Directory scorn/kar/

Total Files:
12
Deleted Files:
0
Lines of Code:
26883

[root]/scorn/kar

Lines of Code

scorn/kar/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 133 (100.0%) 1771 (100.0%) 13.3
rjtanner 48 (36.1%) 1375 (77.6%) 28.6
cavesomething 20 (15.0%) 143 (8.1%) 7.1
tchize 4 (3.0%) 105 (5.9%) 26.2
anmaster 3 (2.3%) 66 (3.7%) 22.0
kbulgrien 16 (12.0%) 44 (2.5%) 2.7
akirschbaum 8 (6.0%) 18 (1.0%) 2.2
ryo_saeba 10 (7.5%) 11 (0.6%) 1.1
qal21 24 (18.0%) 9 (0.5%) 0.3

Most Recent Commits

ryo_saeba 2012-03-17 07:37 Rev.: 17565

Give some faces to some quests.

2 lines of code changed in 1 file:

  • scorn/kar: gork.quests (+2)
rjtanner 2012-03-16 21:58 Rev.: 17544

Sign context update to Gorks Grovel, Level 1 (scorn/kar/gorks1) in Scorn.

2 lines of code changed in 1 file:

  • scorn/kar: gorks1 (+2 -2)
akirschbaum 2012-01-11 03:40 Rev.: 16569

Fix typo.

1 lines of code changed in 1 file:

  • scorn/kar: creepy.house2 (+1 -1)
rjtanner 2012-01-10 23:51 Rev.: 16562

Punctuation correction in Friendly Giant's Tower, Level 3 (scorn/kar/somehouse3) in Scorn.

2 lines of code changed in 1 file:

  • scorn/kar: somehouse3 (+2 -2)
rjtanner 2012-01-10 23:48 Rev.: 16561

Removed forced line breaks in message text to Gork's Grovel, Level 1 (scorn/kar/gorks1) in Scorn.

2 lines of code changed in 1 file:

  • scorn/kar: gorks1 (+2 -8)
rjtanner 2012-01-10 23:45 Rev.: 16560

Removed forced line breaks in message text to Drinking Fountain (scorn/kar/drink) in Scorn.

5 lines of code changed in 1 file:

  • scorn/kar: drink (+5 -10)
rjtanner 2012-01-10 23:42 Rev.: 16559

Map name update - Haunted House, Dungeon Level 2 (scorn/kar/creepy.house2) in Scorn is now Creepy House, Dungeon Level 2.

2 lines of code changed in 1 file:

  • scorn/kar: creepy.house2 (+2 -2)
rjtanner 2012-01-10 23:38 Rev.: 16558

Removed forced line breaks in message text to Harry's Place, Basement (scorn/kar/creepy.house) in Scorn.

5 lines of code changed in 1 file:

  • scorn/kar: creepy.house (+5 -9)
rjtanner 2012-01-09 00:29 Rev.: 16543

Map name update to match it's upper level name change - Harry's Place, Basement

2 lines of code changed in 1 file:

  • scorn/kar: creepy.house (+2 -2)
ryo_saeba 2011-10-29 04:56 Rev.: 15304

Replace handler with specific one. Requires arch revision 15303.

2 lines of code changed in 2 files:

  • scorn/kar: gorks1 (+1 -3), gorks3 (+1 -3)
ryo_saeba 2011-10-29 04:25 Rev.: 15301

Replace handler with specific one. Requires arch revision 15300.

1 lines of code changed in 1 file:

  • scorn/kar: somehouse3 (+1 -3)
ryo_saeba 2011-10-29 04:11 Rev.: 15299

Replace handler with specific one. Requires arch revision 15294.

2 lines of code changed in 2 files:

  • scorn/kar: gorks3 (+1 -3), somehouse3 (+1 -3)
rjtanner 2011-10-09 13:56 Rev.: 15169

Update or correct entrance x and y coordinates in the map headers.

3 lines of code changed in 1 file:

  • scorn/kar: somehouse (+3 -2)
ryo_saeba 2011-09-04 02:27 Rev.: 15039

Replace stairs up with stairs down, since it's a higher level.

1 lines of code changed in 1 file:

  • scorn/kar: somehouse3 (+1 -1)
rjtanner 2011-08-23 22:36 Rev.: 14998

Redesigned the entrance level to Friendly Giant's Tower in Scorn. Map now reflects a tower (aka round.) Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated level 2 since the stairs on level 1 have moved.

1128 lines of code changed in 2 files:

  • scorn/kar: somehouse (+1125 -351), somehouse2 (+3 -3)
ryo_saeba 2011-03-20 03:28 Rev.: 14351

Remove invalid attribute.

1 lines of code changed in 2 files:

  • scorn/kar: creepy.house (-1), creepy.house2 (+1 -6)
ryo_saeba 2011-03-20 03:25 Rev.: 14350

Merge split lines.

2 lines of code changed in 1 file:

  • scorn/kar: creepy.house (+2 -5)
cavesomething 2010-05-13 11:01 Rev.: 13175

Improve wording of one of the stage descriptions

1 lines of code changed in 1 file:

  • scorn/kar: gork.quests (+1 -1)
cavesomething 2010-05-11 17:49 Rev.: 13169

Add Replies to the Gork quest dialogs

20 lines of code changed in 2 files:

  • scorn/kar: gork.msg (+12 -6), mork.msg (+8 -4)
cavesomething 2010-05-08 03:07 Rev.: 13149

Add a connected value to the rule that gives the key, so that another door in the south east of the map opens at the same time.

