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Gridarta Editor
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An EditorFactory that creates Crossfire objects. More...
Public Member Functions | |
PreferencesGroup | createPreferencesGroup (@NotNull final ProjectSettings projectSettings, @NotNull final EditorSettings editorSettings, @NotNull final DelegatingMapValidator< GameObject, MapArchObject, Archetype > validators, @NotNull final AppPreferencesModel appPreferencesModel, @NotNull final ExitConnectorModel exitConnectorModel, @NotNull final ConfigSourceFactory configSourceFactory) |
CacheFiles | getCacheFiles () |
Returns the cache files for icon and preview images. More... | |
String | getCompassIconName () |
Returns the icon name to display in the selected square view. More... | |
Direction[] | getDirectionMap () |
Returns a map of relative direction to map window direction. More... | |
int | getDoubleFaceOffset () |
Returns the offset for drawing double faces. More... | |
String | getGridartaJarFilename () |
Returns the filename of the editor's .jar file. More... | |
boolean | getIncludeFaceNumbers () |
Returns whether the face file contains face numbers. More... | |
int[] | getLockedItemsTypeNumbers () |
Returns the type numbers of game objects being locked items. More... | |
FileFilter | getMapFileFilter () |
Returns the file filter for map files. More... | |
String | getScriptExtension () |
Returns the extension for script files. More... | |
FileFilter | getScriptFileFilter () |
Returns the FileFilter for script files. More... | |
String | getScriptName () |
Returns the display name for script files. More... | |
String | getScriptsDir () |
Returns the default directory for editor scripts. More... | |
String | getSpellFile () |
Returns the spell file name to load. More... | |
int | getSpellType () |
Returns the archetype type for game object spells. More... | |
int | getUndefinedSpellIndex () |
Returns the index for "no spell". More... | |
boolean | isAllowRandomMapParameters () |
Returns whether exit paths may point to random map parameters. More... | |
boolean | isAutoValidatorDefault () |
Returns whether the auto validator is enabled by default. More... | |
boolean | isCreateDirectionPane () |
Returns whether the direction panel should be created. More... | |
AttributeRangeChecker< GameObject, MapArchObject, Archetype > | loadAttributeRangeChecker (@NotNull final ErrorViewCollector errorViewCollector, @NotNull final GameObjectMatchers gameObjectMatchers, @NotNull final ValidatorPreferences validatorPreferences) |
Loads the attribute range checker for map validation. More... | |
ArchetypeFactory< GameObject, MapArchObject, Archetype > | newArchetypeFactory (@NotNull final FaceObjectProviders faceObjectProviders, @NotNull final AnimationObjects animationObjects) |
Creates a new ArchetypeFactory instance. More... | |
ArchetypeParser | newArchetypeParser (@NotNull final ErrorView errorView, final GameObjectParser< GameObject, MapArchObject, Archetype > gameObjectParser, final AnimationObjects animationObjects, final ArchetypeSet< GameObject, MapArchObject, Archetype > archetypeSet, @NotNull final GameObjectFactory< GameObject, MapArchObject, Archetype > gameObjectFactory, @NotNull final ProjectSettings projectSettings, @NotNull final SmoothFaces smoothFaces) |
ArchetypeSet< GameObject, MapArchObject, Archetype > | newArchetypeSet (@NotNull final ProjectSettings projectSettings, @NotNull final ArchetypeFactory< GameObject, MapArchObject, Archetype > archetypeFactory) |
GameObjectFactory< GameObject, MapArchObject, Archetype > | newGameObjectFactory (@NotNull final FaceObjectProviders faceObjectProviders, @NotNull final AnimationObjects animationObjects, @NotNull final ArchetypeTypeSet archetypeTypeSet) |
Creates a new GameObjectFactory instance. More... | |
GameObjectParserFactory< GameObject, MapArchObject, Archetype > | newGameObjectParserFactory (@NotNull final GameObjectFactory< GameObject, MapArchObject, Archetype > gameObjectFactory, @NotNull final ArchetypeSet< GameObject, MapArchObject, Archetype > archetypeSet, @NotNull final ArchetypeTypeSet archetypeTypeSet) |
