Crossfire Server, Trunk
assets.cpp File Reference
#include <sys/stat.h>
#include "autoconf.h"
#include "global.h"
#include "compat.h"
#include "assets.h"
#include "AssetsManager.h"
#include "AssetCollector.h"
#include "TreasureLoader.h"
#include "ArchetypeLoader.h"
#include "PngLoader.h"
#include "FacesetLoader.h"
#include "FaceLoader.h"
#include "WrapperLoader.h"
#include "MessageLoader.h"
#include "Faces.h"
#include <string.h>
#include <vector>
#include <string>
#include <set>
#include <algorithm>
#include <map>
#include <memory>
#include "AssetWriter.h"
#include "TreasureWriter.h"
#include "FaceWriter.h"
#include "AnimationWriter.h"
#include "ArchetypeWriter.h"
#include "MessageWriter.h"
#include "image.h"
#include "FacesetWriter.h"
#include "ArtifactWriter.h"
#include "FormulaeWriter.h"
#include "microtar.h"
#include "TarLoader.h"
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Macros

#define MAX_PACK   100
 

Functions

static void add_to_tar (mtar_t *tar, void *data, size_t len, const char *filename)
 
void animations_for_each (anim_op op)
 
void archetypes_for_each (arch_op op)
 
void assets_collect (const char *datadir)
 
size_t assets_dump_undefined ()
 
void assets_end_load ()
 
void assets_finish_archetypes_for_play ()
 
void assets_free ()
 
void assets_init ()
 
size_t assets_number_of_animations ()
 
size_t assets_number_of_archetypes ()
 
size_t assets_number_of_treasurelists ()
 
size_t assets_number_of_treasures ()
 
void assets_pack (const char *what, const char *filename)
 
static void build_filename (const char *name, const char *prefix, char *dest, size_t max)
 
static void check_generators (void)
 
static void check_spells (void)
 
void check_summoned (void)
 
static void check_treasurelist (treasure *t, const treasurelist *tl)
 
template<class T >
static void do_pack (AssetWriter< T > *writer, AssetsCollection< T > *assets, StringBuffer *buf)
 
void faces_for_each (face_op op)
 
void facesets_for_each (faceset_op op)
 
Animationsfind_animation (const char *name)
 
archetype * find_archetype (const char *name)
 
const Facefind_face (const char *name)
 
face_setsfind_faceset (int id)
 
treasurelistfind_treasurelist (const char *name)
 
int get_bitmap_checksum ()
 
const Faceget_face_by_id (uint16_t id)
 
size_t get_faces_count ()
 
const GeneralMessageget_message_from_identifier (const char *identifier)
 
archetype * get_next_archetype (archetype *current)
 
GeneralMessageget_random_message ()
 
AssetsManagergetManager ()
 
static void pack_artifacts (StringBuffer *buf)
 
static void pack_formulae (StringBuffer *buf)
 
static void pack_images (mtar_t *tar)
 
long recipe_find_ingredient_cost (const char *name)
 
Animationstry_find_animation (const char *name)
 
archetype * try_find_archetype (const char *name)
 
const Facetry_find_face (const char *name, const Face *error)
 

Variables

static AssetsManagermanager = nullptr
 
size_t nroftreasures = 0
 

Detailed Description

Handles asset collection.

Definition in file assets.cpp.

Macro Definition Documentation

◆ MAX_PACK

#define MAX_PACK   100

Function Documentation

◆ add_to_tar()

static void add_to_tar ( mtar_t tar,
void *  data,
size_t  len,
const char *  filename 
)
static

Add a file to a .tar file.

Parameters
tarwhere to add the file.
datafile content.
lenlength of data.
filenamename in the .tar file.

Definition at line 401 of file assets.cpp.

References navar-midane_time::data, fatal(), npc_dialog::filename, llevError, LOG(), mtar_header_t::mode, MTAR_ESUCCESS, MTAR_TREG, mtar_write_data(), mtar_write_header(), mtar_header_t::mtime, mtar_header_t::name, SEE_LAST_ERROR, mtar_header_t::size, and mtar_header_t::type.

