Crossfire Server, Branch 1.12
R12190
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Defines | |
#define | MAP_LAYER_FLOOR 0 |
#define | MAP_LAYER_FLY1 8 |
Flying objects - creatures, spells. | |
#define | MAP_LAYER_FLY2 9 |
Arrows, etc. | |
#define | MAP_LAYER_ITEM1 3 |
Items that can be picked up. | |
#define | MAP_LAYER_ITEM2 4 |
#define | MAP_LAYER_ITEM3 5 |
#define | MAP_LAYER_LIVING1 6 |
Living creatures. | |
#define | MAP_LAYER_LIVING2 7 |
#define | MAP_LAYER_NO_PICK1 1 |
Non pickable ground objects. | |
#define | MAP_LAYER_NO_PICK2 2 |
Non pickable ground objects. |
#define MAP_LAYER_FLOOR 0 |
Definition at line 68 of file map.h.
Referenced by update_position().
#define MAP_LAYER_FLY1 8 |
Flying objects - creatures, spells.
Definition at line 76 of file map.h.
Referenced by update_position().
#define MAP_LAYER_FLY2 9 |
#define MAP_LAYER_ITEM1 3 |
#define MAP_LAYER_ITEM2 4 |
#define MAP_LAYER_ITEM3 5 |
Definition at line 73 of file map.h.
Referenced by update_position().
#define MAP_LAYER_LIVING1 6 |
Living creatures.
Definition at line 74 of file map.h.
Referenced by draw_client_map2(), and update_position().
#define MAP_LAYER_LIVING2 7 |
Definition at line 75 of file map.h.
Referenced by draw_client_map2(), and update_position().
#define MAP_LAYER_NO_PICK1 1 |
#define MAP_LAYER_NO_PICK2 2 |