MapArchObjectFactory< MapArchObject > | newMapArchObjectFactory (@NotNull final ProjectSettings projectSettings) |
Creates a new MapArchObjectFactory instance. More... | |
DefaultMapArchObjectParserFactory | newMapArchObjectParserFactory () |
Creates a new MapArchObjectParserFactory instance. More... | |
MapControlFactory< GameObject, MapArchObject, Archetype > | newMapControlFactory (@NotNull final MapWriter< GameObject, MapArchObject, Archetype > mapWriter, @NotNull final ProjectSettings projectSettings, @NotNull final MapModelFactory< GameObject, MapArchObject, Archetype > mapModelFactory) |
MapPropertiesDialogFactory< GameObject, MapArchObject, Archetype > | newMapPropertiesDialogFactory (@NotNull final ProjectSettings projectSettings, @NotNull final MapManager< GameObject, MapArchObject, Archetype > mapManager) |
MapViewFactory< GameObject, MapArchObject, Archetype > | newMapViewFactory (@NotNull final RendererFactory< GameObject, MapArchObject, Archetype > rendererFactory, @NotNull final PathManager pathManager) |
NewMapDialogFactory< GameObject, MapArchObject, Archetype > | newNewMapDialogFactory (@NotNull final MapViewsManager< GameObject, MapArchObject, Archetype > mapViewsManager, @NotNull final MapArchObjectFactory< MapArchObject > mapArchObjectFactory, @NotNull final PickmapChooserView< GameObject, MapArchObject, Archetype > pickmapChooserView, @NotNull final Component parent) |
ProjectSettings | newProjectSettings (@NotNull final EditorSettings editorSettings) |
Creates a new ProjectSettings instance. More... | |
RendererFactory< GameObject, MapArchObject, Archetype > | newRendererFactory (@NotNull final MapViewSettings mapViewSettings, @NotNull final FilterControl< GameObject, MapArchObject, Archetype > filterControl, @NotNull final GameObjectParser< GameObject, MapArchObject, Archetype > gameObjectParser, @NotNull final FaceObjectProviders faceObjectProviders, @NotNull final ResourceIcons resourceIcons, @NotNull final SmoothFaces smoothFaces) |
AbstractResources< GameObject, MapArchObject, Archetype > | newResources (@NotNull final GameObjectParser< GameObject, MapArchObject, Archetype > gameObjectParser, @NotNull final ArchetypeSet< GameObject, MapArchObject, Archetype > archetypeSet, @NotNull final AbstractArchetypeParser< GameObject, MapArchObject, Archetype, ?> archetypeParser, @NotNull final FaceObjects faceObjects, @NotNull final AnimationObjects animationObjects, @NotNull final ArchFaceProvider archFaceProvider, @NotNull final FaceObjectProviders faceObjectProviders, @NotNull final SmoothFaces smoothFaces) |
ScriptArchData< GameObject, MapArchObject, Archetype > | newScriptArchData () |
Creates a new ScriptArchData instance. More... | |
ScriptArchDataUtils< GameObject, MapArchObject, Archetype > | newScriptArchDataUtils (@NotNull final ScriptArchUtils scriptArchUtils, @NotNull final ScriptedEventFactory< GameObject, MapArchObject, Archetype > scriptedEventFactory, @NotNull final ScriptedEventEditor< GameObject, MapArchObject, Archetype > scriptedEventEditor) |
DefaultScriptArchUtils | newScriptArchUtils (@NotNull final ArchetypeTypeList eventTypes) |
Creates a new ScriptArchUtils instance. More... | |
ScriptedEventFactory< GameObject, MapArchObject, Archetype > | newScriptedEventFactory (@NotNull final ScriptArchUtils scriptArchUtils, @NotNull final GameObjectFactory< GameObject, MapArchObject, Archetype > gameObjectFactory, @NotNull final ScriptedEventEditor< GameObject, MapArchObject, Archetype > scriptedEventEditor, @NotNull final ArchetypeSet< GameObject, MapArchObject, Archetype > archetypeSet) |
EditorAction | newServerActions (@NotNull final FileControl< GameObject, MapArchObject, Archetype > fileControl) |
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PreferencesGroup | createPreferencesGroup (@NotNull ProjectSettings projectSettings, @NotNull EditorSettings editorSettings, @NotNull DelegatingMapValidator< G, A, R > validators, @NotNull AppPreferencesModel appPreferencesModel, @NotNull ExitConnectorModel exitConnectorModel, @NotNull ConfigSourceFactory configSourceFactory) |
