and adding one where it is
used.

3 lines of code changed in 1 file:

  • random_maps: style.c (+3 -4)
silvernexus 2018-10-22 12:19 Rev.: 20594

Remove superfluous use of buffer and snprintf in random map decor loading.

1 lines of code changed in 1 file:

  • random_maps: decor.c (+1 -4)
silvernexus 2018-09-24 20:06 Rev.: 20590

Make mimics rarely spawn in random dungeons.

26 lines of code changed in 1 file:

  • random_maps: treasure.c (+26 -7)
silvernexus 2017-09-04 18:28 Rev.: 20512

Reduce maintenance costs of adding new random map layouts by using existing defines in standalone generator.

2 lines of code changed in 1 file:

  • random_maps: main.c (+2 -7)
silvernexus 2017-09-04 08:28 Rev.: 20509

Remove incorrect comment about onion layout.

1 lines of code changed in 1 file:

  • random_maps: main.c (+1 -1)
silvernexus 2017-09-03 09:25 Rev.: 20508

Expand functionality of standalone test random map generator to allow layout selection.

60 lines of code changed in 1 file:

  • random_maps: main.c (+60 -12)
partmedia 2016-08-03 19:42 Rev.: 20304

Fix botched memory leak fix

The fix in r20296 was incorrect and introduced double frees.

2 lines of code changed in 1 file:

  • random_maps: room_gen_onion.c (+2 -7)
partmedia 2016-08-03 19:30 Rev.: 20299

Fix incorrect substitution of NULL for ASCII NUL

Reported by: Coverity Scan

1 lines of code changed in 1 file:

  • random_maps: style.c (+1 -1)
partmedia 2016-08-03 18:43 Rev.: 20296

Fix memory leaks

Reported by: Coverity Scan

6 lines of code changed in 1 file:

  • random_maps: room_gen_onion.c (+6)
ryo_saeba 2015-12-19 13:28 Rev.: 20187

Remove duplicated function.

6 lines of code changed in 2 files:

  • random_maps: monster.c (+4 -46), special.c (+2 -4)
partmedia 2015-11-29 16:51 Rev.: 20107

Remove unnecessary header checks

1 lines of code changed in 1 file:

  • random_maps: random_map.c (+1 -4)
akirschbaum 2015-11-21 06:25 Rev.: 20048

Remove old-style function definitions.

3 lines of code changed in 1 file:

  • random_maps: main.c (+3 -3)
partmedia 2015-08-06 09:09 Rev.: 19999

Rename load_original_map() to mapfile_load()

1 lines of code changed in 1 file:

  • random_maps: style.c (+1 -1)
partmedia 2015-05-17 14:21 Rev.: 19936

Convert remaining uses of gettimeofday()

1 lines of code changed in 1 file:

  • random_maps: random_map.c (+1 -2)
ryo_saeba 2015-05-17 10:06 Rev.: 19923

Make parameter constant.

1 lines of code changed in 1 file:

  • random_maps: random_map.c (+1 -1)
silvernexus 2015-05-15 21:21 Rev.: 19913

Removed superfluous assignment of freed string to null. The macro FREE_AND_CLEAR_STR already assigns to null.

1 lines of code changed in 1 file:

  • random_maps: special.c (+1 -3)
silvernexus 2015-05-15 15:03 Rev.: 19912

Fix for bug #807: 'Random map potion-fountains can be destroyed'.

11 lines of code changed in 1 file:

  • random_maps: special.c (+11 -1)
ryo_saeba 2015-03-22 11:11 Rev.: 19868

Simplify code.

16 lines of code changed in 1 file:

  • random_maps: wall.c (+16 -133)
partmedia 2014-06-06 17:31 Rev.: 19530

Clean up system headers.

4 lines of code changed in 1 file:

  • random_maps: random_map.c (+4)
partmedia 2014-06-06 17:30 Rev.: 19529

Clean up standard C headers.

68 lines of code changed in 13 files:

  • random_maps: decor.c (+1), door.c (+6 -3), exit.c (+8 -4), main.c (+3 -1), monster.c (+6 -3), random_map.c (+3 -1), rogue_layout.c (+4 -2), room_gen_spiral.c (+6 -2), snake.c (+4 -1), special.c (+7 -3), style.c (+7 -2), treasure.c (+7 -3), wall.c (+6 -3)
partmedia 2014-06-05 11:10 Rev.: 19513

Fix useless array comparisons.

2 lines of code changed in 1 file:

  • random_maps: exit.c (+2 -4)
partmedia 2014-05-22 16:55 Rev.: 19484

Fix several bugs that weren't fixed the first time.

4 lines of code changed in 1 file:

  • random_maps: rogue_layout.c (+4 -5)
partmedia 2014-05-19 18:24 Rev.: 19462

Clean up dead code and unreached variable checks.

7 lines of code changed in 1 file:

  • random_maps: decor.c (+7 -6)
partmedia 2014-04-25 19:00 Rev.: 19364

Refactor to use C99 integer type names.

Submitted by: Tolga Dalman

7 lines of code changed in 3 files:

  • random_maps: main.c (+5 -5), monster.c (+1 -1), treasure.c (+1 -1)
partmedia 2014-04-17 19:51 Rev.: 19351

Prevent possibility of divide-by-zero.

3 lines of code changed in 1 file:

  • random_maps: rogue_layout.c (+3)
partmedia 2014-04-17 19:51 Rev.: 19350

Fix flipped operand to calloc(3).

8 lines of code changed in 1 file:

  • random_maps: room_gen_onion.c (+8 -8)
partmedia 2014-04-17 18:21 Rev.: 19348

Free resources before returning on error.

1 lines of code changed in 1 file:

  • random_maps: main.c (+1)

(120 more)

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