Crossfire Client, Branch
R11627
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#include <client.h>
Data Fields | |
sint8 | ac |
Armour Class. | |
uint32 | attuned |
Spell paths to which the player is attuned. | |
sint8 | Cha |
Charisma. | |
sint8 | Con |
Constitution. | |
sint16 | dam |
How much damage this object does for each hit. | |
uint32 | denied |
Spell paths denied to the player. | |
sint8 | Dex |
Dexterity. | |
sint64 | exp |
Experience. | |
uint16 | flags |
Contains fire on/run on flags. | |
sint16 | food |
Quantity food in stomach. | |
sint16 | grace |
Spell points for using prayers. | |
sint16 | hp |
Hit Points. | |
sint8 | Int |
Intelligence. | |
sint8 | level |
Experience level. | |
sint16 | maxgrace |
Maximum spell points. | |
sint16 | maxhp |
Maximum hit points. | |
sint16 | maxsp |
Maximum spell points. | |
sint8 | Pow |
Power. | |
uint32 | repelled |
Spell paths to which the player is repelled. | |
uint32 | resist_change:1 |
Resistant value change flag. | |
sint16 | resists [30] |
Resistant values. | |
sint64 | skill_exp [MAX_SKILL] |
Experience points for skills. | |
sint16 | skill_level [MAX_SKILL] |
Level of known skills. | |
sint16 | sp |
Spell points for casting spells. | |
sint32 | speed |
Speed (is displayed as a float) | |
sint8 | Str |
Strength. | |
sint8 | wc |
Weapon Class. | |
sint32 | weapon_sp |
Weapon speed (displayed in client as a float) | |
uint32 | weight_limit |
Carrying weight limit. | |
sint8 | Wis |
Wisdom. |
Armour Class.
Definition at line 214 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
Spell paths to which the player is attuned.
Definition at line 233 of file client.h.
Referenced by script_process_cmd(), StatsCmd(), update_spell_information(), and update_spell_list().
Charisma.
Definition at line 210 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
Constitution.
Definition at line 208 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
How much damage this object does for each hit.
Definition at line 226 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
Spell paths denied to the player.
Definition at line 239 of file client.h.
Referenced by script_process_cmd(), StatsCmd(), update_spell_information(), and update_spell_list().
Dexterity.
Definition at line 207 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
sint64 Stat_struct::exp |
Experience.
Killers gain 1/10.
Definition at line 222 of file client.h.
Referenced by draw_message_window(), draw_stats(), script_process_cmd(), and StatsCmd().
Contains fire on/run on flags.
Definition at line 240 of file client.h.
Referenced by draw_message_window(), script_process_cmd(), and StatsCmd().
Quantity food in stomach.
0 = starved.
Definition at line 223 of file client.h.
Referenced by draw_message_window(), draw_stats(), script_process_cmd(), and StatsCmd().
Spell points for using prayers.
Definition at line 220 of file client.h.
Referenced by draw_message_window(), draw_stats(), script_process_cmd(), and StatsCmd().
Hit Points.
Definition at line 216 of file client.h.
Referenced by draw_message_window(), draw_stats(), script_process_cmd(), and StatsCmd().
Intelligence.
Definition at line 211 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
Experience level.
Definition at line 215 of file client.h.
Referenced by draw_message_window(), draw_stats(), script_process_cmd(), and StatsCmd().
Maximum spell points.
Definition at line 221 of file client.h.
Referenced by draw_message_window(), draw_stats(), init_client_vars(), reset_client_vars(), script_process_cmd(), and StatsCmd().
Maximum hit points.
Definition at line 217 of file client.h.
Referenced by draw_message_window(), draw_stats(), init_client_vars(), reset_client_vars(), script_process_cmd(), and StatsCmd().
Maximum spell points.
Definition at line 219 of file client.h.
Referenced by draw_message_window(), draw_stats(), init_client_vars(), reset_client_vars(), script_process_cmd(), and StatsCmd().
Power.
Definition at line 212 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
Spell paths to which the player is repelled.
Definition at line 236 of file client.h.
Referenced by script_process_cmd(), StatsCmd(), update_spell_information(), and update_spell_list().
Resistant value change flag.
Definition at line 242 of file client.h.
Referenced by draw_message_window(), draw_stats(), and StatsCmd().
Resistant values.
Definition at line 241 of file client.h.
Referenced by draw_message_window(), draw_stats(), script_process_cmd(), and StatsCmd().
sint64 Stat_struct::skill_exp[MAX_SKILL] |
Experience points for skills.
Definition at line 244 of file client.h.
Referenced by draw_stats(), init_client_vars(), reset_player_data(), script_process_cmd(), and StatsCmd().
Level of known skills.
Definition at line 243 of file client.h.
Referenced by draw_stats(), init_client_vars(), reset_player_data(), script_process_cmd(), and StatsCmd().
Spell points for casting spells.
Definition at line 218 of file client.h.
Referenced by draw_message_window(), draw_stats(), script_process_cmd(), and StatsCmd().
Speed (is displayed as a float)
Definition at line 229 of file client.h.
Referenced by draw_stats(), init_client_vars(), reset_client_vars(), script_process_cmd(), and StatsCmd().
Strength.
Definition at line 206 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
Weapon Class.
Definition at line 213 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
Weapon speed (displayed in client as a float)
Definition at line 230 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().
Carrying weight limit.
Definition at line 245 of file client.h.
Referenced by script_process_cmd(), and StatsCmd().
Wisdom.
Definition at line 209 of file client.h.
Referenced by draw_stats(), script_process_cmd(), and StatsCmd().