Creates a new PreferencesGroup instance. More... | |
MapPropertiesDialogFactory< G, A, R > | newMapPropertiesDialogFactory (@NotNull ProjectSettings projectSettings, @NotNull MapManager< G, A, R > mapManager) |
Creates a new MapPropertiesDialogFactory instance. More... | |
MapViewFactory< G, A, R > | newMapViewFactory (@NotNull RendererFactory< G, A, R > rendererFactory, @NotNull PathManager pathManager) |
Creates a new MapViewFactory instance. More... | |
NewMapDialogFactory< G, A, R > | newNewMapDialogFactory (@NotNull MapViewsManager< G, A, R > mapViewsManager, @NotNull MapArchObjectFactory< A > mapArchObjectFactory, @NotNull PickmapChooserView< G, A, R > pickmapChooserView, @NotNull Component parent) |
Creates a new NewMapDialogFactory instance. More... | |
RendererFactory< G, A, R > | newRendererFactory (@NotNull MapViewSettings mapViewSettings, @NotNull FilterControl< G, A, R > filterControl, @NotNull GameObjectParser< G, A, R > gameObjectParser, @NotNull FaceObjectProviders faceObjectProviders, @NotNull ResourceIcons resourceIcons, @NotNull SmoothFaces smoothFaces) |
Creates a new RendererFactory instance. More... | |
ScriptArchDataUtils< G, A, R > | newScriptArchDataUtils (@NotNull ScriptArchUtils scriptArchUtils, @NotNull ScriptedEventFactory< G, A, R > scriptedEventFactory, @NotNull ScriptedEventEditor< G, A, R > scriptedEventEditor) |
Creates a new ScriptArchDataUtils instance. More... | |
ScriptedEventFactory< G, A, R > | newScriptedEventFactory (@NotNull ScriptArchUtils scriptArchUtils, @NotNull GameObjectFactory< G, A, R > gameObjectFactory, @NotNull ScriptedEventEditor< G, A, R > scriptedEventEditor, @NotNull ArchetypeSet< G, A, R > archetypeSet) |
Creates a new ScriptedEventFactory instance. More... | |
EditorAction | newServerActions (@NotNull FileControl< G, A, R > fileControl) |
Creates the "open in client" action. More... | |
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AbstractArchetypeParser< G, A, R, ?> | newArchetypeParser (@NotNull ErrorView errorView, GameObjectParser< G, A, R > gameObjectParser, AnimationObjects animationObjects, ArchetypeSet< G, A, R > archetypeSet, @NotNull GameObjectFactory< G, A, R > gameObjectFactory, @NotNull ProjectSettings projectSettings, @NotNull SmoothFaces smoothFaces) |
Creates a new AbstractArchetypeParser instance. More... | |
ArchetypeSet< G, A, R > | newArchetypeSet (@NotNull ProjectSettings projectSettings, @NotNull ArchetypeFactory< G, A, R > archetypeFactory) |
Creates a new ArchetypeSet instance. More... | |
GameObjectParserFactory< G, A, R > | newGameObjectParserFactory (@NotNull GameObjectFactory< G, A, R > gameObjectFactory, @NotNull ArchetypeSet< G, A, R > archetypeSet, @NotNull ArchetypeTypeSet archetypeTypeSet) |
Creates a new GameObjectParserFactory instance. More... | |
MapControlFactory< G, A, R > | newMapControlFactory (@NotNull MapWriter< G, A, R > mapWriter, @NotNull ProjectSettings projectSettings, @NotNull MapModelFactory< G, A, R > mapModelFactory) |
Creates a new MapControlFactory instance. More... | |
AbstractResources< G, A, R > | newResources (@NotNull GameObjectParser< G, A, R > gameObjectParser, @NotNull ArchetypeSet< G, A, R > archetypeSet, @NotNull AbstractArchetypeParser< G, A, R, ?> archetypeParser, @NotNull FaceObjects faceObjects, @NotNull AnimationObjects animationObjects, @NotNull ArchFaceProvider archFaceProvider, @NotNull FaceObjectProviders faceObjectProviders, @NotNull SmoothFaces smoothFaces) |
Creates a new AbstractResources instance. More... | |
Static Private Attributes | |
static final Category | LOG = Logger.getLogger(DefaultEditorFactory.class) |
The Logger for printing log messages. More... | |
static final boolean | PREFERENCES_VALIDATOR_AUTO_DEFAULT = true |
Preferences default for auto validation. More... | |
An EditorFactory that creates Crossfire objects.
