Gridarta Editor
GameObjectFactory.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2023 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.model.gameobject;
21 
24 import org.jetbrains.annotations.NotNull;
25 import org.jetbrains.annotations.Nullable;
26 
31 public interface GameObjectFactory<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> {
32 
38  @NotNull
39  R newArchetype(@NotNull String archetypeName);
40 
46  @NotNull
47  G createGameObject(@NotNull R archetype);
48 
55  @NotNull
56  G createGameObjectPart(@NotNull R archetype, @Nullable G head);
57 
63  @NotNull
64  G cloneGameObject(@NotNull G gameObject);
65 
72  @NotNull
73  G cloneMultiGameObject(@NotNull G gameObject);
74 
80  void createInventory(@NotNull GameObject<G, A, R> gameObject, @NotNull Iterable<G> archetype);
81 
82 }
net.sf.gridarta.model.gameobject.GameObjectFactory
Abstract factory for creating GameObject instances.
Definition: GameObjectFactory.java:31
net.sf.gridarta.model.gameobject.GameObjectFactory.createGameObjectPart
G createGameObjectPart(@NotNull R archetype, @Nullable G head)
Creates a new GameObject from an Archetype.
net.sf.gridarta
Base package of all Gridarta classes.
net.sf
net.sf.gridarta.model.archetype
Definition: AbstractArchetype.java:20
net.sf.gridarta.model.gameobject.GameObject
Reflects a game object (object on a map).
Definition: GameObject.java:36
net
net.sf.gridarta.model.gameobject.GameObjectFactory.newArchetype
R newArchetype(@NotNull String archetypeName)
Creates a new Archetype instance.
net.sf.gridarta.model.maparchobject.MapArchObject
Interface for MapArchObjects.
Definition: MapArchObject.java:40
net.sf.gridarta.model.gameobject.GameObjectFactory.createGameObject
G createGameObject(@NotNull R archetype)
Creates a new GameObject from an Archetype.
net.sf.gridarta.model
net.sf.gridarta.model.archetype.Archetype
Reflects an Archetype.
Definition: Archetype.java:41
net.sf.gridarta.model.gameobject.GameObjectFactory.cloneGameObject
G cloneGameObject(@NotNull G gameObject)
Creates a copy of a game object.
net.sf.gridarta.model.gameobject.GameObjectFactory.cloneMultiGameObject
G cloneMultiGameObject(@NotNull G gameObject)
Creates a copy of a game object, including tail parts.
net.sf.gridarta.model.maparchobject
Definition: AbstractMapArchObject.java:20
net.sf.gridarta.model.gameobject.GameObjectFactory.createInventory
void createInventory(@NotNull GameObject< G, A, R > gameObject, @NotNull Iterable< G > archetype)
Copies inventory objects from an archetype into a game object.