Crossfire Server, Branch 1.12
R12190
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00001 /* 00002 CrossFire, A Multiplayer game for X-windows 00003 00004 Copyright (C) 2007 Mark Wedel & Crossfire Development Team 00005 Copyright (C) 1992 Frank Tore Johansen 00006 00007 This program is free software; you can redistribute it and/or modify 00008 it under the terms of the GNU General Public License as published by 00009 the Free Software Foundation; either version 2 of the License, or 00010 (at your option) any later version. 00011 00012 This program is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 GNU General Public License for more details. 00016 00017 You should have received a copy of the GNU General Public License 00018 along with this program; if not, write to the Free Software 00019 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00020 00021 The authors can be reached via e-mail at crossfire-devel@real-time.com 00022 */ 00023 00027 #include <global.h> 00028 #include <ob_methods.h> 00029 #include <ob_types.h> 00030 #include <sounds.h> 00031 #include <sproto.h> 00032 00033 static method_ret savebed_type_apply(ob_methods *context, object *op, object *applier, int aflags); 00034 static void apply_savebed(object *pl); 00035 00039 void init_type_savebed(void) { 00040 register_apply(SAVEBED, savebed_type_apply); 00041 } 00042 00052 static method_ret savebed_type_apply(ob_methods *context, object *op, object *applier, int aflags) { 00053 if (applier->type == PLAYER) 00054 apply_savebed(applier); 00055 return METHOD_OK; 00056 } 00057 00064 static void apply_savebed(object *pl) { 00065 /* Lauwenmark : Here we handle the LOGOUT global event */ 00066 execute_global_event(EVENT_LOGOUT, pl->contr, pl->contr->socket.host); 00067 00068 /* Need to call terminate_all_pets() before we remove the player ob */ 00069 terminate_all_pets(pl); 00070 remove_ob(pl); 00071 pl->direction = 0; 00072 draw_ext_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, pl, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_PLAYER, 00073 "%s leaves the game.", 00074 "%s leaves the game.", 00075 pl->name); 00076 00077 /* update respawn position */ 00078 strcpy(pl->contr->savebed_map, pl->map->path); 00079 pl->contr->bed_x = pl->x; 00080 pl->contr->bed_y = pl->y; 00081 00082 strcpy(pl->contr->killer, "left"); 00083 check_score(pl, 0); /* Always check score */ 00084 (void)save_player(pl, 0); 00085 #if MAP_MAXTIMEOUT 00086 MAP_SWAP_TIME(pl->map) = MAP_TIMEOUT(pl->map); 00087 #endif 00088 play_again(pl); 00089 pl->speed = 0; 00090 update_ob_speed(pl); 00091 }