Gridarta Editor
MonsterCellRenderer.java
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/*
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* Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
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* Copyright (C) 2000-2023 The Gridarta Developers.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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package
net.sf.gridarta.gui.panel.connectionview;
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import
net
.
sf
.
gridarta
.
model
.
archetype
.
Archetype
;
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import
net
.
sf
.
gridarta
.
model
.
baseobject
.
BaseObject
;
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import
net
.
sf
.
gridarta
.
model
.
gameobject
.
GameObject
;
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import
net
.
sf
.
gridarta
.
model
.
maparchobject
.
MapArchObject
;
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import
org.jetbrains.annotations.NotNull;
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public
class
MonsterCellRenderer
<G
extends
GameObject
<G, A, R>, A extends
MapArchObject
<A>, R extends
Archetype
<G, A, R>> extends
CellRenderer
<GameObject<G, A, R>> {
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private
static
final
long
serialVersionUID
= 1L;
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@NotNull
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@Override
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protected
String
formatKey
(@NotNull
final
GameObject<G, A, R>
key) {
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return
key.toString(
"${NAME}${level: (lvl ${level})}"
);
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}
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@NotNull
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@Override
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protected
String
formatValue
(@NotNull
final
BaseObject<?, ?, ?, ?>
gameObject) {
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return
gameObject.getBestName();
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}
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}
net.sf.gridarta.gui.panel.connectionview.MonsterCellRenderer.serialVersionUID
static final long serialVersionUID
The serial version UID.
Definition:
MonsterCellRenderer.java:37
net.sf.gridarta
Base package of all Gridarta classes.
net.sf
net.sf.gridarta.model.archetype
Definition:
AbstractArchetype.java:20
net.sf.gridarta.gui.panel.connectionview.MonsterCellRenderer.formatValue
String formatValue(@NotNull final BaseObject<?, ?, ?, ?> gameObject)
Definition:
MonsterCellRenderer.java:47
net.sf.gridarta.model.gameobject.GameObject
Reflects a game object (object on a map).
Definition:
GameObject.java:36
net.sf.gridarta.model.gameobject
GameObjects are the objects based on Archetypes found on maps.
Definition:
AbstractGameObject.java:20
net
net.sf.gridarta.model.maparchobject.MapArchObject
Interface for MapArchObjects.
Definition:
MapArchObject.java:40
net.sf.gridarta.model.baseobject.BaseObject
Definition:
BaseObject.java:34
net.sf.gridarta.gui.panel.connectionview.MonsterCellRenderer
A CellRenderer for the monster view.
Definition:
MonsterCellRenderer.java:32
net.sf.gridarta.model
net.sf.gridarta.model.archetype.Archetype
Reflects an Archetype.
Definition:
Archetype.java:41
net.sf.gridarta.model.baseobject
Definition:
AbstractBaseObject.java:20
net.sf.gridarta.model.maparchobject
Definition:
AbstractMapArchObject.java:20
net.sf.gridarta.gui.panel.connectionview.MonsterCellRenderer.formatKey
String formatKey(@NotNull final GameObject< G, A, R > key)
Definition:
MonsterCellRenderer.java:41
net.sf.gridarta.gui.panel.connectionview.CellRenderer
A DefaultListCellRenderer for rendering Connection objects in a list.
Definition:
CellRenderer.java:36
src
gridarta
src
main
java
net
sf
gridarta
gui
panel
connectionview
MonsterCellRenderer.java
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