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AttributeRangeChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A validator that checks for suspicious attribute values.
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ConnectedInsideContainerChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
An GameObjectValidator to assert that containers do not contain connected
objects.
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ConnectedPickableChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A Validator to assert that connected objects cannot be picked up.
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CustomTypeChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Checks that a game object does not set a custom type.
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EmptySpawnPointChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
An GameObjectValidator to assert that spawn points are not empty.
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EnvironmentChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
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ExitChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A Validator to assert that exits are connected to maps properly.
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MobOutsideSpawnPointChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
GameObjectValidator to assert that mobs are not outside spawn points.
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SlayingChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
An GameObjectValidator to assert that game objects do not have critical
slaying strings.
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SysObjectNotOnLayerZeroChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
A GameObjectValidator to assert that sys objects are only in layer 0.
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UndefinedArchetypeChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Check that no game object references an undefined archetype.
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UndefinedFaceChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Checks that a game object does not reference an undefined face.
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UnsetSlayingChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
Checks that a game object does not set a custom type.
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