Crossfire JXClient, Trunk
Public Member Functions | Private Attributes | List of all members
com.realtime.crossfire.jxclient.skin.events.PlayerLoginSkinEvent Class Reference
Inheritance diagram for com.realtime.crossfire.jxclient.skin.events.PlayerLoginSkinEvent:
Inheritance graph
Collaboration diagram for com.realtime.crossfire.jxclient.skin.events.PlayerLoginSkinEvent:
Collaboration graph

Public Member Functions

void dispose ()
 
 PlayerLoginSkinEvent (final boolean login, @NotNull final CommandList commandList, @NotNull final ItemSet itemSet)
 

Private Attributes

final CommandList commandList
 
final ItemSet itemSet
 
final ItemSetListener itemSetListener
 
final boolean login
 

Detailed Description

A SkinEvent that executes a CommandList at connection setup.

Author
Andreas Kirschbaum

Definition at line 36 of file PlayerLoginSkinEvent.java.

Constructor & Destructor Documentation

◆ PlayerLoginSkinEvent()

com.realtime.crossfire.jxclient.skin.events.PlayerLoginSkinEvent.PlayerLoginSkinEvent ( final boolean  login,
@NotNull final CommandList  commandList,
@NotNull final ItemSet  itemSet 
)

Creates a new instance.

Parameters
loginwhether to generate login events (
true
) or logout events (
false
)
commandListthe command list to execute
itemSetthe item set to watch

Definition at line 90 of file PlayerLoginSkinEvent.java.

References com.realtime.crossfire.jxclient.items.ItemSet.addItemSetListener(), com.realtime.crossfire.jxclient.skin.events.PlayerLoginSkinEvent.commandList, com.realtime.crossfire.jxclient.skin.events.PlayerLoginSkinEvent.itemSet, com.realtime.crossfire.jxclient.skin.events.PlayerLoginSkinEvent.itemSetListener, and com.realtime.crossfire.jxclient.skin.events.PlayerLoginSkinEvent.login.

Here is the call graph for this function:

Member Function Documentation

◆ dispose()

void com.realtime.crossfire.jxclient.skin.events.PlayerLoginSkinEvent.dispose ( )

Member Data Documentation

◆ commandList

final CommandList com.realtime.crossfire.jxclient.skin.events.PlayerLoginSkinEvent.commandList
private

◆ itemSet

final ItemSet com.realtime.crossfire.jxclient.skin.events.PlayerLoginSkinEvent.itemSet
private

◆ itemSetListener

final ItemSetListener com.realtime.crossfire.jxclient.skin.events.PlayerLoginSkinEvent.itemSetListener
private
Initial value:
= new ItemSetListener() {
@Override
public void playerChanged(@Nullable final CfItem player) {
if (player == null) {
if (!login) {
}
} else {
if (login) {
}
}
}
@Override
public void openContainerChanged(final int tag) {
}
}

The ItemSetListener attached to itemSet.

Definition at line 60 of file PlayerLoginSkinEvent.java.

Referenced by com.realtime.crossfire.jxclient.skin.events.PlayerLoginSkinEvent.dispose(), and com.realtime.crossfire.jxclient.skin.events.PlayerLoginSkinEvent.PlayerLoginSkinEvent().

◆ login

final boolean com.realtime.crossfire.jxclient.skin.events.PlayerLoginSkinEvent.login
private

Whether to generate login events (

true

) or logout events (

false

).

Definition at line 42 of file PlayerLoginSkinEvent.java.

Referenced by com.realtime.crossfire.jxclient.skin.events.PlayerLoginSkinEvent.PlayerLoginSkinEvent().


The documentation for this class was generated from the following file:
com.realtime.crossfire.jxclient.skin.events.PlayerLoginSkinEvent.commandList
final CommandList commandList
Definition: PlayerLoginSkinEvent.java:48
com.realtime.crossfire.jxclient.skin.events.PlayerLoginSkinEvent.login
final boolean login
Definition: PlayerLoginSkinEvent.java:42
com.realtime.crossfire.jxclient.gui.commandlist.CommandList.execute
void execute()
Definition: CommandList.java:99