Crossfire Server, Branch 1.12
R12190
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One map for a player. More...
#include <newserver.h>
Data Fields | |
struct map_cell_struct | cells [MAX_CLIENT_X][MAX_CLIENT_Y] |
One map for a player.
Definition at line 77 of file newserver.h.
Definition at line 78 of file newserver.h.
Referenced by check_space_for_heads(), esrv_map_scroll(), map2_add_ob(), and map2_delete_layer().