
| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 116 (100.0%) | 1728 (100.0%) | 14.8 |
| rjtanner | 43 (37.1%) | 1191 (68.9%) | 27.6 |
| akirschbaum | 30 (25.9%) | 366 (21.2%) | 12.2 |
| eracc | 1 (0.9%) | 109 (6.3%) | 109.0 |
| anmaster | 6 (5.2%) | 31 (1.8%) | 5.1 |
| kbulgrien | 2 (1.7%) | 27 (1.6%) | 13.5 |
| ryo_saeba | 1 (0.9%) | 4 (0.2%) | 4.0 |
| qal21 | 33 (28.4%) | 0 (0.0%) | 0.0 |
Removed line breaks in message text to To Past in Pupland.
2 lines of code changed in 1 file:
Removed line breaks in message text to Kurte (pup_land/kurte/kurte) in Pupland.
15 lines of code changed in 1 file:
Removed line breaks in message text (except for the poem) to Hut (pup_land/kurte/hut2) in Pupland.
7 lines of code changed in 1 file:
Removed line breaks in message text (except for the poem) to Hut (pup_land/kurte/hut) in Pupland.
6 lines of code changed in 1 file:
Removed line breaks in message text to House (pup_land/kurte/house) in Pupland.
3 lines of code changed in 1 file:
Grammer update (Don't mistake -> Don't be deceived) to Eureca Road, 3 in Pupland.
1 lines of code changed in 1 file:
Removed line breaks in message text to Eureca Road, 3 in Pupland.
26 lines of code changed in 1 file:
Removed line breaks in message text to Eureca Road, 2 in Pupland.
2 lines of code changed in 1 file:
Removed line breaks in message text to Eureca Road, 1 in Pupland.
2 lines of code changed in 1 file:
Cosmetic changes with how fence sections merge with nearby walls for Eureca Road, 1 in Pup Land. No functional changes.
19 lines of code changed in 1 file:
Apply patch #2800956 by Chris Mann: Pupland spelling improvements.
10 lines of code changed in 2 files:
(Inprogress checkin) Update map names to make them unique and more descriptive
6 lines of code changed in 3 files:
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
42 lines of code changed in 10 files:
In /pup_land: Fix some invalid key string warnings from gridarta.
10 lines of code changed in 2 files:
Removed two unlinked and duplicate maps from pupland, these were duplicates of the same maps without 1 suffix.
0 lines of code changed in 1 file:
Run MapNormalizer script on all maps.
2 lines of code changed in 1 file:
Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.
12 lines of code changed in 2 files:
More fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Also fix some broken dialogs (missing the match part of @match and other such typos).
9 lines of code changed in 1 file:
Update spellcasting objects to use inventory objects.
7 lines of code changed in 1 file:
Unify Created: and Modified: map headers.
11 lines of code changed in 11 files:
In-progress or partial check in; Updated map names and added map difficulty settings
22 lines of code changed in 11 files:
Changes due to map editor reformatting.
1038 lines of code changed in 9 files:
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
5 lines of code changed in 1 file:
Remove obsolete fields. Other changes due to editor reformatting.
4 lines of code changed in 1 file:
Spelling corrections.
16 lines of code changed in 3 files:
Fix broken pentagrams in trunk only. Branches still use old multi-tile images
at this point.
109 lines of code changed in 1 file:
Replace "no_pass" with "move_block".
293 lines of code changed in 4 files:
Add explicit 'move_type walk' to all monsters.
4 lines of code changed in 3 files:
Remove trailing whitespace.
18 lines of code changed in 4 files:
- Primarily changed "arch biglake*" to "arch sea*" so that water tiles are
consistent colors on various pup_land maps when using the base tile set.
Please note: These changes require arch collection and install on the
server. The sea.arc file has applicable edits to enable transparency.
- Appropriate shore floor tiles placed under sea tiles with transparency.
- Various non-functional changes result from re-saving map in cfjavaeditor.
- Some scolar --> scholar spelling fixes (pup_land/kurte/hut1 and hut2
27 lines of code changed in 2 files:
Set svn:eol-style to LF for all map files in trunk.
0 lines of code changed in 11 files:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
0 lines of code changed in 22 files: