[root]/marksel

| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 118 (100.0%) | 4578 (100.0%) | 38.7 |
| rjtanner | 72 (61.0%) | 4417 (96.5%) | 61.3 |
| akirschbaum | 14 (11.9%) | 88 (1.9%) | 6.2 |
| anmaster | 7 (5.9%) | 55 (1.2%) | 7.8 |
| kbulgrien | 1 (0.8%) | 18 (0.4%) | 18.0 |
| qal21 | 24 (20.3%) | 0 (0.0%) | 0.0 |
Split up laughter words in message text for various maps.
1 lines of code changed in 1 file:
Spelling correction (wonderous -> wondrous) to two maps and the regions.reg file.
2 lines of code changed in 1 file:
Capitalization and punctuation corrections in message text to Sages Tower (marksel/wizard) in Marksel.
2 lines of code changed in 1 file:
Removed forced line breaks and word spacing changes in message text to Sages Tower (marksel/wizard) in Marksel.
17 lines of code changed in 1 file:
Reference correction (remote dun -> remote town) to Marksel Shoppe (marksel/shop) in Marksel.
1 lines of code changed in 1 file:
Removed forced line breaks and word spacing changes in message text to Marksel Shoppe (marksel/shop) in Marksel.
5 lines of code changed in 1 file:
Removed forced line breaks and word spacing changes in message text to Mines (marksel/mines) in Marksel.
16 lines of code changed in 1 file:
Removed forced line breaks and word spacing changes in message text to Marksel Keep (marksel/keep) in Marksel.
11 lines of code changed in 1 file:
Corrected in game reference (Orcfingers -> Orc Knuckle) in Grumm's Inn (marksel/grumms_inn) in Marksel.
1 lines of code changed in 1 file:
Removed forced line breaks and word spacing changes in message text to Grumm's Inn (marksel/grumms_inn) in Marksel.
11 lines of code changed in 1 file:
Word spacing changes in message text to Church to Valriel (marksel/church) in Marksel.
3 lines of code changed in 1 file:
Removed forced line breaks and word spacing changes in message text to Marksel Keep Cellar (marksel/cellar) in Marksel.
3 lines of code changed in 1 file:
Made the holy symbol and one of the roses non-pickable (nearby items - flowers and lockbox already are non-pickable) in the Church to Valriel in Marksel.
3 lines of code changed in 1 file:
(Forgot to again..) Update entrance x & y coordinates in map header for Church to Valriel in Marksel.
1 lines of code changed in 1 file:
NPC dial changes in the Church to Valrien in Marksel. Removed line breaks and small punctuation update.
4 lines of code changed in 1 file:
Cosmetic update to Church to Valriel in Marksel. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; additional light sources were added. Updated entrance/exit coordinates in world map back to the church.
670 lines of code changed in 1 file:
Update or correct entrance x and y coordinates in the map headers.
6 lines of code changed in 2 files:
Major cosmetic overhaul to Sages Tower in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1953 lines of code changed in 1 file:
Redesign of the Marksel Shoppe in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1058 lines of code changed in 1 file:
- Spelling corrections.
- Linebreak adjustments.
18 lines of code changed in 1 file:
Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed) - missed in previous commit
3 lines of code changed in 1 file:
Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)
6 lines of code changed in 3 files:
Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
368 lines of code changed in 1 file:
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
2 lines of code changed in 1 file:
Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes
47 lines of code changed in 4 files:
Convert gold payment altars to accept payment of any coin type, requires server update r10232 (or newer)
2 lines of code changed in 1 file:
Convert platinum payment altars to accept payment of any coin type
3 lines of code changed in 1 file:
Apply new region (marksel) to relevant maps
16 lines of code changed in 8 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
2 lines of code changed in 1 file:
Set region to wilderness
8 lines of code changed in 8 files:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
23 lines of code changed in 8 files:
Add missing shop header code to the Sages Tower (magic shop)
4 lines of code changed in 1 file:
Add missing shop header code to the Marksel Shoppe (general store)
5 lines of code changed in 1 file:
Add a button under the door in /marksel/grumms_inn to prevent crushing the player.
6 lines of code changed in 1 file:
Run MapNormalizer script on all maps.
2 lines of code changed in 1 file:
Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
1 lines of code changed in 1 file:
Add buttons under the actual doors as well to prevent player getting crushed.
26 lines of code changed in 1 file:
Add @question/@reply stuff to some maps.
17 lines of code changed in 3 files:
Make some tourches that could be used to bypass some maps in puplands non-pickable.
5 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
58 lines of code changed in 3 files:
(10 more)