Crossfire JXClient, Trunk
src
gui
src
main
java
com
realtime
crossfire
jxclient
gui
commands
AccountPlayCharacterCommand.java
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/*
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* This file is part of JXClient, the Fullscreen Java Crossfire Client.
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*
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* JXClient is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* JXClient is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with JXClient; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Copyright (C) 2005-2008 Yann Chachkoff
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* Copyright (C) 2006-2017,2019-2023 Andreas Kirschbaum
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* Copyright (C) 2010-2012,2014-2018,2020-2023 Nicolas Weeger
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*/
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package
com.realtime.crossfire.jxclient.gui.commands;
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import
com
.
realtime
.
crossfire
.
jxclient
.
account
.
CharacterInformation
;
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import
com
.
realtime
.
crossfire
.
jxclient
.
gui
.
commandlist
.
GUICommand
;
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import
com
.
realtime
.
crossfire
.
jxclient
.
gui
.
gui
.
AbstractGUIElement
;
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import
com
.
realtime
.
crossfire
.
jxclient
.
gui
.
gui
.
Gui
;
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import
com
.
realtime
.
crossfire
.
jxclient
.
gui
.
list
.
GUICharacterList
;
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import
com
.
realtime
.
crossfire
.
jxclient
.
gui
.
textinput
.
CommandCallback
;
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import
com
.
realtime
.
crossfire
.
jxclient
.
skin
.
skin
.
GuiFactory
;
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import
org.jetbrains.annotations.NotNull;
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public
class
AccountPlayCharacterCommand
implements
GUICommand
{
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@NotNull
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private
final
CommandCallback
commandCallback
;
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@NotNull
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private
final
AbstractGUIElement
element
;
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@NotNull
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private
final
GuiFactory
guiFactory
;
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public
AccountPlayCharacterCommand
(@NotNull
final
CommandCallback
commandCallback
, @NotNull
final
AbstractGUIElement
button, @NotNull
final
GuiFactory
guiFactory
) {
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this.commandCallback =
commandCallback
;
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element
= button;
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this.guiFactory =
guiFactory
;
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}
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@Override
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public
boolean
canExecute
() {
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return
true
;
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}
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@Override
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public
void
execute
() {
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final
Gui
gui =
guiFactory
.
getGui
(
element
);
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if
(gui ==
null
) {
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return
;
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}
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final
GUICharacterList
charactersList = gui.
getFirstElement
(
GUICharacterList
.class,
"characters"
);
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if
(charactersList ==
null
) {
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return
;
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}
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final
CharacterInformation
current = charactersList.
getCurrentCharacter
();
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if
(current ==
null
) {
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return
;
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}
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commandCallback
.
accountPlayCharacter
(current.
getName
());
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}
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}
com.realtime.crossfire.jxclient
com.realtime.crossfire.jxclient.skin.skin
Definition:
DefaultJXCSkin.java:23
com.realtime.crossfire.jxclient.gui.commands.AccountPlayCharacterCommand.commandCallback
final CommandCallback commandCallback
Definition:
AccountPlayCharacterCommand.java:44
com.realtime.crossfire.jxclient.account.CharacterInformation.getName
String getName()
Definition:
CharacterInformation.java:107
com.realtime.crossfire.jxclient.gui.gui.Gui
Definition:
Gui.java:49
com.realtime.crossfire.jxclient.skin
com.realtime.crossfire.jxclient.gui.list.GUICharacterList.getCurrentCharacter
CharacterInformation getCurrentCharacter()
Definition:
GUICharacterList.java:177
com.realtime.crossfire.jxclient.skin.skin.GuiFactory
Definition:
GuiFactory.java:41
com.realtime.crossfire.jxclient.gui.textinput
Definition:
ActivateCommandInputCommand.java:23
com.realtime.crossfire.jxclient.gui.commandlist
Definition:
CommandList.java:23
com.realtime.crossfire.jxclient.account.CharacterInformation
Definition:
CharacterInformation.java:32
com.realtime.crossfire.jxclient.gui.textinput.CommandCallback.accountPlayCharacter
void accountPlayCharacter(@NotNull String name)
com.realtime.crossfire.jxclient.gui.textinput.CommandCallback
Definition:
CommandCallback.java:33
com.realtime.crossfire.jxclient.gui.list
Definition:
CharacterCellRenderer.java:23
com.realtime.crossfire.jxclient.skin.skin.GuiFactory.getGui
Gui getGui(@NotNull final AbstractGUIElement element)
Definition:
GuiFactory.java:110
com.realtime.crossfire.jxclient.gui.commands.AccountPlayCharacterCommand.element
final AbstractGUIElement element
Definition:
AccountPlayCharacterCommand.java:50
com.realtime.crossfire.jxclient.gui
com.realtime.crossfire.jxclient.gui.commands.AccountPlayCharacterCommand
Definition:
AccountPlayCharacterCommand.java:38
com.realtime.crossfire.jxclient.gui.commands.AccountPlayCharacterCommand.execute
void execute()
Definition:
AccountPlayCharacterCommand.java:76
com.realtime.crossfire.jxclient.gui.gui.Gui.getFirstElement
public< T extends GUIElement > T getFirstElement(@NotNull final Class< T > class_)
Definition:
Gui.java:300
com.realtime.crossfire.jxclient.account
Definition:
CharacterInformation.java:23
com.realtime.crossfire.jxclient.gui.gui
Definition:
AbstractGUIElement.java:23
com.realtime.crossfire
com.realtime
com
com.realtime.crossfire.jxclient.gui.commands.AccountPlayCharacterCommand.guiFactory
final GuiFactory guiFactory
Definition:
AccountPlayCharacterCommand.java:56
com.realtime.crossfire.jxclient.gui.list.GUICharacterList
Definition:
GUICharacterList.java:41
com.realtime.crossfire.jxclient.gui.commands.AccountPlayCharacterCommand.AccountPlayCharacterCommand
AccountPlayCharacterCommand(@NotNull final CommandCallback commandCallback, @NotNull final AbstractGUIElement button, @NotNull final GuiFactory guiFactory)
Definition:
AccountPlayCharacterCommand.java:64
com.realtime.crossfire.jxclient.gui.gui.AbstractGUIElement
Definition:
AbstractGUIElement.java:37
com.realtime.crossfire.jxclient.gui.commands.AccountPlayCharacterCommand.canExecute
boolean canExecute()
Definition:
AccountPlayCharacterCommand.java:71
com.realtime.crossfire.jxclient.gui.commandlist.GUICommand
Definition:
GUICommand.java:29
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