1 lines of code changed in 1 file:

  • scorn/kar: mork.msg (+1 -1)
cavesomething 2010-05-08 03:07 Rev.: 13148

Tidy up wall tiles to look right

2 lines of code changed in 1 file:

  • scorn/kar: somehouse3 (+2 -2)
cavesomething 2010-05-07 17:55 Rev.: 13147

Fix stage numbers in these dialogs

8 lines of code changed in 2 files:

  • scorn/kar: gork.msg (+3 -3), mork.msg (+5 -5)
cavesomething 2010-04-30 03:55 Rev.: 13046

Fix a substantial number of other script paths that I had missed previously.

3 lines of code changed in 3 files:

  • scorn/kar: gorks1 (+1 -1), gorks3 (+1 -1), somehouse3 (+1 -1)
cavesomething 2010-04-27 08:40 Rev.: 13002

Support for the various quests that track passage through the gates of scorn.

6 lines of code changed in 1 file:

  • scorn/kar: gorks1 (+6 -1)
cavesomething 2010-04-27 04:58 Rev.: 12996

Questify Gork's treasure hoard.

80 lines of code changed in 5 files:

  • scorn/kar: gork.msg (+9 -4), gork.quests (new 33), gorks3 (+11 -11), mork.msg (+12 -10), somehouse3 (+15 -52)
cavesomething 2010-04-27 03:04 Rev.: 12993

Update existing dialog files to use the new dialog syntax

22 lines of code changed in 4 files:

  • scorn/kar: gork.msg (+14 -14), gorks3 (+1 -1), mork.msg (+6 -6), somehouse3 (+1 -1)
kbulgrien 2009-05-03 16:50 Rev.: 11670

- Add a few more legitimate replies to the key question to avoid reset of the
conversation that would be aggravating.

1 lines of code changed in 1 file:

  • scorn/kar: mork.msg (+1 -1)
rjtanner 2008-12-21 00:51 Rev.: 11047

Cosmetic wall changes for nicer merging

21 lines of code changed in 4 files:

  • scorn/kar: creepy.house (+10 -8), drink (+2 -2), gorks2 (+2 -2), gorks3 (+7 -7)
rjtanner 2008-12-02 20:42 Rev.: 10821

Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.

2 lines of code changed in 1 file:

  • scorn/kar: somehouse (+2 -5)
rjtanner 2008-12-01 00:00 Rev.: 10791

Replace and phase out the (old) oakdoor graphic with something different

5 lines of code changed in 1 file:

  • scorn/kar: somehouse (+5 -2)
rjtanner 2008-11-15 23:56 Rev.: 10473

Additional lever to prevent players from being trapped in the map, as pointed out by kbulgrien

12 lines of code changed in 2 files:

  • scorn/kar: somehouse2 (+6 -1), somehouse3 (+6 -1)
kbulgrien 2008-11-15 17:08 Rev.: 10472

Gork should not reset the conversation just because you say the wrong
word!

1 lines of code changed in 1 file:

  • scorn/kar: gork.msg (+1 -1)
kbulgrien 2008-11-15 01:55 Rev.: 10469

Modify CFDialog.py to use a list of strings for the keywords instead of the "|"
delimited string for consistency and to reduce the need to specially parse the
string. There seems no particular reason to stay with the "|" delimiter (and
@match use of it does not seem compelling enough to override the benefit of
removing the oddball parameter from both CFDialog.py and npc_dialog.py scripts.
This commit also updates every known dialog that is affected. Also updated
are the comments in both dialog scripts to reflect the change. In CFDialog.py
also pluralize some identifers to better reflect that they are used for lists.

15 lines of code changed in 2 files:

  • scorn/kar: gork.msg (+8 -8), mork.msg (+7 -7)
kbulgrien 2008-11-14 22:07 Rev.: 10465

The prior modification to CFDialog used "|" as a delimiter for multiple
precondition values and overlooked the fact that the precondition syntax was
already defined to be a list that could contain multiple values without
resorting to packing them into a single string. This modification dispenses
with the prior un-pythonic enhancement to CFDialog, and establishes a format
that is more consistent with the rest of the rule structure. As a result of
this change, Gork's conversation is also updated to work with the new version.
A dependent script ./misc/npc_dialog.py remains unaffected by this change.

6 lines of code changed in 1 file:

  • scorn/kar: gork.msg (+6 -6)
kbulgrien 2008-11-14 00:34 Rev.: 10432

Fix, and improve, the Gork dialog in the scorn/kar Gorks Quest. Add some new
content, and make the conversation a lot more flexible so it is not necessary
to reset from the beginning so much.

16 lines of code changed in 1 file:

  • scorn/kar: gork.msg (+16 -11)
kbulgrien 2008-11-14 00:31 Rev.: 10430

Fix spelling and remove spurious blank lines from within the JSON.

1 lines of code changed in 1 file:

  • scorn/kar: mork.msg (+1 -5)
rjtanner 2008-10-24 18:54 Rev.: 10181

(Inprogress checkin) Update map names to make them unique and more descriptive

2 lines of code changed in 1 file:

  • scorn/kar: creepy.house2 (+2 -2)
rjtanner 2008-10-23 16:28 Rev.: 10160

(Inprogress checkin) Update map names to make them unique and more descriptive

6 lines of code changed in 3 files:

  • scorn/kar: gorks1 (+2 -2), gorks2 (+2 -2), gorks3 (+2 -2)
rjtanner 2008-10-22 19:39 Rev.: 10157

(Inprogress checkin) Update map names to make them unique and more descriptive

6 lines of code changed in 3 files:

  • scorn/kar: somehouse (+2 -2), somehouse2 (+2 -2), somehouse3 (+2 -2)
rjtanner 2008-09-28 16:46 Rev.: 9941

Re-correct creation dates

2 lines of code changed in 2 files:

  • scorn/kar: creepy.house (+1 -1), drink (+1 -1)

(17 more)

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