Crossfire Client, Branch  R11627
Data Structures
Here are the data structures with brief descriptions:
Animations
BigCellThe struct BigCell describes a tile *outside* the view area
Cache_Entry
CButtons
ChildProcess
ClientSocket
CmdMapping
ConsoleCommand
CS_Stats
Face_Information_struct
FaceCache
FaceSets_struct
FD_Cache
fixed_tab_init
Image_Cache
Info_Pane
InfoData
InfoLine
inventory_viewer
item_delete
item_struct
itemlist
Keys
LogEntry
Map
MapCellThe heads[] in the mapcell is used for single part objects or the head piece for multipart
MapCellLayer
MapPos
media_state
Meta_InfoStructure that contains data we get from metaservers This is used by both metaserver1 and metaserver2 support - fields used by only one metaserver type or the other are noted with MS1 or MS2 comments
Msg_Type_Names
NameMapping
news_entry
Notebook_Info
PickupMapping
picture_message_struct
PipeLog
PixmapInfo
Player_Struct
PlayerPosition
Pngx_Color_Values
script
SockList
Sound_Info
sound_settings
Spell_struct
Stat_struct
StatWindow
TextManager
Vitals