Directory monster/animal/farmyard/

Total Files:
23
Deleted Files:
0
Lines of Code:
289

[root]/monster/animal/farmyard

Lines of Code

monster/animal/farmyard/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 73 (100.0%) 201 (100.0%) 2.7
kbulgrien 4 (5.5%) 113 (56.2%) 28.2
akirschbaum 27 (37.0%) 46 (22.9%) 1.7
gros 1 (1.4%) 16 (8.0%) 16.0
anmaster 23 (31.5%) 12 (6.0%) 0.5
mwedel 3 (4.1%) 8 (4.0%) 2.6
ryo_saeba 6 (8.2%) 3 (1.5%) 0.5
qal21 9 (12.3%) 3 (1.5%) 0.3

Most Recent Commits

anmaster 2010-10-11 13:14 Rev.: 13991

Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.

12 lines of code changed in 19 files:

  • monster/animal/farmyard: chicken.arc (-1), chicken.base.131.png (+1 -1), chicken.base.132.png (new), chicken.base.171.png (new), chicken.base.172.png (+1 -1), goose.arc (-2), goose.base.131.png (+1 -2), goose.base.132.png (+1 -2), goose.base.171.png (+1 -2), goose.base.172.png (+1 -2), sheep.arc (-1), sheep.base.131.png (+1 -1), sheep.base.171.png (+1 -1), sheep.clsc.131.png (+1 -1), sheep.clsc.171.png (+1 -1)
kbulgrien 2009-06-03 23:42 Rev.: 11749

A horse. It looks ok, but as this is my first monster arch, it might need
some adjustments, but it is fairly similar to various other comparable
creatures.

113 lines of code changed in 4 files:

  • monster/animal/farmyard: horse.arc (new 41), horse.base.131.png (new 27), horse.base.171.png (new 34), horse.face (new 11)
akirschbaum 2009-02-01 08:41 Rev.: 11304

Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.

35 lines of code changed in 6 files:

  • monster/animal/farmyard: chicken.arc (+1 -8), chicken.face (new 19), goose.arc (-1), goose.face (+3), sheep.arc (+1 -6), sheep.face (new 11)
anmaster 2009-01-24 23:20 Rev.: 11257

Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.

0 lines of code changed in 4 files:

  • monster/animal/farmyard: goose.base.131.png (changed), goose.base.132.png (changed), goose.base.171.png (changed), goose.base.172.png (changed)
akirschbaum 2008-11-23 12:32 Rev.: 10689

Add explicit animations.

8 lines of code changed in 2 files:

  • monster/animal/farmyard: goose.arc (+1 -7), goose.face (new 7)
ryo_saeba 2008-11-10 06:14 Rev.: 10378

Remove obsolete color_fg.

3 lines of code changed in 3 files:

  • monster/animal/farmyard: chicken.arc (+1 -1), goose.arc (+1 -1), sheep.arc (+1 -1)
mwedel 2008-01-14 03:40 Rev.: 8195

monster/*: Rebalance monsters. In many cases, hp, ac, exp, and level
were adjusted. This also incluedes the gods avatars and some spells that
create monster like objects.
player/race/*.arc: Give all playable races a 30 sp/hp/grace boost, so
starting values are higher, making things more playable.
MSW 2008-01-13


