Crossfire Client, Branches  R11627
msgtypes.h
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1 /* This file is automatically generated. Editing by hand is strongly */
2 /* discouraged. Look at the newclient.h file and the msgtypes.pl conversion */
3 /* script. */
4 
6 {0, 0, "generic"},
7 {MSG_TYPE_BOOK, 0, "book"},
8 {MSG_TYPE_CARD, 0, "card"},
9 {MSG_TYPE_PAPER, 0, "paper"},
10 {MSG_TYPE_SIGN, 0, "sign"},
11 {MSG_TYPE_MONUMENT, 0, "monument"},
12 {MSG_TYPE_DIALOG, 0, "dialog"},
13 {MSG_TYPE_MOTD, 0, "motd"},
14 {MSG_TYPE_ADMIN, 0, "admin"},
15 {MSG_TYPE_SHOP, 0, "shop"},
16 {MSG_TYPE_COMMAND, 0, "command"},
17 {MSG_TYPE_ATTRIBUTE, 0, "attribute"},
18 {MSG_TYPE_SKILL, 0, "skill"},
19 {MSG_TYPE_APPLY, 0, "apply"},
20 {MSG_TYPE_ATTACK, 0, "attack"},
21 {MSG_TYPE_COMMUNICATION, 0, "communication"},
22 {MSG_TYPE_SPELL, 0, "spell"},
23 {MSG_TYPE_ITEM, 0, "item"},
24 {MSG_TYPE_MISC, 0, "misc"},
25 {MSG_TYPE_VICTIM, 0, "victim"},
26 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1, "book_clasp_1"},
27 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2, "book_clasp_2"},
28 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1, "book_elegant_1"},
29 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2, "book_elegant_2"},
30 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1, "book_quarto_1"},
31 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2, "book_quarto_2"},
32 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER, "book_spell_evoker"},
33 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER, "book_spell_prayer"},
34 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO, "book_spell_pyro"},
35 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER, "book_spell_sorcerer"},
36 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER, "book_spell_summoner"},
37 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1, "card_simple_1"},
38 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2, "card_simple_2"},
39 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3, "card_simple_3"},
40 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1, "card_elegant_1"},
41 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2, "card_elegant_2"},
42 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3, "card_elegant_3"},
43 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1, "card_strange_1"},
44 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2, "card_strange_2"},
45 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3, "card_strange_3"},
46 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1, "card_money_1"},
47 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2, "card_money_2"},
48 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3, "card_money_3"},
49 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1, "paper_note_1"},
50 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2, "paper_note_2"},
51 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3, "paper_note_3"},
52 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1, "paper_letter_old_1"},
53 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2, "paper_letter_old_2"},
54 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1, "paper_letter_new_1"},
