Gridarta Editor
MonsterCellRenderer.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2023 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.gui.panel.connectionview;
21 
26 import org.jetbrains.annotations.NotNull;
27 
32 public class MonsterCellRenderer<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> extends CellRenderer<GameObject<G, A, R>> {
33 
37  private static final long serialVersionUID = 1L;
38 
39  @NotNull
40  @Override
41  protected String formatKey(@NotNull final GameObject<G, A, R> key) {
42  return key.toString("${NAME}${level: (lvl ${level})}");
43  }
44 
45  @NotNull
46  @Override
47  protected String formatValue(@NotNull final BaseObject<?, ?, ?, ?> gameObject) {
48  return gameObject.getBestName();
49  }
50 
51 }
net.sf.gridarta.gui.panel.connectionview.MonsterCellRenderer.serialVersionUID
static final long serialVersionUID
The serial version UID.
Definition: MonsterCellRenderer.java:37
net.sf.gridarta
Base package of all Gridarta classes.
net.sf
net.sf.gridarta.model.archetype
Definition: AbstractArchetype.java:20
net.sf.gridarta.gui.panel.connectionview.MonsterCellRenderer.formatValue
String formatValue(@NotNull final BaseObject<?, ?, ?, ?> gameObject)
Definition: MonsterCellRenderer.java:47
net.sf.gridarta.model.gameobject.GameObject
Reflects a game object (object on a map).
Definition: GameObject.java:36
net.sf.gridarta.model.gameobject
GameObjects are the objects based on Archetypes found on maps.
Definition: AbstractGameObject.java:20
net
net.sf.gridarta.model.maparchobject.MapArchObject
Interface for MapArchObjects.
Definition: MapArchObject.java:40
net.sf.gridarta.model.baseobject.BaseObject
Definition: BaseObject.java:34
net.sf.gridarta.gui.panel.connectionview.MonsterCellRenderer
A CellRenderer for the monster view.
Definition: MonsterCellRenderer.java:32
net.sf.gridarta.model
net.sf.gridarta.model.archetype.Archetype
Reflects an Archetype.
Definition: Archetype.java:41
net.sf.gridarta.model.baseobject
Definition: AbstractBaseObject.java:20
net.sf.gridarta.model.maparchobject
Definition: AbstractMapArchObject.java:20
net.sf.gridarta.gui.panel.connectionview.MonsterCellRenderer.formatKey
String formatKey(@NotNull final GameObject< G, A, R > key)
Definition: MonsterCellRenderer.java:41
net.sf.gridarta.gui.panel.connectionview.CellRenderer
A DefaultListCellRenderer for rendering Connection objects in a list.
Definition: CellRenderer.java:36