M trunk/monster/angel/mesangel.arc
M trunk/monster/angel/whim.arc
M trunk/monster/angel/angel.arc
M trunk/monster/angel/holyghost.arc
M trunk/monster/angel/liteangel.arc
M trunk/monster/angel/cherub.arc
M trunk/monster/misc/dancingsword.arc
M trunk/monster/misc/stalkergen.arc
M trunk/monster/misc/Chess/chess_king.arc
M trunk/monster/misc/Chess/ch_queen.arc
M trunk/monster/misc/Chess/chess_pawn.arc
M trunk/monster/misc/Chess/ch_knight.arc
M trunk/monster/misc/Chess/chess_rook.arc
M trunk/monster/misc/Chess/chess_bish.arc
M trunk/monster/misc/deathtree.arc
M trunk/monster/misc/sandy.arc
M trunk/monster/misc/mudman.arc
M trunk/monster/misc/lokanth/lokanth.arc
M trunk/monster/misc/stalker.arc
M trunk/monster/misc/serpmen/serpman_gen.arc
M trunk/monster/misc/serpmen/serp_priest.arc
M trunk/monster/misc/serpmen/serp_man.arc
M trunk/monster/misc/pixie.arc
M trunk/monster/misc/c_knight.arc
M trunk/monster/misc/Baslic/baslic.arc
M trunk/monster/misc/pixie_gen.arc
M trunk/monster/misc/c_priest.arc
M trunk/monster/misc/blob.arc
M trunk/monster/misc/tentacle/tentacle2.arc
M trunk/monster/misc/tentacle/tentacle.arc
M trunk/monster/misc/broo.arc
M trunk/monster/misc/crawl/crawling_chaos.arc
M trunk/monster/misc/gargoyle.arc
M trunk/monster/troll/armourtroll.arc
M trunk/monster/troll/smalltroll.arc
M trunk/monster/troll/Troll/troll.arc
M trunk/monster/troll/Gaelotroll/gaelotroll.arc
M trunk/monster/chaos/liv_chaos.arc
M trunk/monster/undead/ghost_gen.arc
M trunk/monster/undead/zombie_gen.arc
M trunk/monster/undead/skull.arc
M trunk/monster/undead/vampire.arc
M trunk/monster/undead/spectre.arc
M trunk/monster/undead/vampiregen.arc
M trunk/monster/undead/skeleton_chief_arc.arc
M trunk/monster/undead/wight.arc
M trunk/monster/undead/ghost.arc
M trunk/monster/undead/grimreaper.arc
M trunk/monster/undead/nazgul.arc
M trunk/monster/undead/skelet_gen.arc
M trunk/monster/undead/wraith.arc
M trunk/monster/undead/skull_gen.arc
M trunk/monster/undead/skeleton.arc
M trunk/monster/undead/Skeletal_mage/skeletalmage.arc
M trunk/monster/undead/banshee.arc
M trunk/monster/undead/ghast.arc
M trunk/monster/undead/nightmare.arc
M trunk/monster/undead/lich.arc
M trunk/monster/undead/zombie.arc
M trunk/monster/undead/skeleton_leader_arc.arc
M trunk/monster/acid/rustmonste.arc
M trunk/monster/acid/acid_pool.arc
M trunk/monster/acid/bpudding.arc
M trunk/monster/acid/acidsphere.arc
M trunk/monster/acid/slime.arc
M trunk/monster/acid/slimecrawler/slimecrawler.arc
M trunk/monster/acid/greenslime.arc
M trunk/monster/animal/bird.arc
M trunk/monster/animal/cobra.arc
M trunk/monster/animal/mouse.arc
M trunk/monster/animal/bat_gen.arc
M trunk/monster/animal/snake.arc
M trunk/monster/animal/Bear/polarbear.arc
M trunk/monster/animal/Bear/bear.arc
M trunk/monster/animal/ape.arc
M trunk/monster/animal/fungus.arc
M trunk/monster/animal/bird_gen.arc
M trunk/monster/animal/mouse_gen.arc
M trunk/monster/animal/panthergen.arc
M trunk/monster/animal/shadowtiger/shadowpup.arc
M trunk/monster/animal/Behemoth/behemoth.arc
M trunk/monster/animal/scorpi_gen.arc
M trunk/monster/animal/panther.arc
M trunk/monster/animal/gryphon/gryphon.arc
M trunk/monster/animal/Neko/neko.arc
M trunk/monster/animal/giant_bat.arc
M trunk/monster/animal/scorpion.arc
M trunk/monster/animal/farmyard/goose.arc
M trunk/monster/animal/farmyard/chicken.arc
M trunk/monster/animal/farmyard/sheep.arc
M trunk/monster/animal/Wolf/dwolf.arc
M trunk/monster/animal/Wolf/dwolf_sire.arc
M trunk/monster/animal/Wolf/wolf.arc
M trunk/monster/animal/Dog/mastif.arc
M trunk/monster/animal/Dog/pup.arc
M trunk/monster/animal/Dog/dog.arc
M trunk/monster/animal/bat.arc
M trunk/monster/giant/Titan/titan.arc
M trunk/monster/giant/serpent/fireserp.arc
M trunk/monster/giant/serpent/serpent.arc
M trunk/monster/giant/mabu.arc
M trunk/monster/giant/Big_Wiz/big_wiz.arc
M trunk/monster/giant/giant_gen.arc
M trunk/monster/giant/djinn/m_djinn.arc
M trunk/monster/giant/giant.arc
M trunk/monster/giant/slug/slug.arc
M trunk/monster/demon/fiend.arc
M trunk/monster/demon/medium_demon/mdemon.arc
M trunk/monster/demon/devil.arc
M trunk/monster/demon/Demon_Lord/demon_lord.arc
M trunk/monster/demon/imp.arc
M trunk/monster/demon/devil_gen.arc
M trunk/monster/demon/bone_head.arc
M trunk/monster/demon/Big_Demon/big_demon.arc
M trunk/monster/demon/raas.arc
M trunk/monster/humanoid/pyro_gen.arc
M trunk/monster/humanoid/madman.arc
M trunk/monster/humanoid/Dwarf/lesser_dwarven_guard.arc
M trunk/monster/humanoid/Class/thief_1.arc
M trunk/monster/humanoid/Class/conjurer2.arc
M trunk/monster/humanoid/Class/pirate.arc
M trunk/monster/humanoid/Class/northman.arc
M trunk/monster/humanoid/Class/conjurer.arc
M trunk/monster/humanoid/Gnome/gnome.arc
M trunk/monster/humanoid/Gnome/gnome2.arc
M trunk/monster/humanoid/pyromaniac.arc
M trunk/monster/humanoid/Elf/dark_elf2.arc
M trunk/monster/humanoid/Elf/dark_elf.arc
M trunk/monster/humanoid/madman_gen.arc
M trunk/monster/humanoid/siegfried.arc
M trunk/monster/humanoid/Human/child_thief.arc
M trunk/monster/humanoid/Human/pir_lass.arc
M trunk/monster/humanoid/Human/postman/postman.arc
M trunk/monster/humanoid/Human/postman/postman_gen.arc
M trunk/monster/elemental/Para/para_ice.arc
M trunk/monster/elemental/Para/para_lava.arc
M trunk/monster/elemental/Para/para_air.arc
M trunk/monster/elemental/Para/para_earth.arc
M trunk/monster/elemental/Para/para_fire.arc
M trunk/monster/elemental/Para/para_water.arc
M trunk/monster/elemental/Para/para_light.arc
M trunk/monster/elemental/Para/para_mud.arc
M trunk/monster/elemental/witch_air.arc
M trunk/monster/elemental/elem_air.arc
M trunk/monster/elemental/witch_water.arc
M trunk/monster/elemental/witch_fire.arc
M trunk/monster/elemental/elem_water.arc
M trunk/monster/elemental/elem_fire.arc
M trunk/monster/elemental/witch_earth.arc
M trunk/monster/elemental/elem_earth.arc
M trunk/monster/goblin/orc_gen.arc
M trunk/monster/goblin/gnoll_leader_arc.arc
M trunk/monster/goblin/ogre_chief_arc.arc
M trunk/monster/goblin/ogre_gen.arc
M trunk/monster/goblin/ogre_leader_arc.arc
M trunk/monster/goblin/gnoll_chief_arc.arc
M trunk/monster/goblin/kobold_gen.arc
M trunk/monster/goblin/orc_leader_arc.arc
M trunk/monster/goblin/orc_chief_arc.arc
M trunk/monster/goblin/gnoll.arc
M trunk/monster/goblin/goblin_leader_arc.arc
M trunk/monster/goblin/gnoll_gen.arc
M trunk/monster/goblin/goblin.arc
M trunk/monster/goblin/orc.arc
M trunk/monster/goblin/ogre.arc
M trunk/monster/goblin/goblin_chief_arc.arc
M trunk/monster/goblin/goblin_gen.arc
M trunk/monster/goblin/kobold.arc
M trunk/monster/dragon/Hatchlings/cold_drag.arc
M trunk/monster/dragon/Hatchlings/fire_drag.arc
M trunk/monster/dragon/Hatchlings/elec_drag.arc
M trunk/monster/dragon/bone_drake/bone_drake.arc
M trunk/monster/dragon/Electric/elec_dr.arc
M trunk/monster/dragon/Dragonman/dragonman.arc
M trunk/monster/dragon/Dragon/dragon.arc
M trunk/monster/dragon/dragoncave.arc
M trunk/monster/dragon/baby_drag.arc
M trunk/monster/dragon/drake/drake.arc
M trunk/monster/dragon/wyvern.arc
M trunk/monster/dragon/WDragon/worthless_dragon.arc
M trunk/monster/dragon/Chinese_Dra/chinese_dr.arc

