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Crossfire Resources Editor
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13 #ifndef RECIPES_WRAPPER_H
14 #define RECIPES_WRAPPER_H
17 #include <QStringList>
42 #endif // ARTIFACTS_WRAPPER_H
virtual QString displayName() const
Class managing all assets, tracking in which file they are, which are modified, and such.
virtual PossibleUse uses(const AssetWrapper *asset, std::string &) const override
virtual int childrenCount() const override
ResourcesManager * myResourcesManager
RecipesWrapper(AssetWrapper *parent, ResourcesManager *resourcesManager)
virtual int childIndex(AssetWrapper *) override
Base class for all assets that can be displayed or edited by CRE.
virtual AssetWrapper * child(int) override