Crossfire Server, Branch 1.12  R12190
Defines
Map layers

Defines

#define MAP_LAYER_FLOOR   0
#define MAP_LAYER_FLY1   8
 Flying objects - creatures, spells.
#define MAP_LAYER_FLY2   9
 Arrows, etc.
#define MAP_LAYER_ITEM1   3
 Items that can be picked up.
#define MAP_LAYER_ITEM2   4
#define MAP_LAYER_ITEM3   5
#define MAP_LAYER_LIVING1   6
 Living creatures.
#define MAP_LAYER_LIVING2   7
#define MAP_LAYER_NO_PICK1   1
 Non pickable ground objects.
#define MAP_LAYER_NO_PICK2   2
 Non pickable ground objects.

Define Documentation

#define MAP_LAYER_FLOOR   0

Definition at line 68 of file map.h.

Referenced by update_position().

#define MAP_LAYER_FLY1   8

Flying objects - creatures, spells.

Definition at line 76 of file map.h.

Referenced by update_position().

#define MAP_LAYER_FLY2   9

Arrows, etc.

Definition at line 77 of file map.h.

Referenced by update_position().

#define MAP_LAYER_ITEM1   3

Items that can be picked up.

Definition at line 71 of file map.h.

Referenced by update_position().

#define MAP_LAYER_ITEM2   4

Definition at line 72 of file map.h.

#define MAP_LAYER_ITEM3   5

Definition at line 73 of file map.h.

Referenced by update_position().

#define MAP_LAYER_LIVING1   6

Living creatures.

Definition at line 74 of file map.h.

Referenced by draw_client_map2(), and update_position().

#define MAP_LAYER_LIVING2   7

Definition at line 75 of file map.h.

Referenced by draw_client_map2(), and update_position().

#define MAP_LAYER_NO_PICK1   1

Non pickable ground objects.

Definition at line 69 of file map.h.

Referenced by update_position().

#define MAP_LAYER_NO_PICK2   2

Non pickable ground objects.

Definition at line 70 of file map.h.

Referenced by update_position().