Crossfire Client, Trunk
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#include <client.h>
Data Fields | |
gint8 | ac |
guint32 | attuned |
gint8 | Cha |
gint8 | Con |
gint16 | dam |
guint32 | denied |
gint8 | Dex |
gint64 | exp |
guint16 | flags |
gint16 | food |
gint16 | grace |
gint16 | hp |
gint8 | Int |
gint8 | level |
gint16 | maxgrace |
gint16 | maxhp |
gint16 | maxsp |
gint8 | Pow |
guint32 | repelled |
guint32 | resist_change:1 |
gint16 | resists [30] |
gint64 | skill_exp [MAX_SKILL] |
gint16 | skill_level [MAX_SKILL] |
gint16 | sp |
gint32 | speed |
gint8 | Str |
gint8 | wc |
gint32 | weapon_sp |
guint32 | weight_limit |
gint8 | Wis |
gint8 Stat_struct::ac |
Armour Class
Definition at line 258 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
guint32 Stat_struct::attuned |
Spell paths to which the player is attuned
Definition at line 277 of file client.h.
Referenced by script_process_cmd(), StatsCmd(), and update_spell_information().
gint8 Stat_struct::Cha |
Charisma
Definition at line 254 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
gint8 Stat_struct::Con |
Constitution
Definition at line 252 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
gint16 Stat_struct::dam |
How much damage this object does for each hit
Definition at line 270 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
guint32 Stat_struct::denied |
Spell paths denied to the player
Definition at line 283 of file client.h.
Referenced by script_process_cmd(), StatsCmd(), and update_spell_information().
gint8 Stat_struct::Dex |
Dexterity
Definition at line 251 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
gint64 Stat_struct::exp |
Experience. Killers gain 1/10.
Definition at line 266 of file client.h.
Referenced by draw_message_window(), draw_stats(), script_process_cmd(), and StatsCmd().
guint16 Stat_struct::flags |
Contains fire on/run on flags
Definition at line 284 of file client.h.
Referenced by script_process_cmd(), and StatsCmd().
gint16 Stat_struct::food |
Quantity food in stomach. 0 = starved.
Definition at line 267 of file client.h.
Referenced by draw_message_window(), script_process_cmd(), and StatsCmd().
gint16 Stat_struct::grace |
Spell points for using prayers.
Definition at line 264 of file client.h.
Referenced by draw_message_window(), script_process_cmd(), and StatsCmd().
gint16 Stat_struct::hp |
Hit Points
Definition at line 260 of file client.h.
Referenced by draw_message_window(), script_process_cmd(), and StatsCmd().
gint8 Stat_struct::Int |
Intelligence
Definition at line 255 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
gint8 Stat_struct::level |
Experience level
Definition at line 259 of file client.h.
Referenced by draw_message_window(), draw_stats(), script_process_cmd(), and StatsCmd().
gint16 Stat_struct::maxgrace |
Maximum spell points.
Definition at line 265 of file client.h.
Referenced by draw_message_window(), reset_vars_common(), script_process_cmd(), and StatsCmd().
gint16 Stat_struct::maxhp |
Maximum hit points
Definition at line 261 of file client.h.
Referenced by draw_message_window(), reset_vars_common(), script_process_cmd(), and StatsCmd().
gint16 Stat_struct::maxsp |
Maximum spell points.
Definition at line 263 of file client.h.
Referenced by draw_message_window(), reset_vars_common(), script_process_cmd(), and StatsCmd().
gint8 Stat_struct::Pow |
Power
Definition at line 256 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
guint32 Stat_struct::repelled |
Spell paths to which the player is repelled
Definition at line 280 of file client.h.
Referenced by script_process_cmd(), StatsCmd(), and update_spell_information().
guint32 Stat_struct::resist_change |
Resistant value change flag
Definition at line 286 of file client.h.
Referenced by draw_stats(), and StatsCmd().
gint16 Stat_struct::resists[30] |
Resistant values
Definition at line 285 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
gint64 Stat_struct::skill_exp[MAX_SKILL] |
Experience points for skills
Definition at line 288 of file client.h.
Referenced by draw_stats(), reset_player_data(), script_process_cmd(), StatsCmd(), and update_skill_information().
gint16 Stat_struct::skill_level[MAX_SKILL] |
Level of known skills
Definition at line 287 of file client.h.
Referenced by draw_stats(), reset_player_data(), script_process_cmd(), StatsCmd(), and update_skill_information().
gint16 Stat_struct::sp |
Spell points for casting spells
Definition at line 262 of file client.h.
Referenced by draw_message_window(), script_process_cmd(), and StatsCmd().
gint32 Stat_struct::speed |
Speed (is displayed as a float)
Definition at line 273 of file client.h.
Referenced by draw_stats(), reset_vars_common(), script_process_cmd(), and StatsCmd().
gint8 Stat_struct::Str |
Strength
Definition at line 250 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
gint8 Stat_struct::wc |
Weapon Class
Definition at line 257 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
gint32 Stat_struct::weapon_sp |
Weapon speed (displayed in client as a float)
Definition at line 274 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
guint32 Stat_struct::weight_limit |
Carrying weight limit
Definition at line 289 of file client.h.
Referenced by script_process_cmd(), and StatsCmd().
gint8 Stat_struct::Wis |
Wisdom
Definition at line 253 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().