Definition at line 119 of file DefaultEditorFactory.java.
PreferencesGroup net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.createPreferencesGroup | ( | @NotNull final ProjectSettings | projectSettings, |
@NotNull final EditorSettings | editorSettings, | ||
@NotNull final DelegatingMapValidator< GameObject, MapArchObject, Archetype > | validators, | ||
@NotNull final AppPreferencesModel | appPreferencesModel, | ||
@NotNull final ExitConnectorModel | exitConnectorModel, | ||
@NotNull final ConfigSourceFactory | configSourceFactory | ||
) |
Definition at line 261 of file DefaultEditorFactory.java.
References net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.PREFERENCES_VALIDATOR_AUTO_DEFAULT.
CacheFiles net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.getCacheFiles | ( | ) |
Returns the cache files for icon and preview images.
Definition at line 324 of file DefaultEditorFactory.java.
References net.sf.gridarta.utils.ConfigFileUtils.getHomeFile().
String net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.getCompassIconName | ( | ) |
Returns the icon name to display in the selected square view.
Definition at line 341 of file DefaultEditorFactory.java.
Direction [] net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.getDirectionMap | ( | ) |
Returns a map of relative direction to map window direction.
Definition at line 330 of file DefaultEditorFactory.java.
References net.sf.gridarta.model.direction.Direction.EAST, net.sf.gridarta.model.direction.Direction.NORTH, net.sf.gridarta.model.direction.Direction.NORTH_EAST, net.sf.gridarta.model.direction.Direction.NORTH_WEST, net.sf.gridarta.model.direction.Direction.SOUTH, net.sf.gridarta.model.direction.Direction.SOUTH_EAST, net.sf.gridarta.model.direction.Direction.SOUTH_WEST, and net.sf.gridarta.model.direction.Direction.WEST.
int net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.getDoubleFaceOffset | ( | ) |
Returns the offset for drawing double faces.
Definition at line 132 of file DefaultEditorFactory.java.
String net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.getGridartaJarFilename | ( | ) |
Returns the filename of the editor's .jar file.
Definition at line 347 of file DefaultEditorFactory.java.
boolean net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.getIncludeFaceNumbers | ( | ) |
Returns whether the face file contains face numbers.
Definition at line 186 of file DefaultEditorFactory.java.
int [] net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.getLockedItemsTypeNumbers | ( | ) |
Returns the type numbers of game objects being locked items.
Definition at line 358 of file DefaultEditorFactory.java.
References net.sf.gridarta.var.crossfire.model.archetype.Archetype.TYPE_CONTAINER, net.sf.gridarta.var.crossfire.model.archetype.Archetype.TYPE_DETECTOR, net.sf.gridarta.var.crossfire.model.archetype.Archetype.TYPE_INVENTORY_CHECKER, net.sf.gridarta.var.crossfire.model.archetype.Archetype.TYPE_LOCKED_DOOR, net.sf.gridarta.var.crossfire.model.archetype.Archetype.TYPE_MARKER, net.sf.gridarta.var.crossfire.model.archetype.Archetype.TYPE_SPECIAL_KEY, net.sf.gridarta.var.crossfire.model.archetype.Archetype.TYPE_TRIGGER_ALTAR, and net.sf.gridarta.var.crossfire.model.archetype.Archetype.TYPE_TRIGGER_MARKER.
