/maps/trunk Developers: cavesomething

Login name:
cavesomething
Total Commits:
275 (0.7%)
Lines of Code:
15,382 (0.1%)
Most Recent Commit:
2010-06-08 10:01

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Activity in Directories

Directory Changes Lines of Code Lines per Change
Totals 275 (100.0%) 15382 (100.0%) 55.9
scorn/houses/ 29 (10.5%) 6478 (42.1%) 223.3
scorn/misc/ 45 (16.4%) 1980 (12.9%) 44.0
test/quest_handling/ 23 (8.4%) 1620 (10.5%) 70.4
scorn/ 15 (5.5%) 849 (5.5%) 56.6
/ 12 (4.4%) 688 (4.5%) 57.3
python/dialog/ 13 (4.7%) 609 (4.0%) 46.8
scorn/shops/ 12 (4.4%) 595 (3.9%) 49.5
scorn/anthony/ 8 (2.9%) 576 (3.7%) 72.0
python/ 8 (2.9%) 382 (2.5%) 47.7
scorn/taverns/ 15 (5.5%) 226 (1.5%) 15.0
python/dialog/pre/ 15 (5.5%) 212 (1.4%) 14.1
quests/peterm/quests/ 8 (2.9%) 163 (1.1%) 20.3
python/dialog/post/ 14 (5.1%) 151 (1.0%) 10.7
python/quests/ 4 (1.5%) 150 (1.0%) 37.5
start/ 5 (1.8%) 145 (0.9%) 29.0
scorn/kar/ 20 (7.3%) 143 (0.9%) 7.1
python/maps/scorn/ 3 (1.1%) 113 (0.7%) 37.6
test/ 3 (1.1%) 91 (0.6%) 30.3
world/ 11 (4.0%) 64 (0.4%) 5.8
scorn/temples/ 3 (1.1%) 48 (0.3%) 16.0
darcap/ 1 (0.4%) 34 (0.2%) 34.0
styles/monsterstyles/undead_quest/ 1 (0.4%) 16 (0.1%) 16.0
scorn/peterm/ 1 (0.4%) 16 (0.1%) 16.0
python/maps/witherspoon_manor/ 1 (0.4%) 12 (0.1%) 12.0
euthville/ 1 (0.4%) 11 (0.1%) 11.0
scorn/towers/ 2 (0.7%) 8 (0.1%) 4.0
navar_city/magara/houses/ 1 (0.4%) 2 (0.0%) 2.0
python/misc/ 1 (0.4%) 0 (0.0%) 0.0

Activity of cavesomething

Most Recent Commits

cavesomething 2010-06-08 10:01 Rev.: 13378

Hall of Heroes in Scorn castle, and script to support them.

560 lines of code changed in 3 files:

  • python/maps/scorn: castle_read.py (new 72)
  • scorn/misc: HallOfQuests (+486 -1506), castle2 (+2 -2)
cavesomething 2010-06-08 09:57 Rev.: 13377

Improve the check for recording nobles

1 lines of code changed in 1 file:

  • python/maps/scorn: castle_write.py (+1 -1)
cavesomething 2010-06-07 18:47 Rev.: 13373

Add a sage to scorn castle who will record the rank and title of the players who pass by.

66 lines of code changed in 2 files:

  • python/maps/scorn: castle_write.py (new 40)
  • scorn/misc: castle (+26 -1)
cavesomething 2010-06-07 15:13 Rev.: 13372

Replace tabs with spaces

23 lines of code changed in 1 file:

  • python: CFDataBase.py (+23 -23)
cavesomething 2010-05-30 15:36 Rev.: 13356

Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly

47 lines of code changed in 10 files:

  • scorn: aristocracy.quests (+38)
  • scorn/misc: king_archduke.msg (+1 -1), king_count.msg (+1 -1), king_duke.msg (+1 -1), magistrate_baron.msg (+1 -1), magistrate_baronet.msg (+1 -1), magistrate_civilian.msg (+1 -1), magistrate_earl.msg (+1 -1), magistrate_knight.msg (+1 -1), magistrate_marquis.msg (+1 -1)
cavesomething 2010-05-30 15:35 Rev.: 13355

Use setwhen conditions to advance these quests rather than lots of checkinvs binding to questadvance scripts

23 lines of code changed in 3 files:

  • scorn: citygate.quests (+16 -1)
  • scorn/anthony: portgate (+6 -126)
  • scorn/misc: gatehouse (+1 -91)
cavesomething 2010-05-30 15:33 Rev.: 13354

Remove full stop that was causing issues for CRE

1 lines of code changed in 1 file:

  • scorn: scorn.quests (+1 -1)
cavesomething 2010-05-25 14:13 Rev.: 13304

Add parent relationships to the scorn aristocracy quests

67 lines of code changed in 1 file:

  • scorn: aristocracy.quests (+67 -53)
cavesomething 2010-05-17 08:10 Rev.: 13264

Handle the Include rule subclass of Dialog class more sanely, this fixes an issue with include rules and pre-functions.

1 lines of code changed in 1 file:

  • python: CFDialog.py (+1 -6)
cavesomething 2010-05-15 20:04 Rev.: 13245

Clear the treasure list from the extra spellbook

2 lines of code changed in 1 file:

  • scorn/houses: newhouse1 (+2 -1)
cavesomething 2010-05-15 19:46 Rev.: 13244

Add Alfalfa quest

252 lines of code changed in 4 files:

  • scorn: citygate.quests (+34)
  • scorn/misc: alfalfa.msg (new 83), goggleguard.msg (new 33), prison.1 (+102 -62)
cavesomething 2010-05-15 19:44 Rev.: 13243

update fran to cope with alfalfa quest

13 lines of code changed in 2 files:

  • scorn/taverns: barking_mule (+8 -1), fran.msg (+5)
cavesomething 2010-05-15 19:44 Rev.: 13242

Add new Alfalfa's house

5761 lines of code changed in 3 files:

  • scorn/houses: alfalfa_basement (new 1702), alfalfa_ground (new 2515), alfalfa_upstairs (new 1544)
cavesomething 2010-05-15 19:43 Rev.: 13241

Move Alfalfa's house and turn it into eric's house

21 lines of code changed in 2 files:

  • scorn/houses: newhouse1 (+9 -27)
  • world: world_105_116 (+12 -4)
cavesomething 2010-05-15 16:42 Rev.: 13238

Replace LOG messages with proper exception handling, ensure that a check which raises an exception causes a rule to fail, as well as being reported in the server log

9 lines of code changed in 1 file:

  • python: CFDialog.py (+9 -5)
cavesomething 2010-05-15 16:40 Rev.: 13237

Remove stub code, this is likely to be handled in a separate check

0 lines of code changed in 1 file:

  • python/dialog/pre: quest.py (-3)
cavesomething 2010-05-15 16:39 Rev.: 13236

Make quest pre-conditions work correctly with ranges of stages

2 lines of code changed in 1 file:

  • python/dialog/pre: quest.py (+2 -2)
cavesomething 2010-05-14 20:32 Rev.: 13218

Add a check for the message length in dialogs and give a warning if it is exceeded (This should just result in truncation server-side)

9 lines of code changed in 1 file:

  • python/dialog: dialog_check.py (+9)
cavesomething 2010-05-13 14:50 Rev.: 13191

Detect status of aristocracy quest rather than hero of scorn marker in order to open the gate

48 lines of code changed in 1 file:

  • scorn/anthony: portgate (+48 -16)
cavesomething 2010-05-13 14:42 Rev.: 13190

Trigger the gate on aristocracy quest status rather than the hero of scorn marker

49 lines of code changed in 1 file:

  • scorn/misc: gatehouse (+49 -17)

(69 more)

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