55 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2, "paper_letter_new_2"},
56 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1, "paper_envelope_1"},
57 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2, "paper_envelope_2"},
58 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1, "paper_scroll_old_1"},
59 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2, "paper_scroll_old_2"},
60 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1, "paper_scroll_new_1"},
61 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2, "paper_scroll_new_2"},
62 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC, "paper_scroll_magic"},
63 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC, "sign_basic"},
64 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT, "sign_dir_left"},
65 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT, "sign_dir_right"},
66 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH, "sign_dir_both"},
67 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1, "monument_stone_1"},
68 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2, "monument_stone_2"},
69 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3, "monument_stone_3"},
70 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1, "monument_statue_1"},
71 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2, "monument_statue_2"},
72 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3, "monument_statue_3"},
73 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1, "monument_gravestone_1"},
74 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2, "monument_gravestone_2"},
75 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3, "monument_gravestone_3"},
76 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1, "monument_wall_1"},
77 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2, "monument_wall_2"},
78 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3, "monument_wall_3"},
79 {MSG_TYPE_DIALOG, MSG_TYPE_DIALOG_NPC, "dialog_npc"},
80 {MSG_TYPE_DIALOG, MSG_TYPE_DIALOG_ALTAR, "dialog_altar"},
81 {MSG_TYPE_DIALOG, MSG_TYPE_DIALOG_MAGIC_MOUTH, "dialog_magic_mouth"},
82 {MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_RULES, "admin_rules"},
83 {MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "admin_news"},
84 {MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_PLAYER, "admin_player"},
85 {MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_DM, "admin_dm"},
86 {MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_HISCORE, "admin_hiscore"},
87 {MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_LOADSAVE, "admin_loadsave"},
88 {MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_LOGIN, "admin_login"},
89 {MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_VERSION, "admin_version"},
90 {MSG_TYPE_SHOP, MSG_TYPE_SHOP_LISTING, "shop_listing"},
91 {MSG_TYPE_SHOP, MSG_TYPE_SHOP_PAYMENT, "shop_payment"},
92 {MSG_TYPE_SHOP, MSG_TYPE_SHOP_SELL, "shop_sell"},
93 {MSG_TYPE_SHOP, MSG_TYPE_SHOP_MISC, "shop_misc"},
94 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_WHO, "command_who"},
95 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_MAPS, "command_maps"},
96 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_BODY, "command_body"},
