[root]/lake_country/shops

| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 57 (100.0%) | 7814 (100.0%) | 137.0 |
| rjtanner | 24 (42.1%) | 7463 (95.5%) | 310.9 |
| akirschbaum | 17 (29.8%) | 331 (4.2%) | 19.4 |
| anmaster | 2 (3.5%) | 13 (0.2%) | 6.5 |
| ryo_saeba | 2 (3.5%) | 7 (0.1%) | 3.5 |
| qal21 | 12 (21.1%) | 0 (0.0%) | 0.0 |
Update or correct entrance x and y coordinates in the map headers.
9 lines of code changed in 3 files:
Fix shop item type to use singular form.
2 lines of code changed in 1 file:
Reformat/fix msg...endmsg attributes in Lake Country.
74 lines of code changed in 4 files:
Cosmetic changes: add floor tiles.
225 lines of code changed in 1 file:
Remove stray doors with walls.
4 lines of code changed in 1 file:
Major cosmetic overhaul to Oldie Moldie's Jewelry in Lake Country. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
2199 lines of code changed in 1 file:
Numerous changes to Klondor's Wand Shop in Lake Country. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1261 lines of code changed in 1 file:
Numerous changes to Clem's Fine Archery in Lake Country. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1182 lines of code changed in 1 file:
Remove 'rod' shopitems specifications; these have been merged into 'horn'.
1 lines of code changed in 1 file:
Set quest items in Clem's Archery to no_pick to prevent pet theft abuse, also removed 'no_pretext 1' since this is no longer used or supported
4 lines of code changed in 1 file:
Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
71 lines of code changed in 1 file:
Restore message text to exits
3 lines of code changed in 1 file:
Insert missing floor tile
4 lines of code changed in 1 file:
Cosmetic change with how swall (fence) merges with nearby walls
24 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes
21 lines of code changed in 4 files:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
15 lines of code changed in 4 files:
Change more "name woodfloor" to "name wood floor" in misc places.
2 lines of code changed in 1 file:
Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
11 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
15 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
4 lines of code changed in 4 files:
Fix whitespace in text messages; reverts unwanted changes due to an editor bug.
1 lines of code changed in 1 file:
Changes due to map editor reformatting.
22 lines of code changed in 1 file:
Remove obsolete fields. Other changes due to editor reformatting.
5 lines of code changed in 1 file:
Spelling corrections.
2 lines of code changed in 2 files:
Replace "no_pass" with "move_block".
1 lines of code changed in 1 file:
Fix teleporter destination coordinates.
4 lines of code changed in 1 file:
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
29 lines of code changed in 3 files:
Significant cosmetic changes to this map - added cave walls and similar sections to the map to give it an 'underground appearance' instead of portions of the map appearing to be blocked by nothing but darkness. Other changes are Map Editor reformatting.
2619 lines of code changed in 1 file:
Set svn:eol-style to LF for all map files in trunk.
0 lines of code changed in 4 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 8 files: