Crossfire Client, Trunk
magicmap.c File Reference
#include <gtk/gtk.h>
#include "client.h"
#include "main.h"
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void draw_magic_map ()
void magic_map_flash_pos ()
gboolean on_drawingarea_magic_map_expose_event ()

Detailed Description

Covers drawing the magic map.

Definition in file magicmap.c.

Function Documentation

◆ draw_magic_map()

void draw_magic_map ( void  )

◆ magic_map_flash_pos()

void magic_map_flash_pos ( void  )

Flash the player's position on the magic map.

Definition at line 77 of file magicmap.c.

References cpl, magic_map, Player_Struct::mapxres, Player_Struct::mapyres, Player_Struct::pmapx, Player_Struct::pmapy, root_color, and Player_Struct::showmagic.

Referenced by client_tick().

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◆ on_drawingarea_magic_map_expose_event()

gboolean on_drawingarea_magic_map_expose_event ( )

Definition at line 87 of file magicmap.c.

References draw_magic_map().

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