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Gridarta Editor
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20 package net.sf.gridarta.model.validation.checks;
22 import java.util.Arrays;
23 import java.util.Collection;
24 import java.util.HashSet;
33 import org.jetbrains.annotations.NotNull;
39 public class EmptySpawnPointChecker<G
extends GameObject<G, A, R>, A extends
MapArchObject<A>, R extends
Archetype<G, A, R>> extends
AbstractValidator<G, A, R> implements
GameObjectValidator<G, A, R> {
45 private final Collection<Integer>
typeNumbers =
new HashSet<>();
54 this.typeNumbers.addAll(Arrays.asList(
typeNumbers));
60 if (gameObject.isEmpty()) {
A GameObjectValidator to assert that spawn points are not empty.
Base package of all Gridarta classes.
Reflects a game object (object on a map).
EmptySpawnPointChecker(@NotNull final ValidatorPreferences validatorPreferences, @NotNull final Integer... typeNumbers)
Creates a new instance.
final ValidatorPreferences validatorPreferences
The ValidatorPreferences to use.
Configuration parameters for Validators.
GameObjects are the objects based on Archetypes found on maps.
void validateGameObject(@NotNull final G gameObject, @NotNull final ErrorCollector< G, A, R > errorCollector)
Validates a game object.
final Collection< Integer > typeNumbers
The object types to check.
Interface for MapArchObjects.
An interface for classes that collect errors.
This is the base class for validators.
Validation error that's used when the EmptySpawnPointChecker detected a possible error on the map.
This package contains the framework for validating maps.
Interface for GameObject Validators.