FileFilter net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.getMapFileFilter | ( | ) |
Returns the file filter for map files.
Definition at line 353 of file DefaultEditorFactory.java.
References net.sf.gridarta.utils.GuiFileFilters.MAP_FILE_FILTER.
String net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.getScriptExtension | ( | ) |
Returns the extension for script files.
Definition at line 302 of file DefaultEditorFactory.java.
FileFilter net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.getScriptFileFilter | ( | ) |
Returns the FileFilter for script files.
Definition at line 296 of file DefaultEditorFactory.java.
References net.sf.gridarta.utils.GuiFileFilters.PYTHON_FILE_FILTER.
String net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.getScriptName | ( | ) |
Returns the display name for script files.
Definition at line 308 of file DefaultEditorFactory.java.
String net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.getScriptsDir | ( | ) |
Returns the default directory for editor scripts.
Definition at line 279 of file DefaultEditorFactory.java.
References net.sf.gridarta.var.crossfire.IGUIConstants.SCRIPTS_DIR.
String net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.getSpellFile | ( | ) |
Returns the spell file name to load.
Definition at line 285 of file DefaultEditorFactory.java.
int net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.getSpellType | ( | ) |
Returns the archetype type for game object spells.
Definition at line 290 of file DefaultEditorFactory.java.
References net.sf.gridarta.var.crossfire.model.archetype.Archetype.TYPE_SPELL.
int net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.getUndefinedSpellIndex | ( | ) |
Returns the index for "no spell".
Definition at line 318 of file DefaultEditorFactory.java.
boolean net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.isAllowRandomMapParameters | ( | ) |
Returns whether exit paths may point to random map parameters.
Definition at line 335 of file DefaultEditorFactory.java.
boolean net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.isAutoValidatorDefault | ( | ) |
Returns whether the auto validator is enabled by default.
Definition at line 363 of file DefaultEditorFactory.java.
References net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.PREFERENCES_VALIDATOR_AUTO_DEFAULT.
boolean net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.isCreateDirectionPane | ( | ) |
Returns whether the direction panel should be created.
Definition at line 313 of file DefaultEditorFactory.java.
AttributeRangeChecker<GameObject, MapArchObject, Archetype> net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.loadAttributeRangeChecker | ( | @NotNull final ErrorViewCollector | errorViewCollector, |
@NotNull final GameObjectMatchers | gameObjectMatchers, | ||
@NotNull final ValidatorPreferences | validatorPreferences | ||
) |
Loads the attribute range checker for map validation.
errorViewCollector | the error view collector to use |
gameObjectMatchers | the defined game object matchers |
validatorPreferences | the validator preferences to use |
Definition at line 192 of file DefaultEditorFactory.java.
References net.sf.gridarta.model.validation.checks.AttributeRangeChecker< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >.add(), and net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.LOG.
ArchetypeFactory<GameObject, MapArchObject, Archetype> net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.newArchetypeFactory | ( | @NotNull final FaceObjectProviders | faceObjectProviders, |
@NotNull final AnimationObjects | animationObjects | ||
) |
Creates a new ArchetypeFactory instance.
faceObjectProviders | the face object providers for looking up faces |
animationObjects | the animation objects for looking up animations |
Definition at line 168 of file DefaultEditorFactory.java.
ArchetypeParser net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.newArchetypeParser | ( | @NotNull final ErrorView | errorView, |
final GameObjectParser< GameObject, MapArchObject, Archetype > | gameObjectParser, | ||
final AnimationObjects | animationObjects, | ||
final ArchetypeSet< GameObject, MapArchObject, Archetype > | archetypeSet, | ||
@NotNull final GameObjectFactory< GameObject, MapArchObject, Archetype > | gameObjectFactory, | ||
@NotNull final ProjectSettings | projectSettings, | ||
@NotNull final SmoothFaces | smoothFaces | ||
) |
Definition at line 206 of file DefaultEditorFactory.java.
