Crossfire Server, Branch 1.12  R12190
savebed.c
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00001 /*
00002     CrossFire, A Multiplayer game for X-windows
00003 
00004     Copyright (C) 2007 Mark Wedel & Crossfire Development Team
00005     Copyright (C) 1992 Frank Tore Johansen
00006 
00007     This program is free software; you can redistribute it and/or modify
00008     it under the terms of the GNU General Public License as published by
00009     the Free Software Foundation; either version 2 of the License, or
00010     (at your option) any later version.
00011 
00012     This program is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015     GNU General Public License for more details.
00016 
00017     You should have received a copy of the GNU General Public License
00018     along with this program; if not, write to the Free Software
00019     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00020 
00021     The authors can be reached via e-mail at crossfire-devel@real-time.com
00022 */
00023 
00027 #include <global.h>
00028 #include <ob_methods.h>
00029 #include <ob_types.h>
00030 #include <sounds.h>
00031 #include <sproto.h>
00032 
00033 static method_ret savebed_type_apply(ob_methods *context, object *op, object *applier, int aflags);
00034 static void apply_savebed(object *pl);
00035 
00039 void init_type_savebed(void) {
00040     register_apply(SAVEBED, savebed_type_apply);
00041 }
00042 
00052 static method_ret savebed_type_apply(ob_methods *context, object *op, object *applier, int aflags) {
00053     if (applier->type == PLAYER)
00054         apply_savebed(applier);
00055     return METHOD_OK;
00056 }
00057 
00064 static void apply_savebed(object *pl) {
00065     /* Lauwenmark : Here we handle the LOGOUT global event */
00066     execute_global_event(EVENT_LOGOUT, pl->contr, pl->contr->socket.host);
00067 
00068     /* Need to call terminate_all_pets()  before we remove the player ob */
00069     terminate_all_pets(pl);
00070     remove_ob(pl);
00071     pl->direction = 0;
00072     draw_ext_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, pl, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_PLAYER,
00073         "%s leaves the game.",
00074         "%s leaves the game.",
00075         pl->name);
00076 
00077     /* update respawn position */
00078     strcpy(pl->contr->savebed_map, pl->map->path);
00079     pl->contr->bed_x = pl->x;
00080     pl->contr->bed_y = pl->y;
00081 
00082     strcpy(pl->contr->killer, "left");
00083     check_score(pl, 0); /* Always check score */
00084     (void)save_player(pl, 0);
00085 #if MAP_MAXTIMEOUT
00086     MAP_SWAP_TIME(pl->map) = MAP_TIMEOUT(pl->map);
00087 #endif
00088     play_again(pl);
00089     pl->speed = 0;
00090     update_ob_speed(pl);
00091 }