[root]/mlab/citydeclouds/castle

| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 195 (100.0%) | 1855989 (100.0%) | 9517.8 |
| rjtanner | 129 (66.2%) | 1767260 (95.2%) | 13699.6 |
| akirschbaum | 63 (32.3%) | 88723 (4.8%) | 1408.3 |
| anmaster | 2 (1.0%) | 4 (0.0%) | 2.0 |
| qal21 | 1 (0.5%) | 2 (0.0%) | 2.0 |
Removed references to name_pl in Castle of the Marquis, Basement. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Castle of the Marquis, Level 5. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Castle of the Marquis, Level 4. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Castle of the Marquis, Level 3. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Castle of the Marquis, Level 2. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Castle of the Marquis, Entrance. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed line breaks and irrelevant content in NPC msg txt to Cloud World Castle, Level 5.
3 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Castle, Level 5. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Castle, Level 4. Technical change, no functional changes.
1 lines of code changed in 1 file:
Update with how fence (swall) sections merge with nearby walls in Cloud World Castle, Level 2. Cosmetic change, no functional changes.
20 lines of code changed in 1 file:
Update with how fence (swall) sections merge with nearby walls in Cloud World Castle, Level 3. Cosmetic change, no functional changes.
45 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Castle, Level 3. Technical change, no functional changes.
1 lines of code changed in 1 file:
Fill in portion of an empty row of nothing (upper right) with more blocked archetypes in Cloud World Castle, Level 2.
112 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Castle, Level 2. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Castle. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed references to name_pl in Cloud World Castle -- Chaos World. Technical change, no functional changes.
1 lines of code changed in 1 file:
Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 8. Cosmetic change only, no functional changes.
1503 lines of code changed in 1 file:
Removed references to name_pl in Castle de Clouds, Dungeon Level 8. Technical change, no functional changes.
1 lines of code changed in 1 file:
Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 7. Cosmetic change only, no functional changes.
1221 lines of code changed in 1 file:
Removed references to name_pl in Castle de Clouds, Dungeon Level 7. Technical change, no functional changes.
1 lines of code changed in 1 file:
Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 6. Cosmetic change only, no functional changes.
615 lines of code changed in 1 file:
Removed references to name_pl in Castle de Clouds, Dungeon Level 6. Technical change, no functional changes.
1 lines of code changed in 1 file:
Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 5. Cosmetic change only, no functional changes.
422 lines of code changed in 1 file:
Removed references to name_pl in Castle de Clouds, Dungeon Level 5. Technical change, no functional changes.
1 lines of code changed in 1 file:
Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 4. Cosmetic change only, no functional changes.
463 lines of code changed in 1 file:
Removed references to name_pl in Castle de Clouds, Dungeon Level 4. Technical change, no functional changes.
1 lines of code changed in 1 file:
Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 3. Cosmetic change only, no functional changes.
846 lines of code changed in 1 file:
Removed references to name_pl in Castle de Clouds, Dungeon Level 3. Technical change, no functional changes.
1 lines of code changed in 1 file:
Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon. Cosmetic change only, no functional changes.
939 lines of code changed in 1 file:
Replaced some of the blocked archetypes with solid stone (cave wall) in Cloud World Castle, Dungeon Level 2. Cosmetic change only, no functional changes.
929 lines of code changed in 1 file:
Removed references to name_pl in Castle de Clouds, Dungeon. Technical change, no functional changes.
1 lines of code changed in 1 file:
Run MapNormalizer editor script on all map files.
1 lines of code changed in 1 file:
Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
1 lines of code changed in 1 file:
Remove maps (and stairways) to nowhere
0 lines of code changed in 13 files:
Revert change r10111 as the stairway leads to more stairways, which ultimately leads to a nonexistent map set
0 lines of code changed in 1 file:
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive, align & link stairways
113 lines of code changed in 13 files:
Re-insert stairs to (re)link cwdccastleb8 to cwdccastleb9
7 lines of code changed in 1 file:
(Inprogress checkin) Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive
49 lines of code changed in 10 files:
(Inprogress checkin) Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive
44 lines of code changed in 9 files:
Too aggressive with the fence removal in previous commit, adding them back in to the castle
60 lines of code changed in 1 file:
(16 more)