Crossfire JXClient, Trunk
ClientReader.java
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1 /*
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31 
32 /*
33  * This source code is provided to illustrate the usage of a given feature
34  * or technique and has been deliberately simplified. Additional steps
35  * required for a production-quality application, such as security checks,
36  * input validation and proper error handling, might not be present in
37  * this sample code.
38  */
39 
40 
41 import java.nio.ByteBuffer;
42 import java.nio.channels.CompletionHandler;
43 
47 class ClientReader {
48  private final DataReader callback;
49  private final ChatServer chatServer;
50 
52  this.chatServer = chatServer;
53  this.callback = callback;
54  }
55 
56  public boolean acceptsMessages() {
57  return callback.acceptsMessages();
58  }
59 
65  public void run(final Client client) {
67  client.read(new CompletionHandler<Integer, ByteBuffer>() {
68  @Override
69  public void completed(Integer result, ByteBuffer buffer) {
70  // if result is negative or zero the connection has been closed or something gone wrong
71  if (result < 1) {
72  client.close();
73  System.out.println("Closing connection to " + client);
75  } else {
76  callback.onData(client, buffer, result);
77  // enqueue next round of actions
78  client.run();
79  }
80  }
81 
82  @Override
83  public void failed(Throwable exc, ByteBuffer buffer) {
84  client.close();
86  }
87  });
88  }
89 }
result
the functions do not always return the right values for PostScript fonts There are still some bugs around the error handling Most of these problems will usually get fixed when some parameters are or the screen is refreshed Many fonts on Solaris fails to retrieve outlines and as the result
Definition: README.txt:145
ChatServer
Definition: ChatServer.java:54
ClientReader.chatServer
final ChatServer chatServer
Definition: ClientReader.java:49
DataReader.acceptsMessages
boolean acceptsMessages()
DataReader.onData
void onData(Client client, ByteBuffer buffer, int bytes)
ClientReader
Definition: ClientReader.java:47
ClientReader.acceptsMessages
boolean acceptsMessages()
Definition: ClientReader.java:56
client
A Simple Chat Server Example the server takes input from a it handles the startup and handles incoming connections on the listening sockets It keeps a list of connected client and provides methods for sending a message to them Client represents a connected it provides methods for reading writing from to the underlying socket It also contains a buffer of input read from the user DataReader provides the interface of the two states a user can be in Waiting for a it sends the user a string and waits for a response before changing the state to MessageReader MessageReader is the main state for a client
Definition: README.txt:57
ChatServer.removeClient
void removeClient(Client client)
Definition: ChatServer.java:161
ClientReader.run
void run(final Client client)
Definition: ClientReader.java:65
DataReader.beforeRead
void beforeRead(Client client)
DataReader
Definition: DataReader.java:43
ClientReader.ClientReader
ClientReader(ChatServer chatServer, DataReader callback)
Definition: ClientReader.java:51
Client
Definition: Client.java:59
ClientReader.callback
final DataReader callback
Definition: ClientReader.java:48