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Crossfire Client, Trunk
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Include dependency graph for magicmap.c:Go to the source code of this file.
Functions | |
| void | draw_magic_map () |
| void | magic_map_flash_pos () |
| Flash the player's position on the magic map. More... | |
| gboolean | on_drawingarea_magic_map_expose_event () |
Covers drawing the magic map.
Definition in file magicmap.c.
| void draw_magic_map | ( | ) |
Definition at line 24 of file magicmap.c.
References cpl, FACE_COLOR_MASK, LOG(), LOG_WARNING, magic_map, MAGIC_MAP_PAGE, Player_Struct::magicmap, map_notebook, Player_Struct::mapxres, Player_Struct::mapyres, Player_Struct::mmapx, Player_Struct::mmapy, root_color, and Player_Struct::showmagic.
Referenced by do_magicmap(), MagicMapCmd(), and on_drawingarea_magic_map_expose_event().
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Here is the caller graph for this function:| void magic_map_flash_pos | ( | ) |
Flash the player's position on the magic map.
Definition at line 77 of file magicmap.c.
References cpl, magic_map, Player_Struct::mapxres, Player_Struct::mapyres, Player_Struct::pmapx, Player_Struct::pmapy, root_color, and Player_Struct::showmagic.
Referenced by client_tick().
Here is the caller graph for this function:| gboolean on_drawingarea_magic_map_expose_event | ( | ) |
Definition at line 87 of file magicmap.c.
References draw_magic_map().
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