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Crossfire Resources Editor
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13 #ifndef RECIPE_LIST_WRAPPER_H
14 #define RECIPE_LIST_WRAPPER_H
17 #include <QStringList>
40 #endif // RECIPE_LIST_WRAPPER_H
const recipelist * myWrappedItem
virtual QString displayName() const override
Class managing all assets, tracking in which file they are, which are modified, and such.
Base class for all assets that can be displayed or edited by CRE.
virtual int childrenCount() const override
virtual PossibleUse uses(const AssetWrapper *asset, std::string &) const override
virtual AssetWrapper * child(int) override
ResourcesManager * myResourcesManager
RecipeListWrapper(AssetWrapper *parent, const recipelist *list, ResourcesManager *resources)
virtual int childIndex(AssetWrapper *) override
Base class for assets mapping to a native Crossfire structure.