8 lines of code changed in 3 files:

  • monster/animal/farmyard: chicken.arc (+3 -3), goose.arc (+2 -2), sheep.arc (+3 -3)
akirschbaum 2008-01-11 21:22 Rev.: 8170

Use better compression to reduce image sizes.

0 lines of code changed in 16 files:

  • monster/animal/farmyard: goose.base.131.png (new), goose.base.132.png (changed), goose.base.171.png (changed), goose.base.172.png (new), sheep.base.131.png (new), sheep.base.171.png (changed), sheep.clsc.131.png (changed), sheep.clsc.171.png (new)
ryo_saeba 2007-06-13 14:01 Rev.: 6557

Remove obsolete field.

0 lines of code changed in 3 files:

  • monster/animal/farmyard: chicken.arc (-1), goose.arc (-1), sheep.arc (-1)
akirschbaum 2007-03-24 09:07 Rev.: 5863

Add explicit 'move_type walk' to all monsters.

3 lines of code changed in 3 files:

  • monster/animal/farmyard: chicken.arc (+1), goose.arc (+1), sheep.arc (+1)
gros 2006-12-30 14:40 Rev.: 5262

Moved parts of the static treasures file into separate trs files.
- gros 2006-12-30

16 lines of code changed in 1 file:

  • monster/animal/farmyard: sheep.trs (new 16)
qal21 2006-12-16 19:59 Rev.: 5178

Set svn:eol-style to LF for all arch files.

3 lines of code changed in 3 files:

  • monster/animal/farmyard: chicken.arc (+1), goose.arc (+1), sheep.arc (+1)
qal21 2006-12-12 23:24 Rev.: 5175

propdel svn:eol-style on all arch files. Fixes broken win32 checkouts of arches.

0 lines of code changed in 6 files:

  • monster/animal/farmyard: chicken.arc (-1), goose.arc (new), sheep.arc (new)
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