Crossfire Server, Trunk  R20513
clock.c
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1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
26 #include <global.h>
27 #include <ob_methods.h>
28 #include <ob_types.h>
29 #include <sounds.h>
30 #include <sproto.h>
31 
32 static method_ret clock_type_apply(ob_methods *context, object *op, object *applier, int aflags);
33 
37 void init_type_clock(void) {
39 }
40 
50 static method_ret clock_type_apply(ob_methods *context, object *op, object *applier, int aflags) {
51  if (applier->type == PLAYER) {
52  timeofday_t tod;
53  char buf1[128];
54 
55  get_tod(&tod);
56  play_sound_player_only(applier->contr, SOUND_TYPE_ITEM, op, 0, "tick");
58  "It is %s", time_format_time(&tod, buf1, sizeof(buf1)));
59  return METHOD_OK;
60  }
61  return METHOD_UNHANDLED;
62 }
void draw_ext_info_format(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *format,...)
Sends message to player(s).
Definition: main.c:315
Sound-related defines.
Typedefs for ob_methods.
Definition: ob_methods.h:45
Global type definitions and header inclusions.
#define MSG_TYPE_APPLY
Applying objects.
Definition: newclient.h:384
#define SOUND_TYPE_ITEM
Definition: newclient.h:310
char method_ret
Define some standard return values for callbacks which don&#39;t need to return any other results...
Definition: ob_methods.h:14
const char * time_format_time(const timeofday_t *tod, char *buf, size_t bufsize)
Formats a timestamp in Crossfire time.
Definition: time.c:365
#define METHOD_OK
Definition: ob_methods.h:15
See Clock.
Definition: object.h:115
void register_apply(int ob_type, apply_func method)
Registers the apply method for the given type.
Definition: ob_types.c:62
struct pl * contr
Pointer to the player which control this object.
Definition: object.h:276
#define METHOD_UNHANDLED
Definition: ob_methods.h:16
Object type variables.
See Player.
Definition: object.h:107
void play_sound_player_only(player *pl, int8_t sound_type, object *emitter, int dir, const char *action)
Plays a sound for specified player only.
Definition: sounds.c:51
void get_tod(timeofday_t *tod)
Computes the ingame time of the day.
Definition: time.c:215
Represents the ingame time.
Definition: tod.h:32
uint8_t type
PLAYER, BULLET, etc.
Definition: object.h:338
void init_type_clock(void)
Initializer for the CLOCK object type.
Definition: clock.c:37
#define MSG_TYPE_APPLY_SUCCESS
Was able to apply object.
Definition: newclient.h:598
static method_ret clock_type_apply(ob_methods *context, object *op, object *applier, int aflags)
Handles using a clock.
Definition: clock.c:50
#define NDI_UNIQUE
Print immediately, don&#39;t buffer.
Definition: newclient.h:245
Object type functions and variables.