Referenced by assets_pack(), and pack_images().

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◆ animations_for_each()

void animations_for_each ( anim_op  op)

Definition at line 286 of file assets.cpp.

References AssetsManager::animations(), AssetsCollection< T, Key >::each(), manager, and give::op.

Referenced by dump_animations().

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◆ archetypes_for_each()

void archetypes_for_each ( arch_op  op)

Definition at line 313 of file assets.cpp.

References AssetsManager::archetypes(), AssetsCollection< T, Key >::each(), manager, and give::op.

Referenced by build_class_list_reply(), build_race_list_reply(), cast_create_food(), init_gods(), init_mon_info(), init_skills(), send_map_info(), and spellpath_msg().

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◆ assets_collect()

void assets_collect ( const char *  datadir)

Collect all assets from the specified directory and all its subdirectories.

Parameters
datadirdirectory to search from.

Definition at line 113 of file assets.cpp.

References AssetCollector::addLoader(), AssetsManager::animations(), AssetsManager::archetypes(), Settings::archetypes_tracker, AssetCollector::collect(), AssetsManager::faces(), AssetsManager::facesets(), Settings::hooks, Settings::hooks_count, Settings::hooks_filename, init_artifacts(), init_attackmess(), init_formulae(), llevInfo, LOG(), manager, AssetsManager::messages(), settings, and AssetsManager::treasures().

Referenced by cctk_init_std_archetypes(), init_library(), and CREMainWindow::onToolReloadAssets().

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◆ assets_dump_undefined()

size_t assets_dump_undefined ( )

Dump and reset referenced but undefined assets.

Returns
total number of referenced but not defined assets.

Definition at line 216 of file assets.cpp.

References AssetsManager::dumpUndefined(), and manager.

Referenced by init_library().

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◆ assets_end_load()

void assets_end_load ( )

Called after collect is complete, to check various things.

Definition at line 223 of file assets.cpp.

References check_formulae(), check_generators(), check_recipes(), check_spells(), check_summoned(), AssetsCollection< T, Key >::each(), guildoracle::list, manager, and AssetsManager::treasures().

Referenced by init_library().

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◆ assets_finish_archetypes_for_play()

void assets_finish_archetypes_for_play ( )

Definition at line 525 of file assets.cpp.

References archininventory::arch, spell_arrow::archetype, AssetsManager::archetypes(), AssetsCollection< T, Key >::each(), manager, and give::op.

Referenced by init_beforeplay().

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◆ assets_free()

void assets_free ( )

Free all assets-related memory.

Definition at line 73 of file assets.cpp.

References manager.

Referenced by free_globals(), and teardown().

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◆ assets_init()

void assets_init ( )

Init assets-related variables.

Definition at line 66 of file assets.cpp.

References manager.

Referenced by cctk_init_std_archetypes(), init_library(), and setup().

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◆ assets_number_of_animations()

size_t assets_number_of_animations ( )

Definition at line 274 of file assets.cpp.

References AssetsManager::animations(), AssetsCollection< T, Key >::count(), and manager.

Referenced by malloc_info().

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◆ assets_number_of_archetypes()

size_t assets_number_of_archetypes ( )

Definition at line 258 of file assets.cpp.

References AssetsManager::archetypes(), AssetsCollection< T, Key >::count(), and manager.

Referenced by malloc_info().

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◆ assets_number_of_treasurelists()

size_t assets_number_of_treasurelists ( )

Definition at line 254 of file assets.cpp.

References AssetsCollection< T, Key >::count(), manager, and AssetsManager::treasures().

Referenced by malloc_info().

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◆ assets_number_of_treasures()

size_t assets_number_of_treasures ( )

Definition at line 251 of file assets.cpp.

References nroftreasures.

Referenced by malloc_info().