97 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_MALLOC, "command_malloc"},
98 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_WEATHER, "command_weather"},
99 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_STATISTICS, "command_statistics"},
100 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_CONFIG, "command_config"},
101 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_INFO, "command_info"},
102 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_QUESTS, "command_quests"},
103 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_DEBUG, "command_debug"},
104 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_ERROR, "command_error"},
105 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_SUCCESS, "command_success"},
106 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_FAILURE, "command_failure"},
107 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_EXAMINE, "command_examine"},
108 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_INVENTORY, "command_inventory"},
109 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_HELP, "command_help"},
110 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_DM, "command_dm"},
111 {MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_NEWPLAYER, "command_newplayer"},
112 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_ATTACKTYPE_GAIN, "attribute_attacktype_gain"},
113 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_ATTACKTYPE_LOSS, "attribute_attacktype_loss"},
114 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_PROTECTION_GAIN, "attribute_protection_gain"},
115 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_PROTECTION_LOSS, "attribute_protection_loss"},
116 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_MOVE, "attribute_move"},
117 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_RACE, "attribute_race"},
118 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START, "attribute_bad_effect_start"},
119 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END, "attribute_bad_effect_end"},
120 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_STAT_GAIN, "attribute_stat_gain"},
121 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_STAT_LOSS, "attribute_stat_loss"},
122 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_LEVEL_GAIN, "attribute_level_gain"},
123 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_LEVEL_LOSS, "attribute_level_loss"},
124 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_START, "attribute_good_effect_start"},
125 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_END, "attribute_good_effect_end"},
126 {MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_GOD, "attribute_god"},
127 {MSG_TYPE_SKILL, MSG_TYPE_SKILL_MISSING, "skill_missing"},
128 {MSG_TYPE_SKILL, MSG_TYPE_SKILL_ERROR, "skill_error"},
129 {MSG_TYPE_SKILL, MSG_TYPE_SKILL_SUCCESS, "skill_success"},
130 {MSG_TYPE_SKILL, MSG_TYPE_SKILL_FAILURE, "skill_failure"},
131 {MSG_TYPE_SKILL, MSG_TYPE_SKILL_PRAY, "skill_pray"},
132 {MSG_TYPE_SKILL, MSG_TYPE_SKILL_LIST, "skill_list"},
133 {MSG_TYPE_APPLY, MSG_TYPE_APPLY_ERROR, "apply_error"},
134 {MSG_TYPE_APPLY, MSG_TYPE_APPLY_UNAPPLY, "apply_unapply"},
135 {MSG_TYPE_APPLY, MSG_TYPE_APPLY_SUCCESS, "apply_success"},