ArchetypeSet<GameObject, MapArchObject, Archetype> net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.newArchetypeSet | ( | @NotNull final ProjectSettings | projectSettings, |
@NotNull final ArchetypeFactory< GameObject, MapArchObject, Archetype > | archetypeFactory | ||
) |
Definition at line 174 of file DefaultEditorFactory.java.
GameObjectFactory<GameObject, MapArchObject, Archetype> net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.newGameObjectFactory | ( | @NotNull final FaceObjectProviders | faceObjectProviders, |
@NotNull final AnimationObjects | animationObjects, | ||
@NotNull final ArchetypeTypeSet | archetypeTypeSet | ||
) |
Creates a new GameObjectFactory instance.
faceObjectProviders | the face object providers to use |
animationObjects | the animation objects for looking up animations |
archetypeTypeSet | the archetype type set for looking up archetype types |
Definition at line 150 of file DefaultEditorFactory.java.
GameObjectParserFactory<GameObject, MapArchObject, Archetype> net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.newGameObjectParserFactory | ( | @NotNull final GameObjectFactory< GameObject, MapArchObject, Archetype > | gameObjectFactory, |
@NotNull final ArchetypeSet< GameObject, MapArchObject, Archetype > | archetypeSet, | ||
@NotNull final ArchetypeTypeSet | archetypeTypeSet | ||
) |
Definition at line 156 of file DefaultEditorFactory.java.
MapArchObjectFactory<MapArchObject> net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.newMapArchObjectFactory | ( | @NotNull final ProjectSettings | projectSettings | ) |
Creates a new MapArchObjectFactory instance.
projectSettings | the project settings to use |
Definition at line 138 of file DefaultEditorFactory.java.
DefaultMapArchObjectParserFactory net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.newMapArchObjectParserFactory | ( | ) |
Creates a new MapArchObjectParserFactory instance.
Definition at line 144 of file DefaultEditorFactory.java.
MapControlFactory<GameObject, MapArchObject, Archetype> net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.newMapControlFactory | ( | @NotNull final MapWriter< GameObject, MapArchObject, Archetype > | mapWriter, |
@NotNull final ProjectSettings | projectSettings, | ||
@NotNull final MapModelFactory< GameObject, MapArchObject, Archetype > | mapModelFactory | ||
) |
Definition at line 181 of file DefaultEditorFactory.java.
MapPropertiesDialogFactory<GameObject, MapArchObject, Archetype> net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.newMapPropertiesDialogFactory | ( | @NotNull final ProjectSettings | projectSettings, |
@NotNull final MapManager< GameObject, MapArchObject, Archetype > | mapManager | ||
) |
Definition at line 249 of file DefaultEditorFactory.java.
MapViewFactory<GameObject, MapArchObject, Archetype> net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.newMapViewFactory | ( | @NotNull final RendererFactory< GameObject, MapArchObject, Archetype > | rendererFactory, |
@NotNull final PathManager | pathManager | ||
) |
Definition at line 243 of file DefaultEditorFactory.java.
References net.sf.gridarta.var.crossfire.IGUIConstants.SQUARE_HEIGHT, and net.sf.gridarta.var.crossfire.IGUIConstants.SQUARE_WIDTH.
NewMapDialogFactory<GameObject, MapArchObject, Archetype> net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.newNewMapDialogFactory | ( | @NotNull final MapViewsManager< GameObject, MapArchObject, Archetype > | mapViewsManager, |
@NotNull final MapArchObjectFactory< MapArchObject > | mapArchObjectFactory, | ||
@NotNull final PickmapChooserView< GameObject, MapArchObject, Archetype > | pickmapChooserView, | ||
@NotNull final Component | parent | ||
) |
ProjectSettings net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.newProjectSettings | ( | @NotNull final EditorSettings | editorSettings | ) |
Creates a new ProjectSettings instance.
editorSettings | the editor settings instance for default values |
Definition at line 162 of file DefaultEditorFactory.java.