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◆ assets_pack()

void assets_pack ( const char *  type,
const char *  filename 
)

◆ build_filename()

static void build_filename ( const char *  name,
const char *  prefix,
char *  dest,
size_t  max 
)
static

Definition at line 378 of file assets.cpp.

References convert::dest, say::max, give::name, and castle_read::prefix.

Referenced by pack_images().

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◆ check_generators()

static void check_generators ( void  )
static

Check all generators have the other_arch set or something in inventory.

Definition at line 142 of file assets.cpp.

References archininventory::arch, AssetsManager::archetypes(), AssetsCollection< T, Key >::each(), fatal(), FLAG_CONTENT_ON_GEN, FLAG_GENERATOR, if(), manager, QUERY_FLAG, and SEE_LAST_ERROR.

Referenced by assets_end_load().

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◆ check_spells()

static void check_spells ( void  )
static

This ensures:

  • all spells have a valid skill defined
  • spell_mapping contains valid spells fatal() is called if any error was found.

Definition at line 186 of file assets.cpp.

References archininventory::arch, AssetsManager::archetypes(), AssetsCollection< T, Key >::each(), llevError, LOG(), and manager.

Referenced by assets_end_load().

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◆ check_summoned()

void check_summoned ( void  )

This checks all summonable items for move_type and other things. Will call fatal() if an error is found.

Definition at line 169 of file assets.cpp.

References archininventory::arch, AssetsManager::archetypes(), AssetsCollection< T, Key >::each(), manager, and SP_SUMMON_GOLEM.

Referenced by assets_end_load().

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◆ do_pack()

template<class T >
static void do_pack ( AssetWriter< T > *  writer,
AssetsCollection< T > *  assets,
StringBuffer buf 
)
static

Definition at line 353 of file assets.cpp.

References buf, AssetsCollection< T, Key >::each(), and AssetWriter< T >::write().

Referenced by assets_pack().

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◆ faces_for_each()

void faces_for_each ( face_op  op)

Definition at line 305 of file assets.cpp.

References AssetsCollection< T, Key >::each(), AssetsManager::faces(), manager, and give::op.

Referenced by dump_faces().

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◆ facesets_for_each()

void facesets_for_each ( faceset_op  op)

Definition at line 309 of file assets.cpp.

References AssetsCollection< T, Key >::each(), AssetsManager::facesets(), manager, and give::op.

Referenced by send_image_info(), and START_TEST().

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◆ find_animation()

Animations* find_animation ( const char *  name)

Definition at line 278 of file assets.cpp.

References AssetsManager::animations(), AssetsCollection< T, Key >::get(), manager, and give::name.

Referenced by mimic_type_apply(), transport_type_apply(), and while().

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◆ find_archetype()

◆ find_face()

const Face* find_face ( const char *  name)

Definition at line 290 of file assets.cpp.

References AssetsManager::faces(), AssetsCollection< T, Key >::get(), manager, and give::name.

Referenced by MessageLoader::load(), load_quests_from_file(), FaceLoader::loadAnimationBlock(), and while().

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◆ find_faceset()

face_sets* find_faceset ( int  id)

Definition at line 348 of file assets.cpp.

References AssetsManager::facesets(), Facesets::findById(), and manager.

Referenced by esrv_send_face(), get_face_fallback(), is_valid_faceset(), main(), process_map(), send_image_sums(), and test_faceset().

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◆ get_bitmap_checksum()

int get_bitmap_checksum ( )

Definition at line 344 of file assets.cpp.

References Faces::checksum(), AssetsManager::faces(), and manager.

Referenced by send_image_info().

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◆ get_face_by_id()

const Face* get_face_by_id ( uint16_t  id)

Get a face from its unique identifier.

Parameters
idface identifier.
Returns
matching face, NULL if no face with this identifier.
Todo:
move back to image.c when migrated

Definition at line 327 of file assets.cpp.

References AssetsManager::faces(), Faces::findById(), and manager.

