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Crossfire Client, Trunk
R18666
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#include <item.h>

Data Fields | |
| struct item_struct * | next |
| struct item_struct * | prev |
| struct item_struct * | env |
| struct item_struct * | inv |
| char | d_name [NAME_LEN] |
| char | s_name [NAME_LEN] |
| char | p_name [NAME_LEN] |
| char | flags [NAME_LEN] |
| sint32 | tag |
| uint32 | nrof |
| float | weight |
| sint16 | face |
| uint16 | animation_id |
| uint8 | anim_speed |
| uint8 | anim_state |
| uint16 | last_anim |
| uint16 | magical:1 |
| uint16 | cursed:1 |
| uint16 | damned:1 |
| uint16 | unpaid:1 |
| uint16 | locked:1 |
| uint16 | applied:1 |
| uint16 | open:1 |
| uint16 | was_open:1 |
| uint16 | inv_updated:1 |
| uint8 | apply_type |
| uint32 | flagsval |
| uint16 | type |
| struct item_struct* env |
| struct item_struct* inv |
| struct item_struct* next |
| struct item_struct* prev |
1.7.6.1