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Crossfire Resources Editor
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Go to the documentation of this file.
13 #ifndef ARTIFACT_LIST_WRAPPER_H
14 #define ARTIFACT_LIST_WRAPPER_H
17 #include <QStringList>
32 return data ? data->name : tr(
"type %1").arg(
myWrappedItem->type);
47 #endif // ARTIFACT_LIST_WRAPPER_H
artifactlist * myWrappedItem
Class managing all assets, tracking in which file they are, which are modified, and such.
virtual QString displayName() const override
ResourcesManager * myResourcesManager
Base class for all assets that can be displayed or edited by CRE.
virtual int childrenCount() const override
virtual void wasModified(AssetWrapper *asset, ChangeType type, int extra) override
ArtifactListWrapper(AssetWrapper *parent, artifactlist *list, ResourcesManager *resourcesManager)
virtual AssetWrapper * child(int) override
virtual PossibleUse uses(const AssetWrapper *asset, std::string &) const override
virtual int childIndex(AssetWrapper *) override
Base class for assets mapping to a native Crossfire structure.