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Crossfire Resources Editor
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13 #ifndef ARTIFACT_WRAPPER_H
14 #define ARTIFACT_WRAPPER_H
17 #include <QStringList>
55 #endif // ARTIFACT_WRAPPER_H
virtual QIcon displayIcon() const override
Class managing all assets, tracking in which file they are, which are modified, and such.
void setSpecificItem(const object *item)
virtual PossibleUse uses(const AssetWrapper *asset, std::string &) const override
Base class for all assets that can be displayed or edited by CRE.
const object * mySpecificItem
ResourcesManager * myResourcesManager
virtual QString displayName() const override
void setChance(int chance)
Base class for assets mapping to a native Crossfire structure.