RendererFactory<GameObject, MapArchObject, Archetype> net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.newRendererFactory | ( | @NotNull final MapViewSettings | mapViewSettings, |
@NotNull final FilterControl< GameObject, MapArchObject, Archetype > | filterControl, | ||
@NotNull final GameObjectParser< GameObject, MapArchObject, Archetype > | gameObjectParser, | ||
@NotNull final FaceObjectProviders | faceObjectProviders, | ||
@NotNull final ResourceIcons | resourceIcons, | ||
@NotNull final SmoothFaces | smoothFaces | ||
) |
Definition at line 236 of file DefaultEditorFactory.java.
AbstractResources<GameObject, MapArchObject, Archetype> net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.newResources | ( | @NotNull final GameObjectParser< GameObject, MapArchObject, Archetype > | gameObjectParser, |
@NotNull final ArchetypeSet< GameObject, MapArchObject, Archetype > | archetypeSet, | ||
@NotNull final AbstractArchetypeParser< GameObject, MapArchObject, Archetype, ?> | archetypeParser, | ||
@NotNull final FaceObjects | faceObjects, | ||
@NotNull final AnimationObjects | animationObjects, | ||
@NotNull final ArchFaceProvider | archFaceProvider, | ||
@NotNull final FaceObjectProviders | faceObjectProviders, | ||
@NotNull final SmoothFaces | smoothFaces | ||
) |
Definition at line 267 of file DefaultEditorFactory.java.
ScriptArchData<GameObject, MapArchObject, Archetype> net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.newScriptArchData | ( | ) |
Creates a new ScriptArchData instance.
Definition at line 224 of file DefaultEditorFactory.java.
References net.sf.gridarta.var.crossfire.model.archetype.Archetype.TYPE_EVENT_CONNECTOR.
ScriptArchDataUtils<GameObject, MapArchObject, Archetype> net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.newScriptArchDataUtils | ( | @NotNull final ScriptArchUtils | scriptArchUtils, |
@NotNull final ScriptedEventFactory< GameObject, MapArchObject, Archetype > | scriptedEventFactory, | ||
@NotNull final ScriptedEventEditor< GameObject, MapArchObject, Archetype > | scriptedEventEditor | ||
) |
Definition at line 230 of file DefaultEditorFactory.java.
References net.sf.gridarta.var.crossfire.model.archetype.Archetype.TYPE_EVENT_CONNECTOR.
DefaultScriptArchUtils net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.newScriptArchUtils | ( | @NotNull final ArchetypeTypeList | eventTypes | ) |
Creates a new ScriptArchUtils instance.
eventTypes | the event types to use |
Definition at line 212 of file DefaultEditorFactory.java.
References net.sf.gridarta.var.crossfire.model.archetype.Archetype.TYPE_EVENT_CONNECTOR.
ScriptedEventFactory<GameObject, MapArchObject, Archetype> net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.newScriptedEventFactory | ( | @NotNull final ScriptArchUtils | scriptArchUtils, |
@NotNull final GameObjectFactory< GameObject, MapArchObject, Archetype > | gameObjectFactory, | ||
@NotNull final ScriptedEventEditor< GameObject, MapArchObject, Archetype > | scriptedEventEditor, | ||
@NotNull final ArchetypeSet< GameObject, MapArchObject, Archetype > | archetypeSet | ||
) |
Definition at line 218 of file DefaultEditorFactory.java.
EditorAction net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.newServerActions | ( | @NotNull final FileControl< GameObject, MapArchObject, Archetype > | fileControl | ) |
Definition at line 273 of file DefaultEditorFactory.java.
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staticprivate |
The Logger for printing log messages.
Definition at line 129 of file DefaultEditorFactory.java.
Referenced by net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.loadAttributeRangeChecker().
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staticprivate |
Preferences default for auto validation.
Definition at line 124 of file DefaultEditorFactory.java.
Referenced by net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.createPreferencesGroup(), and net.sf.gridarta.var.crossfire.maincontrol.DefaultEditorFactory.isAutoValidatorDefault().