Gridarta Editor
MoveSquareNextAction.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2023 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.action;
21 
27 import net.sf.japi.swing.action.ActionMethod;
28 import org.jetbrains.annotations.NotNull;
29 import org.jetbrains.annotations.Nullable;
30 
36 public class MoveSquareNextAction<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> extends AbstractMoveSquareAction<G, A, R> {
37 
41  @NotNull
43 
50  super(selectedSquareModel, mapManager);
51  this.selectedSquareModel = selectedSquareModel;
52  }
53 
57  @ActionMethod
58  public void moveSquareNext() {
59  doAction(true);
60  }
61 
62  @Override
63  protected boolean doAction(final boolean performAction, @Nullable final G gameObject) {
64  if (gameObject == null || !gameObject.isHead()) {
65  return false;
66  }
67 
68  G nextGameObject = gameObject.getLast();
69  if (nextGameObject == null) {
70  nextGameObject = gameObject;
71  while (true) {
72  final G tmp = nextGameObject.getNext();
73  if (tmp != null) {
74  nextGameObject = tmp;
75  break;
76  }
77  nextGameObject = nextGameObject.getContainerGameObject();
78  if (nextGameObject == null) {
79  return false;
80  }
81  }
82  }
83 
84  if (performAction) {
86  }
87 
88  return true;
89  }
90 
91 }
net.sf.gridarta.action.MoveSquareNextAction.doAction
boolean doAction(final boolean performAction, @Nullable final G gameObject)
Definition: MoveSquareNextAction.java:63
net.sf.gridarta.model.mapmanager
Definition: AbstractMapManager.java:20
net.sf.gridarta.gui.panel
net.sf.gridarta.model.mapmanager.MapManager
A MapManager manages all opened maps.
Definition: MapManager.java:37
net.sf.gridarta
Base package of all Gridarta classes.
net.sf.gridarta.action.AbstractMoveSquareAction
Abstract base class for actions that move the selected game object in the SelectedSquareModel.
Definition: AbstractMoveSquareAction.java:47
net.sf
net.sf.gridarta.action.MoveSquareNextAction.MoveSquareNextAction
MoveSquareNextAction(@NotNull final SelectedSquareModel< G, A, R > selectedSquareModel, @Nullable final MapManager< G, A, R > mapManager)
Creates a new instance.
Definition: MoveSquareNextAction.java:49
net.sf.gridarta.model.archetype
Definition: AbstractArchetype.java:20
net.sf.gridarta.model.gameobject.GameObject
Reflects a game object (object on a map).
Definition: GameObject.java:36
net.sf.gridarta.action.MoveSquareNextAction.selectedSquareModel
final SelectedSquareModel< G, A, R > selectedSquareModel
The SelectedSquareModel that is updated.
Definition: MoveSquareNextAction.java:42
net.sf.gridarta.gui
Graphical User Interface of Gridarta.
net.sf.gridarta.model.gameobject
GameObjects are the objects based on Archetypes found on maps.
Definition: AbstractGameObject.java:20
net
net.sf.gridarta.model.maparchobject.MapArchObject
Interface for MapArchObjects.
Definition: MapArchObject.java:40
net.sf.gridarta.gui.panel.selectedsquare.SelectedSquareModel
The model component of the selected square control.
Definition: SelectedSquareModel.java:35
net.sf.gridarta.gui.panel.selectedsquare.SelectedSquareModel.setSelectedGameObject
void setSelectedGameObject(@Nullable final G gameObject)
Sets the currently selected GameObject.
Definition: SelectedSquareModel.java:156
net.sf.gridarta.action.MoveSquareNextAction
An net.sf.gridarta.utils.EditorAction that selects the next game object in the SelectedSquareModel.
Definition: MoveSquareNextAction.java:36
net.sf.gridarta.model
net.sf.gridarta.model.archetype.Archetype
Reflects an Archetype.
Definition: Archetype.java:41
net.sf.gridarta.action.MoveSquareNextAction.moveSquareNext
void moveSquareNext()
Action method that selects the next game object.
Definition: MoveSquareNextAction.java:58
net.sf.gridarta.model.maparchobject
Definition: AbstractMapArchObject.java:20
net.sf.gridarta.gui.panel.selectedsquare
Displays the contents of the currently selected map square.
Definition: CellRenderer.java:20