Gridarta Editor
AboveFloorInsertionMode.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2023 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.model.mapmodel;
21 
26 import org.jetbrains.annotations.NotNull;
27 import org.jetbrains.annotations.Nullable;
28 
34 public class AboveFloorInsertionMode implements InsertionMode {
35 
39  private static final long serialVersionUID = 1L;
40 
45  @Nullable
47 
53  this.floorGameObjectMatcher = floorGameObjectMatcher;
54  }
55 
56  @Override
57  public <G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> void insert(@NotNull final G gameObject, @NotNull final MapSquare<G, A, R> mapSquare) {
58  if (floorGameObjectMatcher == null) {
59  mapSquare.addFirst(gameObject);
60  return;
61  }
62 
63  final G lastFloor = mapSquare.getLast(floorGameObjectMatcher);
64  if (lastFloor == null) {
65  mapSquare.addFirst(gameObject);
66  return;
67  }
68 
69  mapSquare.insertBefore(gameObject, lastFloor);
70  }
71 
72  @Override
73  public String toString() {
74  return "above floor";
75  }
76 
77 }
net.sf.gridarta
Base package of all Gridarta classes.
net.sf.gridarta.model.mapmodel.MapSquare< G, A, R >
net.sf
net.sf.gridarta.model.match.GameObjectMatcher
Interface for classes that match GameObjects.
Definition: GameObjectMatcher.java:30
net.sf.gridarta.model.archetype
Definition: AbstractArchetype.java:20
net.sf.gridarta.model.gameobject.GameObject
Reflects a game object (object on a map).
Definition: GameObject.java:36
net.sf.gridarta.model.mapmodel.AboveFloorInsertionMode.serialVersionUID
static final long serialVersionUID
The serial version UID.
Definition: AboveFloorInsertionMode.java:39
net.sf.gridarta.model.gameobject
GameObjects are the objects based on Archetypes found on maps.
Definition: AbstractGameObject.java:20
net.sf.gridarta.model.mapmodel.AboveFloorInsertionMode.toString
String toString()
Definition: AboveFloorInsertionMode.java:73
net
net.sf.gridarta.model.match
Classes related to matching {GameObjects}, so called { net.sf.gridarta.model.match....
Definition: AndGameObjectMatcher.java:20
net.sf.gridarta.model.maparchobject.MapArchObject
Interface for MapArchObjects.
Definition: MapArchObject.java:40
net.sf.gridarta.model.mapmodel.AboveFloorInsertionMode.insert
public< G extends GameObject< G, A, R >, A extends MapArchObject< A >, R extends Archetype< G, A, R > > void insert(@NotNull final G gameObject, @NotNull final MapSquare< G, A, R > mapSquare)
Definition: AboveFloorInsertionMode.java:57
net.sf.gridarta.model.mapmodel.InsertionMode
Insertion modes.
Definition: InsertionMode.java:33
net.sf.gridarta.model.mapmodel.AboveFloorInsertionMode
Insert right above the topmost floor square.
Definition: AboveFloorInsertionMode.java:34
net.sf.gridarta.model
net.sf.gridarta.model.archetype.Archetype
Reflects an Archetype.
Definition: Archetype.java:41
net.sf.gridarta.model.mapmodel.AboveFloorInsertionMode.floorGameObjectMatcher
final GameObjectMatcher floorGameObjectMatcher
A GameObjectMatcher matching floor game objects.
Definition: AboveFloorInsertionMode.java:46
net.sf.gridarta.model.maparchobject
Definition: AbstractMapArchObject.java:20
net.sf.gridarta.model.mapmodel.AboveFloorInsertionMode.AboveFloorInsertionMode
AboveFloorInsertionMode(@Nullable final GameObjectMatcher floorGameObjectMatcher)
Initializes the class.
Definition: AboveFloorInsertionMode.java:52