Crossfire Server, Trunk  R20513
Variables
spellist.h File Reference

Path name definition. More...

#include "spells.h"
Include dependency graph for spellist.h:

Go to the source code of this file.

Variables

const char * spellpathnames [NRSPELLPATHS]
 Perhaps not the best place for this, but needs to be in some file in the common area so that standalone programs, like the random map generator, can be built. More...
 

Detailed Description

Path name definition.

Todo:
only used in the documentation, the variable is also defined in init.c. So fix documentation and trash.

Definition in file spellist.h.

Variable Documentation

const char* spellpathnames[NRSPELLPATHS]
Initial value:
= {
"Protection",
"Fire",
"Frost",
"Electricity",
"Missiles",
"Self",
"Summoning",
"Abjuration",
"Restoration",
"Detonation",
"Mind",
"Creation",
"Teleportation",
"Information",
"Transmutation",
"Transferrence",
"Turning",
"Wounding",
"Death",
"Light"
}

Perhaps not the best place for this, but needs to be in some file in the common area so that standalone programs, like the random map generator, can be built.

Definition at line 13 of file spellist.h.