136 {MSG_TYPE_APPLY, MSG_TYPE_APPLY_FAILURE, "apply_failure"},
137 {MSG_TYPE_APPLY, MSG_TYPE_APPLY_CURSED, "apply_cursed"},
138 {MSG_TYPE_APPLY, MSG_TYPE_APPLY_TRAP, "apply_trap"},
139 {MSG_TYPE_APPLY, MSG_TYPE_APPLY_BADBODY, "apply_badbody"},
140 {MSG_TYPE_APPLY, MSG_TYPE_APPLY_PROHIBITION, "apply_prohibition"},
141 {MSG_TYPE_APPLY, MSG_TYPE_APPLY_BUILD, "apply_build"},
142 {MSG_TYPE_ATTACK, MSG_TYPE_ATTACK_DID_HIT, "attack_did_hit"},
143 {MSG_TYPE_ATTACK, MSG_TYPE_ATTACK_PET_HIT, "attack_pet_hit"},
144 {MSG_TYPE_ATTACK, MSG_TYPE_ATTACK_FUMBLE, "attack_fumble"},
145 {MSG_TYPE_ATTACK, MSG_TYPE_ATTACK_DID_KILL, "attack_did_kill"},
146 {MSG_TYPE_ATTACK, MSG_TYPE_ATTACK_PET_DIED, "attack_pet_died"},
147 {MSG_TYPE_ATTACK, MSG_TYPE_ATTACK_NOKEY, "attack_nokey"},
148 {MSG_TYPE_ATTACK, MSG_TYPE_ATTACK_NOATTACK, "attack_noattack"},
149 {MSG_TYPE_ATTACK, MSG_TYPE_ATTACK_PUSHED, "attack_pushed"},
150 {MSG_TYPE_COMMUNICATION, MSG_TYPE_COMMUNICATION_RANDOM, "communication_random"},
151 {MSG_TYPE_COMMUNICATION, MSG_TYPE_COMMUNICATION_SAY, "communication_say"},
153 {MSG_TYPE_COMMUNICATION, MSG_TYPE_COMMUNICATION_TELL, "communication_tell"},
154 {MSG_TYPE_COMMUNICATION, MSG_TYPE_COMMUNICATION_EMOTE, "communication_emote"},
155 {MSG_TYPE_COMMUNICATION, MSG_TYPE_COMMUNICATION_PARTY, "communication_party"},
156 {MSG_TYPE_COMMUNICATION, MSG_TYPE_COMMUNICATION_SHOUT, "communication_shout"},
157 {MSG_TYPE_COMMUNICATION, MSG_TYPE_COMMUNICATION_CHAT, "communication_chat"},
158 {MSG_TYPE_SPELL, MSG_TYPE_SPELL_HEAL, "spell_heal"},
159 {MSG_TYPE_SPELL, MSG_TYPE_SPELL_PET, "spell_pet"},
160 {MSG_TYPE_SPELL, MSG_TYPE_SPELL_FAILURE, "spell_failure"},
161 {MSG_TYPE_SPELL, MSG_TYPE_SPELL_END, "spell_end"},
162 {MSG_TYPE_SPELL, MSG_TYPE_SPELL_SUCCESS, "spell_success"},
163 {MSG_TYPE_SPELL, MSG_TYPE_SPELL_ERROR, "spell_error"},
164 {MSG_TYPE_SPELL, MSG_TYPE_SPELL_PERCEIVE_SELF, "spell_perceive_self"},
165 {MSG_TYPE_SPELL, MSG_TYPE_SPELL_TARGET, "spell_target"},
166 {MSG_TYPE_SPELL, MSG_TYPE_SPELL_INFO, "spell_info"},
167 {MSG_TYPE_ITEM, MSG_TYPE_ITEM_REMOVE, "item_remove"},
168 {MSG_TYPE_ITEM, MSG_TYPE_ITEM_ADD, "item_add"},
169 {MSG_TYPE_ITEM, MSG_TYPE_ITEM_CHANGE, "item_change"},
170 {MSG_TYPE_ITEM, MSG_TYPE_ITEM_INFO, "item_info"},
171 {MSG_TYPE_VICTIM, MSG_TYPE_VICTIM_SWAMP, "victim_swamp"},
172 {MSG_TYPE_VICTIM, MSG_TYPE_VICTIM_WAS_HIT, "victim_was_hit"},
173 {MSG_TYPE_VICTIM, MSG_TYPE_VICTIM_STEAL, "victim_steal"},
174 {MSG_TYPE_VICTIM, MSG_TYPE_VICTIM_SPELL, "victim_spell"},
175 {MSG_TYPE_VICTIM, MSG_TYPE_VICTIM_DIED, "victim_died"},
176 {MSG_TYPE_VICTIM, MSG_TYPE_VICTIM_WAS_PUSHED, "victim_was_pushed"},
177 };
#define MSG_TYPE_MOTD
Definition: newclient.h:321
#define MSG_TYPE_PAPER
Definition: newclient.h:317
#define MSG_TYPE_APPLY_PROHIBITION
Definition: newclient.h:521
#define MSG_TYPE_SKILL_MISSING
Definition: newclient.h:499
#define MSG_TYPE_ATTRIBUTE_GOD
Definition: newclient.h:486
#define MSG_TYPE_PAPER_LETTER_OLD_1
Definition: newclient.h:370
#define MSG_TYPE_CARD_STRANGE_2
Definition: newclient.h:360
#define MSG_TYPE_ATTRIBUTE_PROTECTION_GAIN
Definition: newclient.h:469
#define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START
Definition: newclient.h:478
#define MSG_TYPE_COMMAND_WEATHER
