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AbstractShopSquareChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A MapValidator to detect shop squares which allow magic or prayers,
or which have adjacent squares that allow magic or prayers.
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AttributeRangeChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A validator that checks for suspicious attribute values.
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BlockedMobOrSpawnPointChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A SquareValidator to assert that mobs or spawn points aren't on blocked
squares.
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BlockedSpawnPointChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A MapValidator to assert that mobs or spawn points aren't on blocked
squares.
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BlockedSquareChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A MapValidator to assert that a square that's blocked and no_pass is
not surrounded by blocked and no_pass only.
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ConnectedInsideContainerChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
An GameObjectValidator to assert that containers do not contain connected
objects.
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ConnectedPickableChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A Validator to assert that connected objects cannot be picked up.
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ConnectionChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Checks that for each connection value at least one source and at least one
sink exists.
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CustomTypeChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Checks that a game object does not set a custom type.
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DoubleLayerChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A SquareValidator to assert that there are no two objects within the same
layer.
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DoubleTypeChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A SquareValidator to assert that there are no two arches of the same type on
the same square.
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EmptySpawnPointChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
An GameObjectValidator to assert that spawn points are not empty.
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EnvironmentChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
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ExitChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A Validator to assert that exits are connected to maps properly.
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MapCheckerScriptChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Executes a script to check a map.
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MapDifficultyChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validator that checks whether the map has a valid difficulty.
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MobOutsideSpawnPointChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
GameObjectValidator to assert that mobs are not outside spawn points.
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PaidItemShopSquareChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A MapValidator to detect shop
squares that contain paid items.
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ShopSquareChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A MapValidator to detect shop
squares which allow magic or prayers.
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SlayingChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
An GameObjectValidator to assert that game objects do not have critical
slaying strings.
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SquareWithoutFloorChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A SquareValidator to assert that squares have a floor.
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SysObjectNotOnLayerZeroChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A GameObjectValidator to assert that sys objects are only in layer 0.
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TilePathsChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Validator that checks whether all tile paths are valid.
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UndefinedArchetypeChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Check that no game object references an undefined archetype.
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UndefinedFaceChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Checks that a game object does not reference an undefined face.
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UnsetSlayingChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Checks that a game object does not set a custom type.
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