Directory weapon/axe/

Total Files:
43
Deleted Files:
2
Lines of Code:
355

[root]/weapon/axe

Lines of Code

weapon/axe/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 191 (100.0%) 131 (100.0%) 0.6
akirschbaum 50 (26.2%) 54 (41.2%) 1.0
rjtanner 4 (2.1%) 25 (19.1%) 6.2
mwedel 45 (23.6%) 18 (13.7%) 0.4
anmaster 36 (18.8%) 18 (13.7%) 0.5
qal21 36 (18.8%) 12 (9.2%) 0.3
ryo_saeba 19 (9.9%) 4 (3.1%) 0.2
silvernexus 1 (0.5%) 0 (0.0%) 0.0

Most Recent Commits

rjtanner 2017-03-25 23:35 Rev.: 20340

Moved bloodreaver axe and Order Sword to the artifact directory, as they are not standard weapons

0 lines of code changed in 2 files:

  • weapon/axe: bloodreaver.arc (del), bloodreaver.base.111.png (del)
rjtanner 2017-03-17 18:28 Rev.: 20338

Patch #267 New Items - 7 different items (with some changes to weapon attack types as noted in the ChangeLog and patch summary on SourceForge.)

25 lines of code changed in 2 files:

  • weapon/axe: bloodreaver.arc (new 24), bloodreaver.base.111.png (new 1)
silvernexus 2012-11-28 12:16 Rev.: 18534

Recolored classic axe_3 to make golden version.

0 lines of code changed in 1 file:

  • weapon/axe: axe_3_golden.clsc.111.png (new)
ryo_saeba 2011-12-30 14:59 Rev.: 16382

Update some item's race to 'throwing'.

3 lines of code changed in 3 files:

  • weapon/axe: axe_2.arc (+1), b_axe1.arc (+1), brdaxe1.arc (+1)
anmaster 2010-10-11 13:15 Rev.: 13991

Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.

18 lines of code changed in 30 files:

  • weapon/axe: axe_1.arc (-1), axe_1.base.111.png (+1 -1), axe_2.arc (-1), axe_2.base.111.png (+1 -1), axe_2.clsc.111.png (+1 -1), axe_3.arc (-1), axe_3.base.111.png (+1 -1), axe_3.clsc.111.png (+1 -1), axe_3_golden.base.111.png (+1 -2), axe_4.arc (-1), axe_4.base.111.png (+1 -1), axe_5.arc (-1), axe_5.base.111.png (+1 -1), b_axe1.arc (-1), b_axe1.base.111.png (+1 -2), battle_axe.arc (-1), battle_axe.base.111.png (+1 -1), brdaxe1.arc (-1), brdaxe_1.base.111.png (+1 -2), brdaxe_1.base.112.png (+1 -2), brdaxe_1.base.113.png (+1 -2), brdaxe_1.base.114.png (+1 -2), dhaxe1.arc (-1), dhaxe2.arc (-1), dhaxe_1.base.111.png (+1 -2), dhaxe_2.base.111.png (+1 -2), shaxe1.arc (-1), shaxe_1.base.111.png (+1 -2), stoneaxe.arc (-1), stoneaxe.base.111.png (+1 -1)
ryo_saeba 2009-12-06 13:01 Rev.: 12302

Remove duplicated attributes.

0 lines of code changed in 2 files:

  • weapon/axe: axe_2.arc (-1), b_axe1.arc (-1)
akirschbaum 2009-02-01 14:58 Rev.: 11313

Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.

54 lines of code changed in 23 files:

  • weapon/axe: axe_1.arc (-1), axe_1.face (new 3), axe_2.arc (-1), axe_2.face (new 3), axe_3.arc (-1), axe_3.face (new 3), axe_4.arc (-1), axe_4.face (new 3), axe_5.arc (-1), axe_5.face (new 3), b_axe1.arc (-1), b_axe1.face (new 3), brdaxe1.arc (+1 -12), brdaxe1.face (new 11), brdaxe_1.face (new 12), dhaxe1.arc (-1), dhaxe2.arc (-1), dhaxe_1.face (new 3), dhaxe_2.face (new 3), shaxe1.arc (-1), shaxe_1.face (new 3), stoneaxe.arc (-1), stoneaxe.face (new 3)
anmaster 2009-01-24 22:37 Rev.: 11251

Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.

0 lines of code changed in 2 files:

  • weapon/axe: axe_5.base.111.png (changed), brdaxe_1.base.114.png (changed)
anmaster 2009-01-24 21:04 Rev.: 11244

Losslessly recompress some PNG images for smaller size to reduce the bandwidth
needed for sending images to clients.

0 lines of code changed in 4 files:

  • weapon/axe: axe_5.base.111.png (changed), brdaxe_1.base.111.png (changed), brdaxe_1.base.113.png (changed), brdaxe_1.base.114.png (changed)
akirschbaum 2008-01-11 21:22 Rev.: 8170

Use better compression to reduce image sizes.

