[root]/python/maps/scorn
                
 
towers 
(0 files, 0 lines)
                    
 
mad_mage 
(3 files, 28 lines)

| Author | Changes | Lines of Code | Lines per Change | 
|---|---|---|---|
| Totals | 10 (100.0%) | 285 (100.0%) | 28.5 | 
| ryo_saeba | 4 (40.0%) | 154 (54.0%) | 38.5 | 
| cavesomething | 3 (30.0%) | 113 (39.6%) | 37.6 | 
| partmedia | 1 (10.0%) | 14 (4.9%) | 14.0 | 
| akirschbaum | 2 (20.0%) | 4 (1.4%) | 2.0 | 
Check object is player before calling QuestGetState()
14 lines of code changed in 1 file:
Remove redundant semicolons.
1 lines of code changed in 1 file:
Sort rankings with case unsensitivity.
3 lines of code changed in 1 file:
Remove trailing whitespace.
3 lines of code changed in 1 file:
Remove 'print' used to debug.
0 lines of code changed in 1 file:
Doors galore, by Khaleh.
97 lines of code changed in 1 file:
Hall of Heroes in Scorn castle, and script to support them.
    
72 lines of code changed in 1 file:
Improve the check for recording nobles
    
1 lines of code changed in 1 file:
Add a sage to scorn castle who will record the rank and title of the players who pass by.
    
40 lines of code changed in 1 file:
Have the priest give (almost) free restorations, if the player knows the answers.
54 lines of code changed in 1 file: