Crossfire JXClient, Trunk
MessageReader.java
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31 
32 /*
33  * This source code is provided to illustrate the usage of a given feature
34  * or technique and has been deliberately simplified. Additional steps
35  * required for a production-quality application, such as security checks,
36  * input validation and proper error handling, might not be present in
37  * this sample code.
38  */
39 
40 
41 import java.nio.ByteBuffer;
42 
47 class MessageReader implements DataReader {
48  private final ChatServer chatServer;
49 
51  this.chatServer = chatServer;
52  }
53 
54  public boolean acceptsMessages() {
55  return true;
56  }
57 
64  @Override
65  public void beforeRead(Client client) {
66  // Check if we have any messages buffered and send them
67  String message = client.nextMessage();
68  while (message != null) {
70  message = client.nextMessage();
71  }
72  }
73 
80  @Override
81  public void onData(Client client, ByteBuffer buffer, int bytes) {
82  buffer.flip();
83  // Just append the message on the buffer
84  client.appendMessage(new String(buffer.array(), 0, bytes));
85  }
86 }
MessageReader
Definition: MessageReader.java:47
ChatServer.writeMessageToClients
void writeMessageToClients(Client client, String message)
Definition: ChatServer.java:151
ChatServer
Definition: ChatServer.java:54
MessageReader.onData
void onData(Client client, ByteBuffer buffer, int bytes)
Definition: MessageReader.java:81
client
A Simple Chat Server Example the server takes input from a it handles the startup and handles incoming connections on the listening sockets It keeps a list of connected client and provides methods for sending a message to them Client represents a connected it provides methods for reading writing from to the underlying socket It also contains a buffer of input read from the user DataReader provides the interface of the two states a user can be in Waiting for a it sends the user a string and waits for a response before changing the state to MessageReader MessageReader is the main state for a client
Definition: README.txt:57
MessageReader.acceptsMessages
boolean acceptsMessages()
Definition: MessageReader.java:54
MessageReader.beforeRead
void beforeRead(Client client)
Definition: MessageReader.java:65
DataReader
Definition: DataReader.java:43
Client
Definition: Client.java:59
MessageReader.chatServer
final ChatServer chatServer
Definition: MessageReader.java:48
MessageReader.MessageReader
MessageReader(ChatServer chatServer)
Definition: MessageReader.java:50