0 lines of code changed in 27 files:

  • weapon/axe: axe_1.base.111.png (changed), axe_2.base.111.png (changed), axe_2.clsc.111.png (new), axe_3.base.111.png (changed), axe_3.clsc.111.png (new), axe_3_golden.base.111.png (changed), axe_4.base.111.png (changed), axe_5.base.111.png (changed), b_axe1.base.111.png (changed), battle_axe.base.111.png (changed), brdaxe_1.base.111.png (changed), brdaxe_1.base.112.png (changed), brdaxe_1.base.113.png (changed), brdaxe_1.base.114.png (changed), dhaxe_1.base.111.png (changed), dhaxe_2.base.111.png (changed), shaxe_1.base.111.png (changed), stoneaxe.base.111.png (changed)
ryo_saeba 2007-06-13 15:08 Rev.: 6574

Remove obsolete field.

0 lines of code changed in 12 files:

  • weapon/axe: axe_1.arc (-1), axe_2.arc (-1), axe_3.arc (-1), axe_4.arc (-1), axe_5.arc (-1), b_axe1.arc (-1), battle_axe.arc (-1), brdaxe1.arc (-1), dhaxe1.arc (-1), dhaxe2.arc (-1), shaxe1.arc (-1), stoneaxe.arc (-1)
ryo_saeba 2007-06-09 05:40 Rev.: 6441

Name is useful, else weird things.

1 lines of code changed in 1 file:

  • weapon/axe: b_axe1.arc (+1)
ryo_saeba 2007-06-09 05:22 Rev.: 6437

Remove materialname.

0 lines of code changed in 1 file:

  • weapon/axe: b_axe1.arc (-1)
qal21 2006-12-16 19:59 Rev.: 5178

Set svn:eol-style to LF for all arch files.

12 lines of code changed in 12 files:

  • weapon/axe: axe_1.arc (+1), axe_2.arc (+1), axe_3.arc (+1), axe_4.arc (+1), axe_5.arc (+1), b_axe1.arc (+1), battle_axe.arc (+1), brdaxe1.arc (+1), dhaxe1.arc (+1), dhaxe2.arc (+1), shaxe1.arc (+1), stoneaxe.arc (+1)
qal21 2006-12-12 23:24 Rev.: 5175

propdel svn:eol-style on all arch files. Fixes broken win32 checkouts of arches.

0 lines of code changed in 24 files:

  • weapon/axe: axe_1.arc (-1), axe_2.arc (-1), axe_3.arc (new), axe_4.arc (-1), axe_5.arc (new), b_axe1.arc (new), battle_axe.arc (-1), brdaxe1.arc (new), dhaxe1.arc (new), dhaxe2.arc (new), shaxe1.arc (new), stoneaxe.arc (-1)
mwedel 2006-09-25 00:17 Rev.: 4975

Ok - now try committing proper (binary) images.
MSW 2006-09-24

0 lines of code changed in 9 files:

  • weapon/axe: axe_3_golden.base.111.png (changed), b_axe1.base.111.png (changed), brdaxe_1.base.111.png (changed), brdaxe_1.base.112.png (changed), brdaxe_1.base.113.png (changed), brdaxe_1.base.114.png (changed), dhaxe_1.base.111.png (changed), dhaxe_2.base.111.png (changed), shaxe_1.base.111.png (changed)
mwedel 2006-09-25 00:10 Rev.: 4974

Try this again - update svn:mime-type and remove svn:eol-style.
MSW 2006-09-24

9 lines of code changed in 9 files:

  • weapon/axe: axe_3_golden.base.111.png (+1 -2), b_axe1.base.111.png (+1 -2), brdaxe_1.base.111.png (+1 -2), brdaxe_1.base.112.png (+1 -2), brdaxe_1.base.113.png (+1 -2), brdaxe_1.base.114.png (+1 -2), dhaxe_1.base.111.png (+1 -2), dhaxe_2.base.111.png (+1 -2), shaxe_1.base.111.png (+1 -2)
mwedel 2006-09-24 23:44 Rev.: 4973

change mime types of images.
MSW 2006-09-24

9 lines of code changed in 9 files:

  • weapon/axe: axe_3_golden.base.111.png (+1 -1), b_axe1.base.111.png (+1 -1), brdaxe_1.base.111.png (+1 -1), brdaxe_1.base.112.png (+1 -1), brdaxe_1.base.113.png (+1 -1), brdaxe_1.base.114.png (+1 -1), dhaxe_1.base.111.png (+1 -1), dhaxe_2.base.111.png (+1 -1), shaxe_1.base.111.png (+1 -1)
mwedel 2006-09-24 23:14 Rev.: 4972

Change svn:mime-types for images to binary, commit proper images.
MSW 2006-09-24

0 lines of code changed in 18 files:

  • weapon/axe: axe_3_golden.base.111.png (new), b_axe1.base.111.png (changed), brdaxe_1.base.111.png (changed), brdaxe_1.base.112.png (new), brdaxe_1.base.113.png (new), brdaxe_1.base.114.png (changed), dhaxe_1.base.111.png (changed), dhaxe_2.base.111.png (changed), shaxe_1.base.111.png (new)
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