Referenced by ask_smooth_cmd(), cfapi_system_find_face(), send_face_cmd(), send_image_sums(), and test_faceset().

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◆ get_faces_count()

size_t get_faces_count ( )

Definition at line 301 of file assets.cpp.

References AssetsCollection< T, Key >::count(), AssetsManager::faces(), and manager.

Referenced by init_connection(), main(), monsterFight(), new_connection(), send_image_info(), send_image_sums(), START_TEST(), and test_faceset().

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◆ get_message_from_identifier()

const GeneralMessage* get_message_from_identifier ( const char *  identifier)

Find the message from its identifier.

Parameters
identifiermessage's identifier.
Returns
corresponding message, NULL if no such message.

Definition at line 340 of file assets.cpp.

References AssetsCollection< T, Key >::find(), manager, and AssetsManager::messages().

Referenced by knowledge_message_detail(), knowledge_message_face(), knowledge_message_summary(), and knowledge_message_validate().

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◆ get_next_archetype()

archetype* get_next_archetype ( archetype *  current)

◆ get_random_message()

GeneralMessage* get_random_message ( )

Definition at line 331 of file assets.cpp.

References manager, AssetsManager::messages(), and Messages::random().

Referenced by msgfile_msg().

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◆ getManager()

◆ pack_artifacts()

static void pack_artifacts ( StringBuffer buf)
static

Definition at line 360 of file assets.cpp.

References buf, first_artifactlist, guildoracle::list, and ArtifactWriter::write().

Referenced by assets_pack().

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◆ pack_formulae()

static void pack_formulae ( StringBuffer buf)
static

Definition at line 369 of file assets.cpp.

References buf, get_formulalist(), guildoracle::list, and FormulaeWriter::write().

Referenced by assets_pack().

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◆ pack_images()

static void pack_images ( mtar_t tar)
static

Pack all client-side images in the specified tar file.

Parameters
tarwhere to pack images.

Definition at line 424 of file assets.cpp.

References add_to_tar(), build_filename(), AssetsCollection< T, Key >::each(), AssetsManager::faces(), AssetsManager::facesets(), npc_dialog::filename, and manager.

Referenced by assets_pack().

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◆ recipe_find_ingredient_cost()

long recipe_find_ingredient_cost ( const char *  name)

Try to find an ingredient with specified name.

If several archetypes have the same name, the value of the first one with that name will be returned. This happens for the mushrooms (mushroom_1, mushroom_2 and mushroom_3). For the monsters' body parts, there may be several monsters with the same name. This is not a problem if these monsters have the same level (e.g. sage & c_sage) or if only one of the monsters generates the body parts that we are looking for (e.g. big_dragon and big_dragon_worthless).

Will also search in artifacts.

Note
migrated from recipe.c for performance issues.
Parameters
nameingredient we're searching for. Can start with a number.
Returns
cost of ingredient, -1 if wasn't found.
Todo:
move back to recipe.c it it migrates to C++.

Definition at line 557 of file assets.cpp.

References spell_arrow::archetype, AssetsManager::archetypes(), AssetsCollection< T, Key >::each(), guild_entry::found, manager, give::name, safe_strncpy, strcasecmp(), and autojail::value.

Referenced by dump_alchemy_costs().

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◆ try_find_animation()

Animations* try_find_animation ( const char *  name)

Definition at line 282 of file assets.cpp.

References AssetsManager::animations(), AssetsCollection< T, Key >::find(), manager, and give::name.

Referenced by add_abilities(), apply_anim_suffix(), apply_changes_to_player(), cfapi_object_set_property(), cfapi_system_find_animation(), and object_give_identified_properties().

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◆ try_find_archetype()

◆ try_find_face()

const Face* try_find_face ( const char *  name,
const Face error 
)

Variable Documentation

◆ manager

◆ nroftreasures

size_t nroftreasures = 0

Number of treasure items, for malloc info.

Definition at line 81 of file assets.cpp.

Referenced by assets_number_of_treasures(), and TreasureLoader::loadTreasure().