Definition: newclient.h:439
#define MSG_TYPE_MONUMENT_STONE_2
Definition: newclient.h:390
#define MSG_TYPE_SIGN_DIR_LEFT
Definition: newclient.h:384
#define MSG_TYPE_MONUMENT_GRAVESTONE_2
Definition: newclient.h:396
#define MSG_TYPE_BOOK_CLASP_1
Definition: newclient.h:340
#define MSG_TYPE_APPLY_FAILURE
Definition: newclient.h:517
#define MSG_TYPE_MONUMENT_STATUE_1
Definition: newclient.h:392
#define MSG_TYPE_CARD
Definition: newclient.h:316
const Msg_Type_Names msg_type_names[]
Definition: msgtypes.h:5
#define MSG_TYPE_COMMAND_MALLOC
Definition: newclient.h:438
#define MSG_TYPE_COMMUNICATION_PARTY
Definition: newclient.h:539
#define MSG_TYPE_BOOK_QUARTO_2
Definition: newclient.h:345
#define MSG_TYPE_ITEM
Definition: newclient.h:332
#define MSG_TYPE_SPELL_INFO
Definition: newclient.h:551
#define MSG_TYPE_ATTACK_NOATTACK
Definition: newclient.h:531
#define MSG_TYPE_SPELL_FAILURE
Definition: newclient.h:545
#define MSG_TYPE_SKILL_FAILURE
Definition: newclient.h:502
#define MSG_TYPE_COMMAND_SUCCESS
Definition: newclient.h:446
#define MSG_TYPE_COMMAND_HELP
Definition: newclient.h:450
#define MSG_TYPE_SKILL_LIST
Definition: newclient.h:504
#define MSG_TYPE_PAPER_LETTER_OLD_2
Definition: newclient.h:371
#define MSG_TYPE_ADMIN_PLAYER
Definition: newclient.h:412
#define MSG_TYPE_COMMAND_BODY
Definition: newclient.h:437
#define MSG_TYPE_CARD_STRANGE_1
Definition: newclient.h:359
#define MSG_TYPE_SIGN
Definition: newclient.h:318
#define MSG_TYPE_BOOK_SPELL_EVOKER
Definition: newclient.h:346
#define MSG_TYPE_SPELL_ERROR
Definition: newclient.h:548
#define MSG_TYPE_VICTIM_WAS_HIT
Definition: newclient.h:564
#define MSG_TYPE_DIALOG_ALTAR
Definition: newclient.h:404
#define MSG_TYPE_CARD_MONEY_3
Definition: newclient.h:364
#define MSG_TYPE_SPELL
Definition: newclient.h:331
#define MSG_TYPE_MONUMENT_GRAVESTONE_3
Definition: newclient.h:397
#define MSG_TYPE_CARD_ELEGANT_2
Definition: newclient.h:357
#define MSG_TYPE_ATTACK_FUMBLE
Definition: newclient.h:527
#define MSG_TYPE_ADMIN_RULES
Definition: newclient.h:410
#define MSG_TYPE_COMMUNICATION_SAY
Definition: newclient.h:535
#define MSG_TYPE_SHOP_LISTING
Definition: newclient.h:424
#define MSG_TYPE_DIALOG
Definition: newclient.h:320
#define MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_START
Definition: newclient.h:484
#define MSG_TYPE_APPLY_UNAPPLY
Definition: newclient.h:515
#define MSG_TYPE_ATTACK_PET_DIED
Definition: newclient.h:529
#define MSG_TYPE_COMMAND_FAILURE
Definition: newclient.h:447
#define MSG_TYPE_COMMAND_NEWPLAYER
Definition: newclient.h:452
#define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END
Definition: newclient.h:479
#define MSG_TYPE_ATTRIBUTE_PROTECTION_LOSS
Definition: newclient.h:470
#define MSG_TYPE_APPLY_BADBODY
Definition: newclient.h:520
#define MSG_TYPE_ATTRIBUTE_ATTACKTYPE_LOSS
Definition: newclient.h:465
#define MSG_TYPE_COMMUNICATION_SHOUT
Definition: newclient.h:540
#define MSG_TYPE_SIGN_DIR_RIGHT
Definition: newclient.h:385
#define MSG_TYPE_SKILL_ERROR
Definition: newclient.h:500
#define MSG_TYPE_BOOK_SPELL_PRAYER
Definition: newclient.h:347
#define MSG_TYPE_MONUMENT_STATUE_2
Definition: newclient.h:393
#define MSG_TYPE_COMMUNICATION_EMOTE
Definition: newclient.h:538
