Crossfire Server, Trunk
R21670
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#include <face.h>
Data Fields | |
uint8_t | magicmap |
const char * | name |
uint16_t | number |
struct Face * | smoothface |
uint8_t | visibility |
New face structure - this enforces the notion that data is face by face only - you can not change the color of an item - you need to instead create a new face with that color.
uint8_t Face::magicmap |
Color to show this in magic map
Definition at line 17 of file face.h.
Referenced by magic_mapping_mark(), magic_mapping_mark_recursive(), read_bmap_names(), read_face_data(), and CREFacePanel::setItem().
const char* Face::name |
Face name, as used by archetypes and such.
Definition at line 19 of file face.h.
Referenced by account_char_add(), add_abilities(), cfapi_object_get_property(), compare_face(), esrv_send_face(), CREUtils::faceNode(), fix_flesh_item(), get_ob_diff(), internal_find_face(), ResourcesManager::load(), main(), mimic_type_apply(), CREMainWindow::onReportDuplicate(), read_bmap_names(), send_image_sums(), set_object_face_other(), CREFacePanel::setItem(), and START_TEST().
uint16_t Face::number |
This is the image unique identifier.
Definition at line 15 of file face.h.
Referenced by add_abilities(), add_object_to_socklist(), animate_object(), CREUtils::animationNode(), append_spell(), CREUtils::archetypeNode(), artifact_get_face(), CREArtifactPanel::artifactChanged(), CREUtils::artifactNode(), cfapi_object_set_property(), cfapi_system_find_face(), CRECombatSimulator::CRECombatSimulator(), CREAnimationControl::display(), esrv_draw_look(), esrv_new_player(), esrv_send_animation(), esrv_send_face(), esrv_send_inventory(), esrv_update_item(), CREUtils::faceNode(), CREResourcesWindow::fillQuests(), CREUtils::formulaeNode(), knowledge_process_incremental(), knowledge_send_info(), CREFacePanel::makeSmooth(), map2_add_ob(), CREUtils::objectNode(), quest_send_initial_states(), quest_set_state(), CRETreeItemQuest::questModified(), read_bmap_names(), read_client_images(), send_account_players(), send_image_sums(), send_skill_info(), and send_smooth().
struct Face* Face::smoothface |
Smoothed face for this, NULL for none.
Definition at line 18 of file face.h.
Referenced by find_smooth(), read_bmap_names(), read_smooth(), and CREFacePanel::setItem().
uint8_t Face::visibility |
Definition at line 16 of file face.h.
Referenced by add_face_layer(), read_bmap_names(), and read_face_data().