 |
Crossfire Resources Editor
|
Go to the documentation of this file.
28 virtual QString
displayName()
const {
return tr(
"All assets"); }
Manage scripts for items.
AssetWrapper * randomMaps()
Class managing all assets, tracking in which file they are, which are modified, and such.
AssetWrapper * myRandomMaps
QVector< AssetWrapper * > myAssets
Base class for all assets that can be displayed or edited by CRE.
virtual int childIndex(AssetWrapper *child)
SoundFiles * sounds() const
AllAssets(ResourcesManager *resources, ScriptFileManager *scripts, MessageManager *messages)
virtual int childrenCount() const
virtual QString displayName() const
virtual AssetWrapper * child(int index)