#define MSG_TYPE_ATTRIBUTE_LEVEL_LOSS
Definition: newclient.h:483
#define MSG_TYPE_SKILL_PRAY
Definition: newclient.h:503
#define MSG_TYPE_VICTIM_WAS_PUSHED
Definition: newclient.h:568
#define MSG_TYPE_APPLY_BUILD
Definition: newclient.h:522
#define MSG_TYPE_BOOK
Definition: newclient.h:315
#define MSG_TYPE_ITEM_REMOVE
Definition: newclient.h:554
#define MSG_TYPE_SKILL_SUCCESS
Definition: newclient.h:501
#define MSG_TYPE_PAPER_LETTER_NEW_1
Definition: newclient.h:372
#define MSG_TYPE_PAPER_SCROLL_MAGIC
Definition: newclient.h:380
#define MSG_TYPE_SHOP_MISC
Definition: newclient.h:429
#define MSG_TYPE_ADMIN_HISCORE
Definition: newclient.h:414
#define MSG_TYPE_COMMUNICATION_TELL
Definition: newclient.h:537
#define MSG_TYPE_PAPER_SCROLL_NEW_1
Definition: newclient.h:378
#define MSG_TYPE_SHOP
Definition: newclient.h:323
#define MSG_TYPE_VICTIM
Definition: newclient.h:334
#define MSG_TYPE_BOOK_SPELL_SORCERER
Definition: newclient.h:349
#define MSG_TYPE_ATTRIBUTE_ATTACKTYPE_GAIN
Definition: newclient.h:464
#define MSG_TYPE_SPELL_HEAL
Definition: newclient.h:543
#define MSG_TYPE_ATTRIBUTE_LEVEL_GAIN
Definition: newclient.h:482
#define MSG_TYPE_ITEM_INFO
Definition: newclient.h:557
#define MSG_TYPE_VICTIM_STEAL
Definition: newclient.h:565
#define MSG_TYPE_PAPER_SCROLL_NEW_2
Definition: newclient.h:379
#define MSG_TYPE_ATTRIBUTE
Definition: newclient.h:325
#define MSG_TYPE_CARD_SIMPLE_1
Definition: newclient.h:353
#define MSG_TYPE_PAPER_NOTE_3
Definition: newclient.h:369
#define MSG_TYPE_ITEM_CHANGE
Definition: newclient.h:556
#define MSG_TYPE_SIGN_DIR_BOTH
Definition: newclient.h:386
#define MSG_TYPE_CARD_SIMPLE_2
Definition: newclient.h:354
#define MSG_TYPE_COMMUNICATION_ME
Definition: newclient.h:536
#define MSG_TYPE_SHOP_PAYMENT
Definition: newclient.h:426
#define MSG_TYPE_MONUMENT_STONE_1
Definition: newclient.h:389
#define MSG_TYPE_ADMIN_VERSION
Definition: newclient.h:417
#define MSG_TYPE_SKILL
Definition: newclient.h:327
#define MSG_TYPE_MISC
Definition: newclient.h:333
#define MSG_TYPE_APPLY
Definition: newclient.h:328
#define MSG_TYPE_ADMIN
Definition: newclient.h:322
#define MSG_TYPE_APPLY_TRAP
Definition: newclient.h:519
#define MSG_TYPE_PAPER_SCROLL_OLD_1
Definition: newclient.h:376
#define MSG_TYPE_SPELL_TARGET
Definition: newclient.h:550
#define MSG_TYPE_SIGN_BASIC
Definition: newclient.h:383
#define MSG_TYPE_CARD_STRANGE_3
Definition: newclient.h:361
#define MSG_TYPE_COMMAND_DEBUG
Definition: newclient.h:444
#define MSG_TYPE_PAPER_LETTER_NEW_2
Definition: newclient.h:373
#define MSG_TYPE_ATTACK_DID_KILL
Definition: newclient.h:528
#define MSG_TYPE_ADMIN_DM
Definition: newclient.h:413
#define MSG_TYPE_MONUMENT_STONE_3
Definition: newclient.h:391
#define MSG_TYPE_MONUMENT_WALL_1
Definition: newclient.h:398
#define MSG_TYPE_APPLY_CURSED
Definition: newclient.h:518
#define MSG_TYPE_ATTRIBUTE_STAT_LOSS
Definition: newclient.h:481
#define MSG_TYPE_PAPER_ENVELOPE_2
Definition: newclient.h:375
#define MSG_TYPE_SPELL_PERCEIVE_SELF
Definition: newclient.h:549
#define MSG_TYPE_MONUMENT_WALL_2
Definition: newclient.h:399
#define MSG_TYPE_DIALOG_MAGIC_MOUTH
Definition: newclient.h:405
#define MSG_TYPE_ATTRIBUTE_RACE
Definition: newclient.h:477
#define MSG_TYPE_BOOK_SPELL_PYRO
Definition: newclient.h:348
