Gridarta Editor
DialogAttributeFloat.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2023 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.gui.dialog.gameobjectattributes;
21 
22 import javax.swing.JFormattedTextField;
23 import javax.swing.text.Document;
24 import javax.swing.text.Style;
30 import org.jetbrains.annotations.NotNull;
31 
32 public class DialogAttributeFloat<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> extends DialogAttribute<G, A, R, ArchetypeAttributeFloat> {
33 
37  @NotNull
38  private final JFormattedTextField input;
39 
45  public DialogAttributeFloat(@NotNull final ArchetypeAttributeFloat ref, @NotNull final JFormattedTextField input) {
46  super(ref);
47  this.input = input;
48  }
49 
50  @NotNull
51  @Override
52  public String getObjectText(@NotNull final G gameObject, @NotNull final Archetype<G, A, R> archetype, @NotNull final String @NotNull [] newMsg, @NotNull final ArchetypeType archetypeType) throws InvalidAttributeException {
53  final String archetypeAttributeName = getRef().getArchetypeAttributeName();
54  if (input.getText().trim().isEmpty()) {
55  if (archetype.hasAttribute(archetypeAttributeName)) {
56  return archetypeAttributeName + " 0.0";
57  }
58  } else {
59  try {
60  final double value = (Double) input.getValue();
61  // The following floating point equality comparison is okay and known not to cause problems.
62  //noinspection FloatingPointEquality
63  if (archetype.getAttributeDouble(archetypeAttributeName) != value) {
64  return archetypeAttributeName + " " + value;
65  }
66  } catch (final NumberFormatException ignored) {
67  throw new InvalidAttributeException("must be a number");
68  }
69  }
70 
71  return "";
72  }
73 
74  @Override
75  public void appendSummary(@NotNull final Document doc, @NotNull final Style style) {
76  final String value = input.getText();
77  if (value == null || value.isEmpty() || value.equals("0")) {
78  return;
79  }
80 
81  addLine(doc, style, "", " = " + value);
82  }
83 
84 }
net.sf.gridarta.gui.dialog.gameobjectattributes.DialogAttribute< G, A, R, ArchetypeAttributeFloat >::ref
final T ref
Reference to the attribute data.
Definition: DialogAttribute.java:53
net.sf.gridarta.model.archetypetype
Defines types of GameObjects with corresponding attributes.
Definition: AbstractArchetypeAttributeInvSpell.java:20
net.sf.gridarta.gui.dialog.gameobjectattributes.DialogAttribute< G, A, R, ArchetypeAttributeFloat >::getRef
T getRef()
Returns the attribute data.
Definition: DialogAttribute.java:68
net.sf.gridarta
Base package of all Gridarta classes.
net.sf.gridarta.gui.dialog.gameobjectattributes.InvalidAttributeException
Indicates that an attribute cannot be encoded.
Definition: InvalidAttributeException.java:29
net.sf.gridarta.model.archetypetype.ArchetypeAttributeFloat
An ArchetypeAttribute for selecting floating point values.
Definition: ArchetypeAttributeFloat.java:29
net.sf
net.sf.gridarta.gui.dialog.gameobjectattributes.DialogAttributeFloat.getObjectText
String getObjectText(@NotNull final G gameObject, @NotNull final Archetype< G, A, R > archetype, @NotNull final String @NotNull[] newMsg, @NotNull final ArchetypeType archetypeType)
Definition: DialogAttributeFloat.java:52
net.sf.gridarta.gui.dialog.gameobjectattributes.DialogAttribute< G, A, R, ArchetypeAttributeFloat >::addLine
void addLine( @NotNull final Document doc, @NotNull final AttributeSet style, @NotNull final String prefix, @NotNull final String postfix)
Appends a line to a Document.
Definition: DialogAttribute.java:101
net.sf.gridarta.model.archetype
Definition: AbstractArchetype.java:20
net.sf.gridarta.model.gameobject.GameObject
Reflects a game object (object on a map).
Definition: GameObject.java:36
net.sf.gridarta.gui.dialog.gameobjectattributes.DialogAttribute
A single Attribute, combining an ArchetypeAttribute with its input component(s).
Definition: DialogAttribute.java:41
net.sf.gridarta.model.gameobject
GameObjects are the objects based on Archetypes found on maps.
Definition: AbstractGameObject.java:20
net
net.sf.gridarta.gui.dialog.gameobjectattributes.DialogAttributeFloat
Definition: DialogAttributeFloat.java:32
net.sf.gridarta.model.maparchobject.MapArchObject
Interface for MapArchObjects.
Definition: MapArchObject.java:40
net.sf.gridarta.gui.dialog.gameobjectattributes.DialogAttributeFloat.appendSummary
void appendSummary(@NotNull final Document doc, @NotNull final Style style)
Definition: DialogAttributeFloat.java:75
net.sf.gridarta.model
net.sf.gridarta.model.archetype.Archetype
Reflects an Archetype.
Definition: Archetype.java:41
net.sf.gridarta.model.archetypetype.ArchetypeType
Contains the data of one Gridarta Object-Type.
Definition: ArchetypeType.java:35
net.sf.gridarta.model.maparchobject
Definition: AbstractMapArchObject.java:20
net.sf.gridarta.gui.dialog.gameobjectattributes.DialogAttributeFloat.input
final JFormattedTextField input
The input ui component for editing the value.
Definition: DialogAttributeFloat.java:38
net.sf.gridarta.gui.dialog.gameobjectattributes.DialogAttributeFloat.DialogAttributeFloat
DialogAttributeFloat(@NotNull final ArchetypeAttributeFloat ref, @NotNull final JFormattedTextField input)
Creates a new instance.
Definition: DialogAttributeFloat.java:45