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Crossfire Resources Editor
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13 #ifndef QUESTS_WRAPPER_H
14 #define QUESTS_WRAPPER_H
17 #include "AssetsManager.h"
37 virtual void fillMenu(QMenu *menu)
override;
virtual PossibleUse uses(const AssetWrapper *asset, std::string &) const override
Class managing all assets, tracking in which file they are, which are modified, and such.
void addQuest()
Helper function to add a new quest.
Base class for all assets that can be displayed or edited by CRE.
ResourcesManager * myResources
Resources manager, used in quest creation.
QuestsWrapper(AssetWrapper *parent, ResourcesManager *resources)
Asset wrapper representing all quests.
virtual void fillMenu(QMenu *menu) override