#define MSG_TYPE_COMMUNICATION_RANDOM
Definition: newclient.h:534
#define MSG_TYPE_APPLY_SUCCESS
Definition: newclient.h:516
#define MSG_TYPE_BOOK_CLASP_2
Definition: newclient.h:341
#define MSG_TYPE_COMMAND_INFO
Definition: newclient.h:442
#define MSG_TYPE_COMMUNICATION
Definition: newclient.h:330
#define MSG_TYPE_VICTIM_SWAMP
Definition: newclient.h:563
#define MSG_TYPE_ATTACK_PUSHED
Definition: newclient.h:532
#define MSG_TYPE_COMMAND_STATISTICS
Definition: newclient.h:440
#define MSG_TYPE_BOOK_ELEGANT_1
Definition: newclient.h:342
#define MSG_TYPE_COMMAND_WHO
Definition: newclient.h:435
#define MSG_TYPE_COMMAND
Definition: newclient.h:324
#define MSG_TYPE_APPLY_ERROR
Definition: newclient.h:514
#define MSG_TYPE_SPELL_END
Definition: newclient.h:546
#define MSG_TYPE_SHOP_SELL
Definition: newclient.h:428
#define MSG_TYPE_COMMUNICATION_CHAT
Definition: newclient.h:541
#define MSG_TYPE_CARD_SIMPLE_3
Definition: newclient.h:355
#define MSG_TYPE_BOOK_QUARTO_1
Definition: newclient.h:344
#define MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_END
Definition: newclient.h:485
#define MSG_TYPE_SPELL_SUCCESS
Definition: newclient.h:547
#define MSG_TYPE_VICTIM_DIED
Definition: newclient.h:567
#define MSG_TYPE_ATTACK_DID_HIT
Definition: newclient.h:525
#define MSG_TYPE_SPELL_PET
Definition: newclient.h:544
#define MSG_TYPE_PAPER_NOTE_2
Definition: newclient.h:368
#define MSG_TYPE_CARD_ELEGANT_3
Definition: newclient.h:358
#define MSG_TYPE_MONUMENT_WALL_3
Definition: newclient.h:400
#define MSG_TYPE_CARD_MONEY_2
Definition: newclient.h:363
#define MSG_TYPE_BOOK_ELEGANT_2
Definition: newclient.h:343
#define MSG_TYPE_PAPER_SCROLL_OLD_2
Definition: newclient.h:377
#define MSG_TYPE_MONUMENT_STATUE_3
Definition: newclient.h:394
#define MSG_TYPE_MONUMENT_GRAVESTONE_1
Definition: newclient.h:395
#define MSG_TYPE_MONUMENT
Definition: newclient.h:319
#define MSG_TYPE_ADMIN_NEWS
Definition: newclient.h:411
#define MSG_TYPE_PAPER_NOTE_1
Definition: newclient.h:367
#define MSG_TYPE_ATTACK_NOKEY
Definition: newclient.h:530
#define MSG_TYPE_COMMAND_EXAMINE
Definition: newclient.h:448
#define MSG_TYPE_VICTIM_SPELL
Definition: newclient.h:566
#define MSG_TYPE_ADMIN_LOADSAVE
Definition: newclient.h:415
#define MSG_TYPE_COMMAND_CONFIG
Definition: newclient.h:441
#define MSG_TYPE_DIALOG_NPC
Definition: newclient.h:403
#define MSG_TYPE_COMMAND_QUESTS
Definition: newclient.h:443
#define MSG_TYPE_COMMAND_MAPS
Definition: newclient.h:436
#define MSG_TYPE_COMMAND_DM
Definition: newclient.h:451
#define MSG_TYPE_ADMIN_LOGIN
Definition: newclient.h:416
#define MSG_TYPE_BOOK_SPELL_SUMMONER
Definition: newclient.h:350
#define MSG_TYPE_COMMAND_ERROR
Definition: newclient.h:445
#define MSG_TYPE_ITEM_ADD
Definition: newclient.h:555
#define MSG_TYPE_COMMAND_INVENTORY
Definition: newclient.h:449
#define MSG_TYPE_CARD_MONEY_1
Definition: newclient.h:362
#define MSG_TYPE_ATTRIBUTE_STAT_GAIN
Definition: newclient.h:480
#define MSG_TYPE_ATTACK
Definition: newclient.h:329
#define MSG_TYPE_PAPER_ENVELOPE_1
Definition: newclient.h:374
#define MSG_TYPE_ATTRIBUTE_MOVE
Definition: newclient.h:475
#define MSG_TYPE_ATTACK_PET_HIT
Definition: newclient.h:526
#define MSG_TYPE_CARD_ELEGANT_1
Definition: newclient.h:356