[root]/pup_land/ancient/castle

| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 129 (100.0%) | 2339 (100.0%) | 18.1 |
| rjtanner | 57 (44.2%) | 1871 (80.0%) | 32.8 |
| ryo_saeba | 5 (3.9%) | 363 (15.5%) | 72.6 |
| akirschbaum | 28 (21.7%) | 91 (3.9%) | 3.2 |
| anmaster | 6 (4.7%) | 14 (0.6%) | 2.3 |
| qal21 | 33 (25.6%) | 0 (0.0%) | 0.0 |
Grammar correction (added the word 'to') in Gothwolte, Taining Area in Ancient Pupland.
1 lines of code changed in 1 file:
Removed line breaks in message text to Gothwolte, Taining Area in Ancient Pupland.
6 lines of code changed in 1 file:
Grammar corrections (found -> find, extincted -> made extinct) to Gothwolte, Collection in Ancient Pupland.
2 lines of code changed in 1 file:
Removed line breaks in message text to Gothwolte, Collection in Ancient Pupland.
7 lines of code changed in 1 file:
Removed line breaks in message text to Gothwolte's Castle, Dungeon in Ancient Pupland.
8 lines of code changed in 1 file:
Removed line breaks in message text to Gothwolte's Castle, Level 6 in Ancient Pupland.
10 lines of code changed in 1 file:
Removed line breaks and typo correction (strengh -> strength) in message text to Gothwolte's Castle, Level 4 in Ancient Pupland.
9 lines of code changed in 1 file:
Removed line breaks in message text to Gothwolte's Castle, Level 3 in Ancient Pupland.
7 lines of code changed in 1 file:
Removed line breaks in message text to Gothwolte's Castle, Level 2 in Ancient Pupland.
9 lines of code changed in 1 file:
Removed line breaks in message text to Gothwolte's Castle, Entrance in Ancient Pupland.
8 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Gothwalte, Collection in Ancient Pup Land. No functional changes.
185 lines of code changed in 1 file:
Cosmetic changes to replaced blocked wall sections with solid stone wall sections in Gothwalte's Castle, Dungeon in Ancient Pup Land. Looks nicer in Mapper. No functional changes.
197 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 6 in Ancient Pup Land. No functional changes.
10 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 5 in Ancient Pup Land. No functional changes.
15 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 4 in Ancient Pup Land. No functional changes.
9 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 2 in Ancient Pup Land. No functional changes.
17 lines of code changed in 1 file:
Fix maps that allow stealing unpaid items from shops.
45 lines of code changed in 1 file:
Remove redundant attributes.
1 lines of code changed in 1 file:
Run MapNormalizer editor script on all map files.
1 lines of code changed in 1 file:
Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
1 lines of code changed in 1 file:
(Inprogress checkin) Update map names to make them unique and more descriptive
20 lines of code changed in 10 files:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
45 lines of code changed in 11 files:
In /pup_land: Change all "name woodfloor" to "name wood floor" (and remove them when that is the default in the arch).
1 lines of code changed in 1 file:
Fix a wrong wall tile in /pup_land/ancient/castle/castle.4 to make it line up properly with walls around it.
2 lines of code changed in 1 file:
More fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Also fix some broken dialogs (missing the match part of @match and other such typos).
11 lines of code changed in 4 files:
Added missing face/graphic for confusion
2 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
11 lines of code changed in 11 files:
In-progress or partial check in; Updated map names and added map difficulty settings
13 lines of code changed in 11 files:
Fix for bug # 1752210 - Slow Unholy Bow. Adjusted the speed from 0 to 25 (normal bow is speed 50), this can be adjusted again based on feedback.
1 lines of code changed in 1 file:
Changes due to map editor reformatting.
1290 lines of code changed in 7 files:
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
9 lines of code changed in 5 files:
Remove obsolete armour field.
2 lines of code changed in 1 file:
Remove obsolete fields. Other changes due to editor reformatting.
361 lines of code changed in 4 files:
Replace "no_pass" with "move_block".
7 lines of code changed in 2 files:
Convert obsolete 'flying' attribute to 'move_type' attributes.
0 lines of code changed in 1 file:
Add explicit 'move_type walk' to all monsters.
3 lines of code changed in 2 files:
Remove trailing whitespace.
13 lines of code changed in 3 files:
Set svn:eol-style to LF for all map files in trunk.
0 lines of code changed in 11 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 22 files: