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Gridarta Editor
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20 package net.sf.gridarta.gui.dialog.gameobjectattributes;
22 import java.awt.Component;
27 import org.jetbrains.annotations.NotNull;
28 import org.jetbrains.annotations.Nullable;
66 public abstract Component
getLabel();
84 public abstract Component
getRow();
94 public abstract Component
getGlue();
Defines types of GameObjects with corresponding attributes.
Base package of all Gridarta classes.
abstract Component getRow()
Returns the row component to display filled horizontally or.
Reflects a game object (object on a map).
abstract Component getComponent()
Returns the component to display in the second column or.
GameObjects are the objects based on Archetypes found on maps.
GuiInfo(@NotNull final DialogAttribute< G, A, R, T > attribute)
Creates a new instance.
This Class contains the data of one archetype attribute.
Interface for MapArchObjects.
abstract Component getGlue()
Returns the glue component to display filled both horizontally and vertically or.
DialogAttribute< G, A, R, T > getAttribute()
Returns the DialogAttribute this entry represents.
final DialogAttribute< G, A, R, T > attribute
The DialogAttribute this entry represents.
abstract Component getLabel()
Returns the label to display in the first column or.
Information about one attribute line in a GameObjectAttributesDialog.